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That was too OP. Disarm is 1.5x the rate of 1.2.12 now.
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@ -46,7 +46,7 @@ public class Unarmed {
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{
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if(skillLevel >= 1000)
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{
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if(Math.random() * 2000 <= 1000)
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if(Math.random() * 3000 <= 1000)
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{
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ItemStack item = defender.getItemInHand();
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if(item != null)
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@ -59,7 +59,7 @@ public class Unarmed {
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}
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else
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{
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if(Math.random() * 2000 <= skillLevel)
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if(Math.random() * 3000 <= skillLevel)
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{
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ItemStack item = defender.getItemInHand();
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if(item != null)
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