some work on limit break for tridents/xbows

This commit is contained in:
nossr50 2020-07-07 08:34:59 -07:00
parent ea448dfa47
commit 5cd1419b21
7 changed files with 81 additions and 5 deletions

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@ -15,12 +15,23 @@ Version 2.1.133
New permission node 'mcmmo.skills.tridents' New permission node 'mcmmo.skills.tridents'
New permission node 'mcmmo.ability.tridents.all' New permission node 'mcmmo.ability.tridents.all'
New permission node 'mcmmo.ability.tridents.multitasking' New permission node 'mcmmo.ability.tridents.multitasking'
New permission node 'mcmmo.ability.tridents.tridentslimitbreak'
New permission node 'mcmmo.commands.crossbows' New permission node 'mcmmo.commands.crossbows'
New permission node 'mcmmo.skills.crossbows' New permission node 'mcmmo.skills.crossbows'
New permission node 'mcmmo.ability.crossbows.all' New permission node 'mcmmo.ability.crossbows.all'
New permission node 'mcmmo.ability.crossbows.crossbowslimitbreak'
New permission node 'mcmmo.ability.crossbows.coneofdeath'
Added new locale string 'Overhaul.Name.Tridents' Added new locale string 'Overhaul.Name.Tridents'
Added new locale string 'Tridents.SubSkill.TridentsLimitBreak.Name'
Added new locale string 'Tridents.SubSkill.TridentsLimitBreak.Description'
Added new locale string 'Tridents.SubSkill.TridentsLimitBreak.Stat'
Added new locale string 'Overhaul.Name.Crossbows' Added new locale string 'Overhaul.Name.Crossbows'
Added new locale string 'Crossbows.SubSkill.CrossbowsLimitBreak.Name'
Added new locale string 'Crossbows.SubSkill.CrossbowsLimitBreak.Description'
Added new locale string 'Crossbows.SubSkill.CrossbowsLimitBreak.Stat'
Added XP bar settings for Tridents & Crossbows to experience.yml Added XP bar settings for Tridents & Crossbows to experience.yml
Changed some debug level logging to info level for convenience Changed some debug level logging to info level for convenience

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@ -66,8 +66,8 @@ public enum PrimarySkillType {
ImmutableList.of(SubSkillType.UNARMED_BERSERK, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK, SubSkillType.UNARMED_BLOCK_CRACKER, SubSkillType.UNARMED_ARROW_DEFLECT, SubSkillType.UNARMED_DISARM, SubSkillType.UNARMED_IRON_ARM_STYLE, SubSkillType.UNARMED_IRON_GRIP)), ImmutableList.of(SubSkillType.UNARMED_BERSERK, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK, SubSkillType.UNARMED_BLOCK_CRACKER, SubSkillType.UNARMED_ARROW_DEFLECT, SubSkillType.UNARMED_DISARM, SubSkillType.UNARMED_IRON_ARM_STYLE, SubSkillType.UNARMED_IRON_GRIP)),
WOODCUTTING(WoodcuttingManager.class, Color.OLIVE, SuperAbilityType.TREE_FELLER, ToolType.AXE, WOODCUTTING(WoodcuttingManager.class, Color.OLIVE, SuperAbilityType.TREE_FELLER, ToolType.AXE,
ImmutableList.of(SubSkillType.WOODCUTTING_LEAF_BLOWER, SubSkillType.WOODCUTTING_TREE_FELLER, SubSkillType.WOODCUTTING_HARVEST_LUMBER)), ImmutableList.of(SubSkillType.WOODCUTTING_LEAF_BLOWER, SubSkillType.WOODCUTTING_TREE_FELLER, SubSkillType.WOODCUTTING_HARVEST_LUMBER)),
TRIDENTS(TridentManager.class, Color.TEAL, ImmutableList.of(SubSkillType.TRIDENTS_MULTI_TASKING)), TRIDENTS(TridentManager.class, Color.TEAL, ImmutableList.of(SubSkillType.TRIDENTS_MULTI_TASKING, SubSkillType.TRIDENTS_TRIDENTS_LIMIT_BREAK)),
CROSSBOWS(CrossbowManager.class, Color.ORANGE, ImmutableList.of(SubSkillType.CROSSBOWS_CONE_OF_DEATH)); CROSSBOWS(CrossbowManager.class, Color.ORANGE, ImmutableList.of(SubSkillType.CROSSBOWS_CONE_OF_DEATH, SubSkillType.CROSSBOWS_CROSSBOWS_LIMIT_BREAK));
private Class<? extends SkillManager> managerClass; private Class<? extends SkillManager> managerClass;
private Color skillColor; private Color skillColor;

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@ -109,10 +109,12 @@ public enum SubSkillType {
/* TRIDENTS */ /* TRIDENTS */
TRIDENTS_MULTI_TASKING(5), TRIDENTS_MULTI_TASKING(5),
TRIDENTS_TRIDENTS_LIMIT_BREAK(10),
/* CROSSBOWS */ /* CROSSBOWS */
CROSSBOWS_CONE_OF_DEATH(8); CROSSBOWS_CONE_OF_DEATH(8),
CROSSBOWS_CROSSBOWS_LIMIT_BREAK(10);
private final int numRanks; private final int numRanks;

