Fixing silly calculations by me.

This commit is contained in:
TfT_02
2013-01-13 00:11:23 +01:00
parent 54ef85e1a3
commit 5e26f2e707
11 changed files with 36 additions and 36 deletions

View File

@ -50,15 +50,15 @@ public class ArcheryCommand extends SkillCommand {
if (skillValue >= dazeMaxBonusLevel) dazeChanceF = dazeBonusMax;
else dazeChanceF = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
dazeChance = percent.format(dazeChanceF / 100D);
if (dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = percent.format(1D);
else dazeChanceLucky = percent.format((dazeChanceF + dazeChanceF * 0.3333D) / 100D);
if (dazeChanceF * 1.3333D >= 100D) dazeChanceLucky = percent.format(1D);
else dazeChanceLucky = percent.format(dazeChanceF * 1.3333D / 100D);
// Retrieve
if (skillValue >= retrieveMaxBonusLevel) retrieveChanceF = retrieveBonusMax;
else retrieveChanceF = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
retrieveChance = percent.format(retrieveChanceF / 100D);
if (retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = percent.format(1D);
else retrieveChanceLucky = percent.format((retrieveChanceF + retrieveChanceF * 0.3333D) / 100D);
if (retrieveChanceF * 1.3333D >= 100D) retrieveChanceLucky = percent.format(1D);
else retrieveChanceLucky = percent.format(retrieveChanceF * 1.3333D / 100D);
}
@Override