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@ -1,3 +1,6 @@
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Version 2.2.016
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(SQL) Fixed a bug where skill cooldowns were being loaded for players incorrectly
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Version 2.2.015
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Added Maces skill
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Added Mace to repair.vanilla.yml (see notes)
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>2.2.015</version>
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<version>2.2.016-SNAPSHOT</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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@ -1219,18 +1219,18 @@ public final class SQLDatabaseManager implements DatabaseManager {
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}
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private PlayerProfile loadFromResult(String playerName, ResultSet result) throws SQLException {
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Map<PrimarySkillType, Integer> skills = new EnumMap<>(PrimarySkillType.class); // Skill & Level
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Map<PrimarySkillType, Float> skillsXp = new EnumMap<>(PrimarySkillType.class); // Skill & XP
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Map<SuperAbilityType, Integer> skillsDATS = new EnumMap<>(SuperAbilityType.class); // Ability & Cooldown
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Map<UniqueDataType, Integer> uniqueData = new EnumMap<>(UniqueDataType.class); //Chimaera wing cooldown and other misc info
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final Map<PrimarySkillType, Integer> skills = new EnumMap<>(PrimarySkillType.class); // Skill & Level
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final Map<PrimarySkillType, Float> skillsXp = new EnumMap<>(PrimarySkillType.class); // Skill & XP
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final Map<SuperAbilityType, Integer> skillsDATS = new EnumMap<>(SuperAbilityType.class); // Ability & Cooldown
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final Map<UniqueDataType, Integer> uniqueData = new EnumMap<>(UniqueDataType.class); //Chimaera wing cooldown and other misc info
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UUID uuid;
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int scoreboardTipsShown;
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final int OFFSET_SKILLS = 0; // TODO update these numbers when the query
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// changes (a new skill is added)
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final int OFFSET_XP = 16;
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final int OFFSET_DATS = 29;
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final int OFFSET_OTHER = 42;
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final int SKILL_COLUMNS = 16;
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final int OFFSET_SKILLS = 0;
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final int OFFSET_XP = SKILL_COLUMNS;
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final int OFFSET_DATS = OFFSET_XP + SKILL_COLUMNS;
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final int OFFSET_OTHER = OFFSET_DATS + SKILL_COLUMNS;
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skills.put(PrimarySkillType.TAMING, result.getInt(OFFSET_SKILLS + 1));
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skills.put(PrimarySkillType.MINING, result.getInt(OFFSET_SKILLS + 2));
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@ -1284,17 +1284,24 @@ public final class SQLDatabaseManager implements DatabaseManager {
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skillsDATS.put(SuperAbilityType.TRIDENTS_SUPER_ABILITY, result.getInt(OFFSET_DATS + 15));
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skillsDATS.put(SuperAbilityType.MACES_SUPER_ABILITY, result.getInt(OFFSET_DATS + 16));
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// ORDER IS AS FOLLOWS
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// MOB HEALTH BAR
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// SCOREBOARD TIPS
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// UUID
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// USER
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try {
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// Mob Health bar is unused, so we add two
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// TODO: Why even SELECT the mob health bar?
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// Refactor later.
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scoreboardTipsShown = result.getInt(OFFSET_OTHER + 2);
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}
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catch (Exception e) {
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} catch (Exception e) {
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scoreboardTipsShown = 0;
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}
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try {
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uuid = UUID.fromString(result.getString(OFFSET_OTHER + 3));
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}
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catch (Exception e) {
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} catch (Exception e) {
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uuid = null;
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}
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@ -1059,9 +1059,12 @@ public class McMMOPlayer implements Identified {
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}
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}
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private void tooTiredMultiple(PrimarySkillType primarySkillType, SubSkillType aSubSkill, SuperAbilityType aSuperAbility, SubSkillType bSubSkill, SuperAbilityType bSuperAbility) {
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String aSuperAbilityCD = LocaleLoader.getString("Skills.TooTired.Named", aSubSkill.getLocaleName(), String.valueOf(calculateTimeRemaining(aSuperAbility)));
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String bSuperAbilityCD = LocaleLoader.getString("Skills.TooTired.Named", bSubSkill.getLocaleName(), String.valueOf(calculateTimeRemaining(bSuperAbility)));
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private void tooTiredMultiple(PrimarySkillType primarySkillType, SubSkillType aSubSkill,
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SuperAbilityType aSuperAbility, SubSkillType bSubSkill, SuperAbilityType bSuperAbility) {
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String aSuperAbilityCD = LocaleLoader.getString("Skills.TooTired.Named", aSubSkill.getLocaleName(),
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String.valueOf(calculateTimeRemaining(aSuperAbility)));
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String bSuperAbilityCD = LocaleLoader.getString("Skills.TooTired.Named", bSubSkill.getLocaleName(),
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String.valueOf(calculateTimeRemaining(bSuperAbility)));
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String allCDStr = aSuperAbilityCD + ", " + bSuperAbilityCD;
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NotificationManager.sendPlayerInformation(player, NotificationType.TOOL, "Skills.TooTired.Extra",
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@ -88,7 +88,10 @@ public class PlayerProfile {
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this.loaded = isLoaded;
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}
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public PlayerProfile(@NotNull String playerName, @Nullable UUID uuid, Map<PrimarySkillType, Integer> levelData, Map<PrimarySkillType, Float> xpData, Map<SuperAbilityType, Integer> cooldownData, int scoreboardTipsShown, Map<UniqueDataType, Integer> uniqueProfileData, @Nullable Long lastLogin) {
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public PlayerProfile(@NotNull String playerName, @Nullable UUID uuid,
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Map<PrimarySkillType, Integer> levelData, Map<PrimarySkillType, Float> xpData,
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Map<SuperAbilityType, Integer> cooldownData, int scoreboardTipsShown,
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Map<UniqueDataType, Integer> uniqueProfileData, @Nullable Long lastLogin) {
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this.playerName = playerName;
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this.uuid = uuid;
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this.scoreboardTipsShown = scoreboardTipsShown;
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