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https://github.com/mcMMO-Dev/mcMMO.git
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Don't process mcmmo damage for invuln (#4028)
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parent
44a3238c79
commit
5ea2c493e8
@ -252,24 +252,6 @@ public class EntityListener implements Listener {
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Bukkit.broadcastMessage("");
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}*/
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@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
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public void onEntityDamageLowest(EntityDamageByEntityEvent event)
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{
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Entity defender = event.getEntity();
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if(defender.getMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY).size() > 0)
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{
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if(defender instanceof Player)
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{
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LivingEntity defLive = (LivingEntity) defender;
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defLive.setHealth(Math.max(0, (defLive.getHealth() - event.getFinalDamage())));
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event.setCancelled(true);
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}
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return;
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onEntityCombustByEntityEvent(EntityCombustByEntityEvent event) {
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//Prevent players from setting fire to each other if they are in the same party
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@ -330,6 +312,13 @@ public class EntityListener implements Listener {
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return;
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}
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// Don't process this event for marked entities, for players this is handled above,
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// However, for entities, we do not wanna cancel this event to allow plugins to observe changes
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// properly
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if (defender.getMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY).size() > 0) {
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return;
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}
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if (event.getEntity() instanceof ArmorStand) {
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return;
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}
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@ -558,21 +558,19 @@ public final class CombatUtils {
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return;
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}
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double incDmg = getFakeDamageFinalResult(attacker, target, DamageCause.ENTITY_ATTACK, damage);
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double newHealth = Math.max(0, target.getHealth() - incDmg);
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if(newHealth == 0)
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{
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// TODO: This is horrible, but there is no cleaner way to do this without potentially breaking existing code right now
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boolean wasMetaSet = target.getMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY).size() != 0;
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target.setMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.metadataValue);
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target.damage(9999, attacker);
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if (!wasMetaSet)
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target.removeMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.p);
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}
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else
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target.setHealth(newHealth);
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// TODO: This is horrible, but there is no cleaner way to do this without potentially breaking existing code right now
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// calling damage here is a double edged sword: On one hand, without a call, plugins won't see this properly when the entity dies,
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// potentially mis-attributing the death cause; calling a fake event would partially fix this, but this and setting the last damage
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// cause do have issues around plugin observability. This is not a perfect solution, but it appears to be the best one here
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// We also set no damage ticks to 0, to ensure that damage is applied for this case, and reset it back to the original value
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boolean wasMetaSet = target.getMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY).size() != 0;
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target.setMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.metadataValue);
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int noDamageTicks = target.getNoDamageTicks();
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target.setNoDamageTicks(0);
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target.damage(damage, attacker);
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target.setNoDamageTicks(noDamageTicks);
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if (!wasMetaSet)
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target.removeMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.p);
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}
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public static void dealNoInvulnerabilityTickDamageRupture(LivingEntity target, double damage, Entity attacker, int toolTier) {
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@ -580,11 +578,7 @@ public final class CombatUtils {
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return;
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}
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// This is horrible, but there is no cleaner way to do this without potentially breaking existing code
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boolean wasMetaSet = target.getMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY).size() != 0;
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target.setMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.metadataValue);
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target.damage(damage, attacker);
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if (!wasMetaSet) target.removeMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.p);
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dealNoInvulnerabilityTickDamage(target, damage, attacker);
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// //IFrame storage
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//// int noDamageTicks = target.getNoDamageTicks();
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