Fixing a bug where Lucky perk wasn't adding to success

This commit is contained in:
nossr50
2019-01-27 18:53:10 -08:00
parent 7b38658310
commit 5f39a7cb80
4 changed files with 41 additions and 2 deletions

View File

@@ -3,6 +3,7 @@ package com.gmail.nossr50.util.random;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import org.bukkit.entity.Player;
@@ -11,6 +12,7 @@ public class RandomChanceSkill implements RandomChanceExecution {
protected final PrimarySkillType primarySkillType;
protected final SubSkillType subSkillType;
protected final double probabilityCap;
protected final boolean isLucky;
private int skillLevel;
public RandomChanceSkill(Player player, SubSkillType subSkillType)
@@ -23,6 +25,11 @@ public class RandomChanceSkill implements RandomChanceExecution {
this.skillLevel = UserManager.getPlayer(player).getSkillLevel(primarySkillType);
else
this.skillLevel = 0;
if(player != null)
isLucky = Permissions.lucky(player, primarySkillType);
else
isLucky = false;
}
public RandomChanceSkill(Player player, SubSkillType subSkillType, boolean hasCap)
@@ -39,6 +46,11 @@ public class RandomChanceSkill implements RandomChanceExecution {
this.skillLevel = UserManager.getPlayer(player).getSkillLevel(primarySkillType);
else
this.skillLevel = 0;
if(player != null)
isLucky = Permissions.lucky(player, primarySkillType);
else
isLucky = false;
}
/**
@@ -97,4 +109,8 @@ public class RandomChanceSkill implements RandomChanceExecution {
public double getProbabilityCap() {
return probabilityCap;
}
public boolean isLucky() {
return isLucky;
}
}