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Fixing silly calculations by me.
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@ -72,8 +72,8 @@ public class AxesCommand extends SkillCommand {
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if (skillValue >= critMaxBonusLevel) critChanceF = (float) critMaxChance;
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else critChanceF = (float) ((critMaxChance / critMaxBonusLevel) * skillCheck);
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critChance = percent.format(critChanceF / 100D);
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if (critChanceF + critChanceF * 0.3333D >= 100D) critChanceLucky = percent.format(1D);
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else critChanceLucky = percent.format((critChanceF + critChanceF * 0.3333D) / 100D);
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if (critChanceF * 1.3333D >= 100D) critChanceLucky = percent.format(1D);
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else critChanceLucky = percent.format(critChanceF * 1.3333D / 100D);
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//Axe Mastery
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if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
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else bonusDamage = String.valueOf(skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax));
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