mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 15:16:45 +01:00
Added unlock levels for repairing Iron/Gold/Stone. Added configurable
ranks for Arcane Forging.
This commit is contained in:
parent
9ef9ffd16f
commit
5c63e9779e
@ -45,8 +45,6 @@ public class RepairCommand implements CommandExecutor {
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player.sendMessage(mcLocale.getString("m.ArcaneForgingRank", new Object[] { Repair.getArcaneForgingRank(PP) }));
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player.sendMessage(mcLocale.getString("m.ArcaneEnchantKeepChance", new Object[] { Repair.getEnchantChance(Repair.getArcaneForgingRank(PP)) }));
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player.sendMessage(mcLocale.getString("m.ArcaneEnchantDowngradeChance", new Object[] { Repair.getDowngradeChance(Repair.getArcaneForgingRank(PP)) }));
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player.sendMessage(mcLocale.getString("m.ArcaneForgingMilestones"));
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player.sendMessage(mcLocale.getString("m.ArcaneForgingMilestones2"));
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return true;
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}
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@ -49,7 +49,8 @@ public class LoadProperties {
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pvpxp, miningrequirespickaxe, excavationRequiresShovel,
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woodcuttingrequiresaxe, anvilmessages, mayDowngradeEnchants,
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mayLoseEnchants, fishingDrops, aDisplayNames, pDisplayNames, enableSmoothToMossy,
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enableDirtToGrass, statsTracking, eventCallback, herbalismHungerBonus;
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enableDirtToGrass, statsTracking, eventCallback, herbalismHungerBonus,
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repairArmor, repairTools;
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public static String MySQLtablePrefix, MySQLuserName,
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MySQLserverName, MySQLdbName, MySQLdbPass, nWood, nStone,
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@ -72,7 +73,8 @@ public class LoadProperties {
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levelCapAcrobatics, levelCapArchery, levelCapAxes, levelCapExcavation,
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levelCapFishing, levelCapHerbalism, levelCapMining, levelCapRepair,
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levelCapSwords, levelCapTaming, levelCapUnarmed, levelCapWoodcutting,
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anvilID, saveInterval, fishingTier1, fishingTier2, fishingTier3, fishingTier4, fishingTier5;
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anvilID, saveInterval, fishingTier1, fishingTier2, fishingTier3, fishingTier4, fishingTier5,
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repairStoneLevel, repairIronLevel, repairGoldLevel, arcaneRank1, arcaneRank2, arcaneRank3, arcaneRank4;
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public static double xpbackground_r, xpbackground_g, xpbackground_b,
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xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g,
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@ -318,7 +320,12 @@ public class LoadProperties {
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miningrequirespickaxe = readBoolean("Skills.Mining.Requires_Pickaxe", true);
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excavationRequiresShovel = readBoolean("Skills.Excavation.Requires_Shovel", true);
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woodcuttingrequiresaxe = readBoolean("Skills.Woodcutting.Requires_Axe", true);
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repairArmor = readBoolean("Skills.Repair.Can_Repair_Armor", true);
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repairTools = readBoolean("Skills.Repair.Can_Repair_Tools", true);
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repairdiamondlevel = readInteger("Skills.Repair.Diamond.Level_Required", 50);
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repairIronLevel = readInteger("Skills.Repair.Iron.Level_Required", 0);
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repairGoldLevel = readInteger("Skills.Repair.Gold.Level_Required", 0);
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repairStoneLevel = readInteger("Skills.Repair.Stone.Level_Required", 0);
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tamingxpmodifier = readDouble("Experience.Formula.Multiplier.Taming", 1.0);
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miningxpmodifier = readDouble("Experience.Formula.Multiplier.Mining", 1.0);
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@ -369,11 +376,15 @@ public class LoadProperties {
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downgradeRank2 = readInteger("Arcane_Forging.Downgrades.Chance.Rank_2", 50);
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downgradeRank3 = readInteger("Arcane_Forging.Downgrades.Chance.Rank_3", 25);
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downgradeRank4 = readInteger("Arcane_Forging.Downgrades.Chance.Rank_4", 15);
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mayLoseEnchants = readBoolean("Arcane_Forging.May_Lose_Enchants.Enabled", true);
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mayLoseEnchants = readBoolean("Arcane_Forging.May_Lose_Enchants", true);
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keepEnchantsRank1 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_1", 10);
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keepEnchantsRank2 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_2", 20);
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keepEnchantsRank3 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_3", 30);
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keepEnchantsRank4 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_4", 40);
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arcaneRank1 = readInteger("Arcane_Forging.Rank_Levels.Rank_1", 100);
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arcaneRank2 = readInteger("Arcane_Forging.Rank_Levels.Rank_2", 250);
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arcaneRank3 = readInteger("Arcane_Forging.Rank_Levels.Rank_3", 500);
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arcaneRank4 = readInteger("Arcane_Forging.Rank_Levels.Rank_4", 750);
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fishingDrops = readBoolean("Fishing.Drops_Enabled", true);
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fishingTier1 = readInteger("Fishing.Tier_Levels.Tier1", 0);
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@ -76,7 +76,7 @@ public class Repair {
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/*
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* REPAIR ARMOR
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*/
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if(isArmor(is)){
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if(isArmor(is) && LoadProperties.repairArmor){
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//DIAMOND ARMOR
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if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
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@ -94,7 +94,7 @@ public class Repair {
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}
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//IRON ARMOR
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else if (isIronArmor(is) && hasItem(player, rIron)){
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else if (isIronArmor(is) && hasItem(player, rIron) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairIronLevel){
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removeItem(player, rIron);
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repairItem(player, enchants, enchantsLevel);
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@ -109,7 +109,7 @@ public class Repair {
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}
