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Fix cat cotw on older versions (#5096)
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3d7810c568
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@ -402,6 +402,7 @@ public class TamingManager extends SkillManager {
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callOfWildEntity.setCustomName(LocaleLoader.getString("Taming.Summon.Name.Format", getPlayer().getName(), StringUtils.getPrettyEntityTypeString(EntityType.WOLF)));
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callOfWildEntity.setCustomName(LocaleLoader.getString("Taming.Summon.Name.Format", getPlayer().getName(), StringUtils.getPrettyEntityTypeString(EntityType.WOLF)));
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}
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}
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@SuppressWarnings("deprecation")
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private void spawnCat(Location spawnLocation, EntityType entityType) {
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private void spawnCat(Location spawnLocation, EntityType entityType) {
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LivingEntity callOfWildEntity = (LivingEntity) getPlayer().getWorld().spawnEntity(spawnLocation, entityType);
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LivingEntity callOfWildEntity = (LivingEntity) getPlayer().getWorld().spawnEntity(spawnLocation, entityType);
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@ -414,15 +415,13 @@ public class TamingManager extends SkillManager {
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//Randomize the cat
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//Randomize the cat
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if (callOfWildEntity instanceof Ocelot) {
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if (callOfWildEntity instanceof Ocelot) {
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// Ocelot.Type is deprecated, but that's fine since this only runs on 1.13
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int numberOfTypes = Ocelot.Type.values().length;
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int numberOfTypes = Ocelot.Type.values().length;
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((Ocelot) callOfWildEntity).setCatType(Ocelot.Type.values()[Misc.getRandom().nextInt(numberOfTypes)]);
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((Ocelot) callOfWildEntity).setCatType(Ocelot.Type.values()[Misc.getRandom().nextInt(numberOfTypes)]);
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((Ocelot) callOfWildEntity).setAdult();
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} else if (callOfWildEntity instanceof Cat) {
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int numberOfTypes = Cat.Type.values().length;
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((Cat) callOfWildEntity).setCatType(Cat.Type.values()[Misc.getRandom().nextInt(numberOfTypes)]);
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((Cat) callOfWildEntity).setAdult();
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}
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}
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((Ageable) callOfWildEntity).setAdult();
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callOfWildEntity.setCustomName(LocaleLoader.getString("Taming.Summon.Name.Format", getPlayer().getName(), StringUtils.getPrettyEntityTypeString(entityType)));
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callOfWildEntity.setCustomName(LocaleLoader.getString("Taming.Summon.Name.Format", getPlayer().getName(), StringUtils.getPrettyEntityTypeString(entityType)));
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//Particle effect
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//Particle effect
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