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Added option to disable gaining Acrobatics XP from dodging lightning
strikes. Fixes #481
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parent
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@ -268,6 +268,9 @@ public class Config extends ConfigLoader {
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public boolean getAcrobaticsAFKDisabled() { return config.getBoolean("Skills.Acrobatics.Prevent_AFK_Leveling", true); }
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public boolean getAcrobaticsAFKDisabled() { return config.getBoolean("Skills.Acrobatics.Prevent_AFK_Leveling", true); }
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public boolean getHerbalismAFKDisabled() { return config.getBoolean("Skills.Herbalism.Prevent_AFK_Leveling", true); }
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public boolean getHerbalismAFKDisabled() { return config.getBoolean("Skills.Herbalism.Prevent_AFK_Leveling", true); }
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/* Dogde Lightning */
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public boolean getDodgeLightningDisabled() {return config.getBoolean("Skills.Acrobatics.Prevent_Dodge_Lightning", false); }
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/* Level Caps */
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/* Level Caps */
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public int getLevelCapAcrobatics() {
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public int getLevelCapAcrobatics() {
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return getLevelCap("Skills.Acrobatics.Level_Cap");
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return getLevelCap("Skills.Acrobatics.Level_Cap");
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@ -8,6 +8,7 @@ import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.IronGolem;
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import org.bukkit.entity.IronGolem;
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import org.bukkit.entity.LightningStrike;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Skeleton;
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import org.bukkit.entity.Skeleton;
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@ -221,6 +222,10 @@ public class Combat {
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}
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}
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if (configInstance.getAcrobaticsPVE()) {
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if (configInstance.getAcrobaticsPVE()) {
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if (damager instanceof LightningStrike && configInstance.getDodgeLightningDisabled()) {
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return;
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}
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acroManager.dodgeCheck(event);
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acroManager.dodgeCheck(event);
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}
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}
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}
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}
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@ -102,6 +102,7 @@ Skills:
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Enabled_For_PVP: true
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Enabled_For_PVP: true
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Enabled_For_PVE: true
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Enabled_For_PVE: true
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Prevent_AFK_Leveling: true
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Prevent_AFK_Leveling: true
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Prevent_Dodge_Lightning: false
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Level_Cap: 0
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Level_Cap: 0
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Archery:
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Archery:
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Enabled_For_PVP: true
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Enabled_For_PVP: true
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