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Fixing silly calculations by me.
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@ -64,15 +64,15 @@ public class UnarmedCommand extends SkillCommand {
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if (skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax;
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else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
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disarmChance = percent.format(disarmChanceF / 100D);
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if (disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = percent.format(1D);
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else disarmChanceLucky = percent.format((disarmChanceF + disarmChanceF * 0.3333D) / 100D);
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if (disarmChanceF * 1.3333D >= 100D) disarmChanceLucky = percent.format(1D);
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else disarmChanceLucky = percent.format(disarmChanceF * 1.3333D / 100D);
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//Deflect
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if (skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax;
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else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
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deflectChance = percent.format(deflectChanceF / 100D);
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if (deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = percent.format(1D);
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else deflectChanceLucky = percent.format((deflectChanceF + deflectChanceF * 0.3333D) / 100D);
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if (deflectChanceF * 1.3333D >= 100D) deflectChanceLucky = percent.format(1D);
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else deflectChanceLucky = percent.format(deflectChanceF * 1.3333D / 100D);
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//Iron Arm
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if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
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