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Finish Axe restructuring, modify a little bit of Swords stuff as well.
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@ -102,7 +102,8 @@ public class Combat {
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axeManager.criticalHitCheck(event);
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axeManager.impact(event);
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if (attackerProfile.getAbilityMode(AbilityType.SKULL_SPLIITER) && Permissions.skullSplitter(attacker)) {
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if (attackerProfile.getAbilityMode(AbilityType.SKULL_SPLIITER)) {
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axeManager.skullSplitter(event);
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applyAbilityAoE(attacker, target, event.getDamage() / 2, SkillType.AXES);
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}
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