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synced 2025-06-25 10:14:43 +02:00
Roll rework / refactor Fixes #5023
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@ -11,13 +11,9 @@ import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.EventUtils;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.Probability;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.PerksUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import com.gmail.nossr50.util.sounds.SoundManager;
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import com.gmail.nossr50.util.sounds.SoundType;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.TextComponent;
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@ -34,9 +30,17 @@ import org.jetbrains.annotations.VisibleForTesting;
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import java.util.Locale;
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import static com.gmail.nossr50.util.player.NotificationManager.sendPlayerInformation;
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import static com.gmail.nossr50.util.random.ProbabilityUtil.getSubSkillProbability;
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import static com.gmail.nossr50.util.skills.SkillUtils.applyXpGain;
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import static com.gmail.nossr50.util.sounds.SoundManager.sendCategorizedSound;
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public class Roll extends AcrobaticsSubSkill {
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public static final String GRACEFUL_ROLL_ACTIVATED_LOCALE_STR_KEY = "Acrobatics.Ability.Proc";
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public static final String ROLL_ACTIVATED_LOCALE_KEY = "Acrobatics.Roll.Text";
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public Roll() {
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super("Roll", EventPriority.HIGHEST, SubSkillType.ACROBATICS_ROLL);
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}
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@ -49,23 +53,14 @@ public class Roll extends AcrobaticsSubSkill {
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*/
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@Override
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public boolean doInteraction(Event event, mcMMO plugin) {
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//TODO: Go through and API this up
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/*
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* Roll is a SubSkill which allows players to negate fall damage from certain heights with sufficient Acrobatics skill and luck
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* Roll is activated when a player takes damage from a fall
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* If a player holds shift, they double their odds at a successful roll and upon success are told they did a graceful roll.
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*/
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//Casting
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EntityDamageEvent entityDamageEvent = (EntityDamageEvent) event;
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final EntityDamageEvent entityDamageEvent = (EntityDamageEvent) event;
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//Make sure a real player was damaged in this event
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if (!EventUtils.isRealPlayerDamaged(entityDamageEvent))
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return false;
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if (entityDamageEvent.getCause() == EntityDamageEvent.DamageCause.FALL) {//Grab the player
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McMMOPlayer mmoPlayer = EventUtils.getMcMMOPlayer(entityDamageEvent.getEntity());
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if (entityDamageEvent.getCause() == EntityDamageEvent.DamageCause.FALL) {
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final McMMOPlayer mmoPlayer = EventUtils.getMcMMOPlayer(entityDamageEvent.getEntity());
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if (mmoPlayer == null)
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return false;
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@ -75,16 +70,38 @@ public class Roll extends AcrobaticsSubSkill {
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*/
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if (canRoll(mmoPlayer)) {
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entityDamageEvent.setDamage(
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rollCheck(mmoPlayer, entityDamageEvent.getFinalDamage(), mmoPlayer.getPlayer().isSneaking()));
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final RollResult rollResult
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= rollCheck(mmoPlayer, entityDamageEvent);
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if (rollResult == null) {
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// no-op - fall was fatal or otherwise did not get processed
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return false;
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}
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entityDamageEvent.setDamage(rollResult.getModifiedDamage());
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if (entityDamageEvent.getFinalDamage() == 0) {
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entityDamageEvent.setCancelled(true);
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return true;
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}
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// Roll happened, send messages and XP
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if (rollResult.isRollSuccess()) {
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final String key
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= rollResult.isGraceful() ? GRACEFUL_ROLL_ACTIVATED_LOCALE_STR_KEY : ROLL_ACTIVATED_LOCALE_KEY;
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sendPlayerInformation(mmoPlayer.getPlayer(), NotificationType.SUBSKILL_MESSAGE, key);
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sendCategorizedSound(mmoPlayer.getPlayer(), mmoPlayer.getPlayer().getLocation(),
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SoundType.ROLL_ACTIVATED, SoundCategory.PLAYERS,0.5F);
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}
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if (!rollResult.isExploiting() && rollResult.getXpGain() > 0) {
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applyXpGain(mmoPlayer, getPrimarySkill(), rollResult.getXpGain(), XPGainReason.PVE);
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}
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// Player didn't die, so add the location to the list
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addFallLocation(mmoPlayer);
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return true;
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// We give Acrobatics XP for fall damage even if they haven't unlocked roll
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} else if (mcMMO.p.getSkillTools().doesPlayerHaveSkillPermission(mmoPlayer.getPlayer(), PrimarySkillType.ACROBATICS)) {
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//Give XP Anyways
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SkillUtils.applyXpGain(mmoPlayer, getPrimarySkill(), calculateRollXP(mmoPlayer, ((EntityDamageEvent) event).getFinalDamage(), false), XPGainReason.PVE);
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//Give XP
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applyXpGain(mmoPlayer, getPrimarySkill(), calculateRollXP(mmoPlayer, ((EntityDamageEvent) event).getFinalDamage(), false), XPGainReason.PVE);
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}
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}
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@ -167,7 +184,7 @@ public class Roll extends AcrobaticsSubSkill {
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@NotNull
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private Probability getRollProbability(McMMOPlayer mmoPlayer) {
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return ProbabilityUtil.getSubSkillProbability(SubSkillType.ACROBATICS_ROLL, mmoPlayer);
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return getSubSkillProbability(SubSkillType.ACROBATICS_ROLL, mmoPlayer);
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}
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@Override
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@ -185,54 +202,67 @@ public class Roll extends AcrobaticsSubSkill {
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return true;