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//GOLD ARMOR
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else if (isGoldArmor(is) && hasItem(player, rGold)){
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else if (isGoldArmor(is) && hasItem(player, rGold) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairGoldLevel){
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removeItem(player, rGold);
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repairItem(player, enchants, enchantsLevel);
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@ -147,10 +147,10 @@ public class Repair {
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/*
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* REPAIR TOOLS
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*/
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if(isTools(is)){
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if(isTools(is) && LoadProperties.repairTools){
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//STONE TOOLS
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if(isStoneTools(is) && hasItem(player, rStone)){
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if(isStoneTools(is) && hasItem(player, rStone) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairStoneLevel){
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removeItem(player, rStone);
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repairItem(player, enchants, enchantsLevel);
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@ -188,7 +188,7 @@ public class Repair {
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}
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//IRON TOOLS
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else if(isIronTools(is) && hasItem(player, rIron)){
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else if(isIronTools(is) && hasItem(player, rIron) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairIronLevel){
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removeItem(player, rIron);
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repairItem(player, enchants, enchantsLevel);
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@ -231,7 +231,7 @@ public class Repair {
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}
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//GOLD TOOLS
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else if(isGoldTools(is) && hasItem(player, rGold)){
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else if(isGoldTools(is) && hasItem(player, rGold) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairGoldLevel){
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removeItem(player, rGold);
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repairItem(player, enchants, enchantsLevel);
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@ -291,16 +291,16 @@ public class Repair {
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public static int getArcaneForgingRank(PlayerProfile PP){
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int rank = 0;
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if(PP.getSkillLevel(SkillType.REPAIR) >= 750)
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if(PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank4)
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rank = 4;
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else if (PP.getSkillLevel(SkillType.REPAIR) >= 500)
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else if (PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank3)
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rank = 3;
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else if(PP.getSkillLevel(SkillType.REPAIR) >= 250)
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else if(PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank2)
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rank = 2;
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else if (PP.getSkillLevel(SkillType.REPAIR) >= 100)
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else if (PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank1)
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rank = 1;
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return rank;
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@ -48,14 +48,18 @@ Items:
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# Settings for Arcane Forging
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###
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Arcane_Forging:
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May_Lose_Enchants: true
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Rank_Levels:
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Rank_1: 100
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Rank_2: 250
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Rank_3: 500
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Rank_4: 750
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Keep_Enchants:
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Chance:
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Rank_4: 40
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Rank_3: 30
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Rank_2: 20
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Rank_1: 10
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May_Lose_Enchants:
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Enabled: true
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Downgrades:
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Enabled: true
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Chance:
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@ -113,6 +117,8 @@ Skills:
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Level_Cap: 0
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Anvil_Messages: true
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Anvil_ID: 42
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Can_Repair_Armor: true
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Can_Repair_Tools: true
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Leather:
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Name: Leather
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ID: 334
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@ -121,15 +127,18 @@ Skills:
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ID: 287
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Stone:
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Name: Cobblestone
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Level_Required: 0
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ID: 4
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Wood:
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Name: Wood Planks
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ID: 5
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Gold:
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Name: Gold Bars
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Level_Required: 0
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ID: 266
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Iron:
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Name: Iron Bars
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Level_Required: 0
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ID: 265
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Diamond:
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Name: Diamond
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@ -216,7 +225,7 @@ Experience:
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###
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Fishing:
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Drops_Enabled: true
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Tier_Level2:
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Tier_Levels:
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Tier1: 0
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Tier2: 200
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Tier3: 400
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@ -374,8 +374,6 @@ m.EffectsRepair5_1=[[AQUA]]Verzauberte Gegenstaende reparieren