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@ -436,6 +436,9 @@ public class InventoryListener implements Listener {
public void onInventoryClickEvent(InventoryClickEvent event) { public void onInventoryClickEvent(InventoryClickEvent event) {
SkillUtils.removeAbilityBuff(event.getCurrentItem()); SkillUtils.removeAbilityBuff(event.getCurrentItem());
if (event.getAction() == InventoryAction.HOTBAR_SWAP) { if (event.getAction() == InventoryAction.HOTBAR_SWAP) {
PlayerInventory playerInventory = event.getWhoClicked().getInventory();
if(playerInventory.getSize())
if(event.getWhoClicked().getInventory().getItem(event.getHotbarButton()) != null) if(event.getWhoClicked().getInventory().getItem(event.getHotbarButton()) != null)
SkillUtils.removeAbilityBuff(event.getWhoClicked().getInventory().getItem(event.getHotbarButton())); SkillUtils.removeAbilityBuff(event.getWhoClicked().getInventory().getItem(event.getHotbarButton()));
} }

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@ -552,6 +552,15 @@ Woodcutting.Skills.TreeFeller.Other.Off=Tree Feller[[GREEN]] has worn off for [[
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller! Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
Woodcutting.Skills.TreeFeller.Splinter=YOUR AXE SPLINTERS INTO DOZENS OF PIECES! Woodcutting.Skills.TreeFeller.Splinter=YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
Woodcutting.Skills.TreeFeller.Threshold=That tree is too large! Woodcutting.Skills.TreeFeller.Threshold=That tree is too large!
#TRIDENTS
Tridents.SubSkill.TridentsLimitBreak.Name=Tridents Limit Break
Tridents.SubSkill.TridentsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE.
Tridents.SubSkill.TridentsLimitBreak.Stat=Limit Break Max DMG
#CROSSBOWS
Crossbows.SubSkill.CrossbowsLimitBreak.Name=Crossbows Limit Break
Crossbows.SubSkill.CrossbowsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE.
Crossbows.SubSkill.CrossbowsLimitBreak.Stat=Limit Break Max DMG
#ABILITIY #ABILITIY
#COMBAT #COMBAT

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@ -726,6 +726,9 @@ permissions:
description: Allows access to all Tridents abilities description: Allows access to all Tridents abilities
children: children:
mcmmo.ability.tridents.multitasking: true mcmmo.ability.tridents.multitasking: true
mcmmo.ability.tridents.tridentslimitbreak: true
mcmmo.ability.tridents.tridentslimitbreak:
description: Allows access to Tridents Limit Break sub-skill
mcmmo.ability.tridents.multitasking: mcmmo.ability.tridents.multitasking:
description: Allows access to Multitasking Trident sub-skill description: Allows access to Multitasking Trident sub-skill
mcmmo.ability.crossbows.*: mcmmo.ability.crossbows.*:
@ -737,6 +740,9 @@ permissions:
description: Allows access to Crossbow sub-skills description: Allows access to Crossbow sub-skills
children: children:
mcmmo.ability.crossbows.coneofdeath: true mcmmo.ability.crossbows.coneofdeath: true
mcmmo.ability.crossbows.crossbowslimitbreak: true
mcmmo.ability.crossbows.crossbowslimitbreak:
description: Allows access to Crossbows Limit Break sub-skill
mcmmo.ability.crossbows.coneofdeath: mcmmo.ability.crossbows.coneofdeath:
description: Allows access to Cone of Death sub-skill description: Allows access to Cone of Death sub-skill
mcmmo.admin: mcmmo.admin:

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@ -558,8 +558,7 @@ Unarmed:
Rank_2: 250 Rank_2: 250
Rank_3: 500 Rank_3: 500
Rank_4: 750 Rank_4: 750
Rank_5: 1000 Rank_5: 1000lo
Woodcutting: Woodcutting:
Splinter: Splinter:
Standard: Standard:
@ -671,6 +670,29 @@ Repair:
Rank_7: 850 Rank_7: 850
Rank_8: 1000 Rank_8: 1000
Tridents: Tridents:
TridentsLimitBreak:
Standard:
Rank_1: 10
Rank_2: 20
Rank_3: 30
Rank_4: 40
Rank_5: 50
Rank_6: 60
Rank_7: 70
Rank_8: 80
Rank_9: 90
Rank_10: 100
RetroMode:
Rank_1: 100
Rank_2: 200
Rank_3: 300
Rank_4: 400
Rank_5: 500
Rank_6: 600
Rank_7: 700
Rank_8: 800
Rank_9: 900
Rank_10: 1000
MultiTasking: MultiTasking:
Standard: Standard:
Rank_1: 5 Rank_1: 5
@ -685,6 +707,29 @@ Tridents:
Rank_4: 600 Rank_4: 600
Rank_5: 1000 Rank_5: 1000
Crossbows: Crossbows:
CrossbowsLimitBreak:
Standard:
Rank_1: 10
Rank_2: 20
Rank_3: 30
Rank_4: 40
Rank_5: 50
Rank_6: 60
Rank_7: 70
Rank_8: 80
Rank_9: 90
Rank_10: 100
RetroMode:
Rank_1: 100
Rank_2: 200
Rank_3: 300
Rank_4: 400
Rank_5: 500
Rank_6: 600
Rank_7: 700
Rank_8: 800
Rank_9: 900
Rank_10: 1000
ConeOfDeath: ConeOfDeath:
Standard: Standard:
Rank_1: 10 Rank_1: 10