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That was too OP. Disarm is 1.5x the rate of 1.2.12 now.
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@ -45,7 +45,7 @@ Version 1.3.00-dev
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! Changed Unarmed to start with a +3 DMG (1 Heart = 2 DMG) bonus from Iron Arm Style to make leveling it more viable
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! Changed Unarmed to gain bonus damage every 50 skill levels
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! Changed Unarmed to gain more bonus damage total than before
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! Changed Unarmed to disarm twice as often as before
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! Changed Unarmed to disarm 1.5x more often than before
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! Changed Tree Feller to take down entire trees
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! Changed mob spawn tracking to use Unique Entity ID instead of Entity Object
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! Changed stats command name to mcstats for better plugin compatibility
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@ -26,7 +26,7 @@ public class UnarmedCommand implements CommandExecutor {
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float skillvalue = (float) PP.getSkillLevel(SkillType.UNARMED);
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if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
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percentage = String.valueOf((skillvalue / 2000) * 100);
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percentage = String.valueOf((skillvalue / 3000) * 100);
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else
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percentage = "25";
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@ -46,7 +46,7 @@ public class Unarmed {
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{
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if(skillLevel >= 1000)
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{
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if(Math.random() * 2000 <= 1000)
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if(Math.random() * 3000 <= 1000)
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{
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ItemStack item = defender.getItemInHand();
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if(item != null)
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@ -59,7 +59,7 @@ public class Unarmed {
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}
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else
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{
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if(Math.random() * 2000 <= skillLevel)
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if(Math.random() * 3000 <= skillLevel)
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{
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ItemStack item = defender.getItemInHand();
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if(item != null)
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