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m.ArcaneForgingRank=[[YELLOW]]Arkanes Schmieden: [[GREEN]]Rang {0}/4
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m.ArcaneEnchantKeepChance=[[AQUA]]AS Erfolgs-Chance: [[GREEN]]{0}%
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m.ArcaneEnchantDowngradeChance=[[AQUA]]AS Downgrade-Chance: [[GREEN]]{0}%
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m.ArcaneForgingMilestones=[[YELLOW]][TIP]Arkanes Schmieden: [[AQUA]]Rang 1 = 100+, Rang 2 = 250+,
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m.ArcaneForgingMilestones2=[[AQUA]] Rang 3 = 500+, Rang 4 = 750+
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Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
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Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
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m.SkillFishing=Angeln (Fishing)
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@ -367,8 +367,6 @@ m.EffectsRepair5_1=Repair magic items
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m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
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m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
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m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
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m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
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m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
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Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
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Fishing.ItemFound=[[GRAY]]Treasure found!
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m.SkillFishing=FISHING
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@ -367,8 +367,6 @@ m.EffectsRepair5_1=Repair magic items
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m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
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m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
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m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
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m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
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m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
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Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
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Fishing.ItemFound=[[GRAY]]Treasure found!
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m.SkillFishing=FISHING
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@ -346,8 +346,6 @@ m.EffectsRepair5_1=Repair magic items
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m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
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m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
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m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
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m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
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m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
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Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
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Fishing.ItemFound=[[GRAY]]Treasure found!
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m.SkillFishing=FISHING
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@ -367,8 +367,6 @@ m.EffectsRepair5_1=Repair magic items
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m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
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m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
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m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
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m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
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m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
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Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
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Fishing.ItemFound=[[GRAY]]Treasure found!
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m.SkillFishing=FISHING
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@ -373,8 +373,6 @@ m.EffectsRepair5_1=Repair magic items
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m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
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m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
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m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
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m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
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m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
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Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
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Fishing.ItemFound=[[GRAY]]Treasure found!
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m.SkillFishing=FISHING
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@ -367,8 +367,6 @@ m.EffectsRepair5_1=Repair magic items
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m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
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m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
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m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
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m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
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m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
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Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
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Fishing.ItemFound=[[GRAY]]Treasure found!
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m.SkillFishing=FISHING
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@ -377,8 +377,6 @@ m.EffectsRepair5_1=Repair magic items
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m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
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m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
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m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
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m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
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m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
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Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
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Fishing.ItemFound=[[GRAY]]Treasure found!
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m.SkillFishing=FISHING
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@ -359,8 +359,6 @@ m.EffectsRepair5_1=Repair magic items
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m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
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m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
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m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
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m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
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m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
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Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
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Fishing.ItemFound=[[GRAY]]Treasure found!
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m.SkillFishing=FISHING
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