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Resistance Discounting
Fix a variable name, and added a continue statement for efficiency
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@ -151,17 +151,17 @@ public class AcrobaticsManager extends SkillManager {
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}
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}
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private boolean isFatal(double damage) {
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private boolean isFatal(double damage) {
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Player player = getPlayer();
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int discount=1;
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int discount=1;
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// If the player has resistance active, carry resistance checking
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// If the player has resistance active, carry resistance checking
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if(player.hasPotionEffect(PotionEffectType.DAMAGE_RESISTANCE)){
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if(getPlayer().hasPotionEffect(PotionEffectType.DAMAGE_RESISTANCE)){
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Iterator potions=t.getActivePotionEffects().iterator();
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Iterator potions=getPlayer().getActivePotionEffects().iterator();
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while(potions.hasNext()){
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while(potions.hasNext()){
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PotionEffect potion=(PotionEffect)potions.next();
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PotionEffect potion=(PotionEffect)potions.next();
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if(potion.getType()==PotionEffectType.DAMAGE_RESISANCE)
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if(potion.getType()==PotionEffectType.DAMAGE_RESISANCE)
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{//Having resistance allows you to recieve less damage
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{//Having resistance allows you to recieve less damage
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int coupon=potion.getAmplifier();
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int coupon=potion.getAmplifier();
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discount=Math.min(0,1-(coupon*0.2));
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discount=Math.min(0,1-(coupon*0.2));
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continue;
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}
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}
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}
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}
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}//...Which is accounted here
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}//...Which is accounted here
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