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Make players logging out take damage from bleeding.
Done as per suggestion by nossr50 Closes #131
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@ -45,6 +45,8 @@ import org.bukkit.event.player.PlayerPickupItemEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.Item;
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import com.gmail.nossr50.Item;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.m;
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@ -153,6 +155,9 @@ public class mcPlayerListener implements Listener
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mmoHelper.containers.remove(player);
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mmoHelper.containers.remove(player);
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}
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}
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//Bleed it out
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if(Users.getProfile(player).getBleedTicks() > 0) Combat.dealDamage(player, Users.getProfile(player).getBleedTicks()*2);
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//Save PlayerData to MySQL/FlatFile on player quit
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//Save PlayerData to MySQL/FlatFile on player quit
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Users.getProfile(player).save();
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Users.getProfile(player).save();
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