That was too OP. Disarm is 1.5x the rate of 1.2.12 now.

This commit is contained in:
nossr50 2012-02-29 15:24:03 -08:00
parent 0f8a418efd
commit 5d9ac614c2
3 changed files with 4 additions and 4 deletions

View File

@ -45,7 +45,7 @@ Version 1.3.00-dev
! Changed Unarmed to start with a +3 DMG (1 Heart = 2 DMG) bonus from Iron Arm Style to make leveling it more viable
! Changed Unarmed to gain bonus damage every 50 skill levels
! Changed Unarmed to gain more bonus damage total than before
! Changed Unarmed to disarm twice as often as before
! Changed Unarmed to disarm 1.5x more often than before
! Changed Tree Feller to take down entire trees
! Changed mob spawn tracking to use Unique Entity ID instead of Entity Object
! Changed stats command name to mcstats for better plugin compatibility

View File

@ -26,7 +26,7 @@ public class UnarmedCommand implements CommandExecutor {
float skillvalue = (float) PP.getSkillLevel(SkillType.UNARMED);
if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
percentage = String.valueOf((skillvalue / 2000) * 100);
percentage = String.valueOf((skillvalue / 3000) * 100);
else
percentage = "25";

View File

@ -46,7 +46,7 @@ public class Unarmed {
{
if(skillLevel >= 1000)
{
if(Math.random() * 2000 <= 1000)
if(Math.random() * 3000 <= 1000)
{
ItemStack item = defender.getItemInHand();
if(item != null)
@ -59,7 +59,7 @@ public class Unarmed {
}
else
{
if(Math.random() * 2000 <= skillLevel)
if(Math.random() * 3000 <= skillLevel)
{
ItemStack item = defender.getItemInHand();
if(item != null)