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Removed xpGainATS, it actually never worked
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@ -48,7 +48,6 @@ public class PlayerProfile {
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private boolean abilityuse = true;
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private boolean abilityuse = true;
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/* Timestamps */
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/* Timestamps */
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private int xpGainATS;
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private int recentlyHurt;
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private int recentlyHurt;
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private int respawnATS;
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private int respawnATS;
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@ -977,11 +976,10 @@ public class PlayerProfile {
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* @param newvalue The amount of XP to add
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* @param newvalue The amount of XP to add
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*/
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*/
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public void addXP(SkillType skillType, int newValue) {
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public void addXP(SkillType skillType, int newValue) {
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if (System.currentTimeMillis() < ((xpGainATS * 1000) + 250) || player.getGameMode().equals(GameMode.CREATIVE)) {
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if (player.getGameMode().equals(GameMode.CREATIVE)) {
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return;
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return;
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}
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}
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xpGainATS = (int) (System.currentTimeMillis() / 1000); //Setup a timestamp of when xp was given
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double bonusModifier = 0;
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double bonusModifier = 0;
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if (inParty()) {
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if (inParty()) {
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