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}
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private boolean canRoll(McMMOPlayer mmoPlayer) {
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@VisibleForTesting
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public boolean canRoll(McMMOPlayer mmoPlayer) {
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return RankUtils.hasUnlockedSubskill(mmoPlayer.getPlayer(), SubSkillType.ACROBATICS_ROLL)
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&& Permissions.isSubSkillEnabled(mmoPlayer.getPlayer(), SubSkillType.ACROBATICS_ROLL);
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}
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private int getActivationChance(McMMOPlayer mmoPlayer) {
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return PerksUtils.handleLuckyPerks(mmoPlayer, getPrimarySkill());
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}
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/**
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* Handle the damage reduction and XP gain from the Roll / Graceful Roll ability
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*
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* @param damage The amount of damage initially dealt by the event
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* @param entityDamageEvent the event to modify in the event of roll success
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* @return the modified event damage if the ability was successful, the original event damage otherwise
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*/
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private double rollCheck(McMMOPlayer mmoPlayer, double damage, boolean isGracefulRoll) {
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@VisibleForTesting
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public RollResult rollCheck(McMMOPlayer mmoPlayer, EntityDamageEvent entityDamageEvent) {
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double baseDamage = entityDamageEvent.getDamage();
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final boolean isGraceful = mmoPlayer.getPlayer().isSneaking();
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final RollResult.Builder rollResultBuilder
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= new RollResult.Builder(entityDamageEvent, isGraceful);
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final Probability probability
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= isGracefulRoll ? getGracefulProbability(mmoPlayer) : getNonGracefulProbability(mmoPlayer);
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double modifiedDamage = calculateModifiedRollDamage(damage,
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mcMMO.p.getAdvancedConfig().getRollDamageThreshold() * 2);
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= isGraceful ? getGracefulProbability(mmoPlayer) : getNonGracefulProbability(mmoPlayer);
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double modifiedDamage = calculateModifiedRollDamage(baseDamage,
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mcMMO.p.getAdvancedConfig().getRollDamageThreshold() * 2);
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rollResultBuilder.modifiedDamage(modifiedDamage);
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boolean isExploiting = isPlayerExploitingAcrobatics(mmoPlayer);
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rollResultBuilder.exploiting(isExploiting);
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// They Rolled
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if (!isFatal(mmoPlayer, modifiedDamage)
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&& ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.ACROBATICS, mmoPlayer, probability)) {
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NotificationManager.sendPlayerInformation(mmoPlayer.getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Acrobatics.Ability.Proc");
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SoundManager.sendCategorizedSound(mmoPlayer.getPlayer(), mmoPlayer.getPlayer().getLocation(), SoundType.ROLL_ACTIVATED, SoundCategory.PLAYERS,0.5F);
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if (!isExploiting(mmoPlayer) && mmoPlayer.getAcrobaticsManager().canGainRollXP())
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SkillUtils.applyXpGain(mmoPlayer, getPrimarySkill(), calculateRollXP(mmoPlayer, damage, true), XPGainReason.PVE);
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rollResultBuilder.rollSuccess(true);
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rollResultBuilder.exploiting(isExploiting);
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final boolean canGainXp = mmoPlayer.getAcrobaticsManager().canGainRollXP();
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addFallLocation(mmoPlayer);
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return modifiedDamage;
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} else if (!isFatal(mmoPlayer, damage)) {
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if (!isExploiting(mmoPlayer) && mmoPlayer.getAcrobaticsManager().canGainRollXP())
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SkillUtils.applyXpGain(mmoPlayer, getPrimarySkill(), calculateRollXP(mmoPlayer, damage, false), XPGainReason.PVE);
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addFallLocation(mmoPlayer);
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if (!isExploiting && canGainXp) {
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rollResultBuilder.xpGain((int) calculateRollXP(mmoPlayer, baseDamage, true));
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}
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return rollResultBuilder.build();
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// They did not roll, but they also did not die so reward XP as appropriate
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} else if (!isFatal(mmoPlayer, baseDamage)) {
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rollResultBuilder.rollSuccess(false);
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final boolean canGainXp = mmoPlayer.getAcrobaticsManager().canGainRollXP();
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if (!isExploiting && canGainXp) {
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rollResultBuilder.xpGain((int) calculateRollXP(mmoPlayer, baseDamage, false));
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}
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return rollResultBuilder.build();
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}
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return damage;
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// Fall was fatal return null
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return null;
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}
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@NotNull
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public static Probability getGracefulProbability(McMMOPlayer mmoPlayer) {
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double gracefulOdds = ProbabilityUtil.getSubSkillProbability(SubSkillType.ACROBATICS_ROLL, mmoPlayer).getValue() * 2;
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double gracefulOdds = getSubSkillProbability(SubSkillType.ACROBATICS_ROLL, mmoPlayer).getValue() * 2;
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return Probability.ofValue(gracefulOdds);
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}
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public static Probability getNonGracefulProbability(McMMOPlayer mmoPlayer) {
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double gracefulOdds = ProbabilityUtil.getSubSkillProbability(SubSkillType.ACROBATICS_ROLL, mmoPlayer).getValue();
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double gracefulOdds = getSubSkillProbability(SubSkillType.ACROBATICS_ROLL, mmoPlayer).getValue();
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return Probability.ofValue(gracefulOdds);
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}
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@ -242,7 +272,7 @@ public class Roll extends AcrobaticsSubSkill {
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*
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* @return true if exploits are detected, false otherwise
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*/
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private boolean isExploiting(McMMOPlayer mmoPlayer) {
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private boolean isPlayerExploitingAcrobatics(McMMOPlayer mmoPlayer) {
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if (!ExperienceConfig.getInstance().isAcrobaticsExploitingPrevented()) {
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return false;
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}
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@ -331,11 +361,9 @@ public class Roll extends AcrobaticsSubSkill {
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*/
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@Override
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public Double[] getStats(McMMOPlayer mmoPlayer) {
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double playerChanceRoll = ProbabilityUtil.getSubSkillProbability(subSkillType, mmoPlayer).getValue();
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double playerChanceRoll = getSubSkillProbability(subSkillType, mmoPlayer).getValue();
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double playerChanceGrace = playerChanceRoll * 2;
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double gracefulOdds = ProbabilityUtil.getSubSkillProbability(subSkillType, mmoPlayer).getValue() * 2;
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return new Double[]{ playerChanceRoll, playerChanceGrace };
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}
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@ -0,0 +1,115 @@
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package com.gmail.nossr50.datatypes.skills.subskills.acrobatics;
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import org.bukkit.event.entity.EntityDamageEvent;
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import static java.util.Objects.requireNonNull;
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/**
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* Immutable class representing the result of a roll action in acrobatics.
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*/
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public class RollResult {
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private final boolean rollSuccess;
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private final boolean isGraceful;
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private final double eventDamage;
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private final double modifiedDamage;
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private final boolean isFatal;
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private final boolean isExploiting;
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private final float xpGain;
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private RollResult(Builder builder) {
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this.rollSuccess = builder.rollSuccess;
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this.isGraceful = builder.isGraceful;
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this.eventDamage = builder.eventDamage;
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this.modifiedDamage = builder.modifiedDamage;
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this.isFatal = builder.isFatal;
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this.isExploiting = builder.isExploiting;
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this.xpGain = builder.xpGain;
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}
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public boolean isRollSuccess() {
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return rollSuccess;
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}
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public boolean isGraceful() {
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return isGraceful;
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}
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public double getEventDamage() {
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return eventDamage;
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}
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public double getModifiedDamage() {
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return modifiedDamage;
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}
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public boolean isFatal() {
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return isFatal;
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}
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public boolean isExploiting() {
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return isExploiting;
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}
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public float getXpGain() {
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return xpGain;
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}
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/**
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* Builder class for constructing {@code RollResult} instances.
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*/
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public static class Builder {
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private final boolean isGraceful;
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private final double eventDamage;
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private double modifiedDamage;
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private boolean isFatal;
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private boolean rollSuccess;
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private boolean isExploiting;
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private float xpGain;
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/**
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* Constructs a new {@code Builder} with required parameters.
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*
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* @param entityDamageEvent the damage event, must not be null
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* @param isGracefulRoll whether the roll is graceful
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*/
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public Builder(EntityDamageEvent entityDamageEvent, boolean isGracefulRoll) {
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requireNonNull(entityDamageEvent, "EntityDamageEvent cannot be null");
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this.eventDamage = entityDamageEvent.getDamage();
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this.isGraceful = isGracefulRoll;
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}
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public Builder modifiedDamage(double modifiedDamage) {
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this.modifiedDamage = modifiedDamage;
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return this;
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}
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public Builder fatal(boolean isFatal) {
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this.isFatal = isFatal;
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return this;
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}
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public Builder rollSuccess(boolean rollSuccess) {
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this.rollSuccess = rollSuccess;
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return this;
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}
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public Builder exploiting(boolean isExploiting) {
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this.isExploiting = isExploiting;
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return this;
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}
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public Builder xpGain(float xpGain) {
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this.xpGain = xpGain;
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return this;
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}
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/**
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* Builds and returns a {@code RollResult} instance.
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*
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* @return a new {@code RollResult}
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*/
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public RollResult build() {
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return new RollResult(this);
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}
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}
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}
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