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Fixing silly calculations by me.
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@ -44,22 +44,22 @@ public class AcrobaticsCommand extends SkillCommand {
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if (skillValue >= dodgeMaxBonusLevel) dodgeChanceF = dodgeChanceMax;
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else dodgeChanceF = (float) (((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
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dodgeChance = percent.format(dodgeChanceF / 100D);
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if (dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = percent.format(1D);
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else dodgeChanceLucky = percent.format((dodgeChanceF + dodgeChanceF * 0.3333D) / 100D);
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if (dodgeChanceF * 1.3333D >= 100D) dodgeChanceLucky = percent.format(1D);
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else dodgeChanceLucky = percent.format(dodgeChanceF * 1.3333D / 100D);
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// ROLL
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if (skillValue >= rollMaxBonusLevel) rollChanceF = rollChanceMax;
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else rollChanceF = (float) (((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
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rollChance = percent.format(rollChanceF / 100D);
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if (rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = percent.format(1D);
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else rollChanceLucky = percent.format((rollChanceF + rollChanceF * 0.3333D) / 100D);
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if (rollChanceF * 1.3333D >= 100D) rollChanceLucky = percent.format(1D);
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else rollChanceLucky = percent.format(rollChanceF * 1.3333D / 100D);
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// GRACEFULROLL
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if (skillValue >= gracefulRollMaxBonusLevel) gracefulRollChanceF = gracefulRollChanceMax;
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else gracefulRollChanceF = (float) (((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
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gracefulRollChance = percent.format(gracefulRollChanceF / 100D);
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if (gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = percent.format(1D);
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else gracefulRollChanceLucky = percent.format((gracefulRollChanceF + gracefulRollChanceF * 0.3333D) / 100D);
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if (gracefulRollChanceF * 1.3333D >= 100D) gracefulRollChanceLucky = percent.format(1D);
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else gracefulRollChanceLucky = percent.format(gracefulRollChanceF * 1.3333D / 100D);
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}
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@Override
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