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	Make players logging out take damage from bleeding.
Done as per suggestion by nossr50 Closes #131
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		| @@ -45,6 +45,8 @@ import org.bukkit.event.player.PlayerPickupItemEvent; | ||||
| import org.bukkit.event.player.PlayerQuitEvent; | ||||
| import org.bukkit.event.player.PlayerRespawnEvent; | ||||
| import org.bukkit.inventory.ItemStack; | ||||
|  | ||||
| import com.gmail.nossr50.Combat; | ||||
| import com.gmail.nossr50.Item; | ||||
| import com.gmail.nossr50.Users; | ||||
| import com.gmail.nossr50.m; | ||||
| @@ -153,6 +155,9 @@ public class mcPlayerListener implements Listener | ||||
| 				mmoHelper.containers.remove(player); | ||||
| 		} | ||||
| 		 | ||||
| 		//Bleed it out | ||||
| 		if(Users.getProfile(player).getBleedTicks() > 0) Combat.dealDamage(player, Users.getProfile(player).getBleedTicks()*2); | ||||
| 		 | ||||
| 		//Save PlayerData to MySQL/FlatFile on player quit | ||||
| 		Users.getProfile(player).save(); | ||||
| 		 | ||||
|   | ||||
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