Fixing silly calculations by me.

This commit is contained in:
TfT_02
2013-01-13 00:11:23 +01:00
parent 54ef85e1a3
commit 5e26f2e707
11 changed files with 36 additions and 36 deletions

View File

@ -72,8 +72,8 @@ public class AxesCommand extends SkillCommand {
if (skillValue >= critMaxBonusLevel) critChanceF = (float) critMaxChance;
else critChanceF = (float) ((critMaxChance / critMaxBonusLevel) * skillCheck);
critChance = percent.format(critChanceF / 100D);
if (critChanceF + critChanceF * 0.3333D >= 100D) critChanceLucky = percent.format(1D);
else critChanceLucky = percent.format((critChanceF + critChanceF * 0.3333D) / 100D);
if (critChanceF * 1.3333D >= 100D) critChanceLucky = percent.format(1D);
else critChanceLucky = percent.format(critChanceF * 1.3333D / 100D);
//Axe Mastery
if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
else bonusDamage = String.valueOf(skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax));