Fixing silly calculations by me.

This commit is contained in:
TfT_02
2013-01-13 00:11:23 +01:00
parent 54ef85e1a3
commit 5e26f2e707
11 changed files with 36 additions and 36 deletions

View File

@ -44,22 +44,22 @@ public class AcrobaticsCommand extends SkillCommand {
if (skillValue >= dodgeMaxBonusLevel) dodgeChanceF = dodgeChanceMax;
else dodgeChanceF = (float) (((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
dodgeChance = percent.format(dodgeChanceF / 100D);
if (dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = percent.format(1D);
else dodgeChanceLucky = percent.format((dodgeChanceF + dodgeChanceF * 0.3333D) / 100D);
if (dodgeChanceF * 1.3333D >= 100D) dodgeChanceLucky = percent.format(1D);
else dodgeChanceLucky = percent.format(dodgeChanceF * 1.3333D / 100D);
// ROLL
if (skillValue >= rollMaxBonusLevel) rollChanceF = rollChanceMax;
else rollChanceF = (float) (((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
rollChance = percent.format(rollChanceF / 100D);
if (rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = percent.format(1D);
else rollChanceLucky = percent.format((rollChanceF + rollChanceF * 0.3333D) / 100D);
if (rollChanceF * 1.3333D >= 100D) rollChanceLucky = percent.format(1D);
else rollChanceLucky = percent.format(rollChanceF * 1.3333D / 100D);
// GRACEFULROLL
if (skillValue >= gracefulRollMaxBonusLevel) gracefulRollChanceF = gracefulRollChanceMax;
else gracefulRollChanceF = (float) (((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
gracefulRollChance = percent.format(gracefulRollChanceF / 100D);
if (gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = percent.format(1D);
else gracefulRollChanceLucky = percent.format((gracefulRollChanceF + gracefulRollChanceF * 0.3333D) / 100D);
if (gracefulRollChanceF * 1.3333D >= 100D) gracefulRollChanceLucky = percent.format(1D);
else gracefulRollChanceLucky = percent.format(gracefulRollChanceF * 1.3333D / 100D);
}
@Override