Do a little bit of localebending

This commit is contained in:
TfT_02
2013-09-30 11:32:35 +02:00
parent babb9baa2b
commit 5ad0f2c624
32 changed files with 209 additions and 209 deletions

View File

@ -85,7 +85,7 @@ public final class Motd {
public static void displayXpPerks(Player player) {
for (SkillType skill : SkillType.values()) {
if (PerksUtils.handleXpPerks(player, 1, skill) > 1) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.xp.name"), LocaleLoader.getString("Perks.xp.desc")));
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.XP.Name"), LocaleLoader.getString("Perks.XP.Desc")));
return;
}
}
@ -101,7 +101,7 @@ public final class Motd {
if (cooldownReduction > 0.0) {
DecimalFormat percent = new DecimalFormat("##0.00%");
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.cooldowns.name"), LocaleLoader.getString("Perks.cooldowns.desc", percent.format(cooldownReduction))));
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.Cooldowns.Name"), LocaleLoader.getString("Perks.Cooldowns.Desc", percent.format(cooldownReduction))));
}
}
@ -114,7 +114,7 @@ public final class Motd {
int perkAmount = PerksUtils.handleActivationPerks(player, 0, 0);
if (perkAmount > 0) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.activationtime.name"), LocaleLoader.getString("Perks.activationtime.desc", perkAmount)));
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.ActivationTime.Name"), LocaleLoader.getString("Perks.ActivationTime.Desc", perkAmount)));
}
}
@ -126,7 +126,7 @@ public final class Motd {
public static void displayLuckyPerks(Player player) {
for (SkillType skill : SkillType.values()) {
if (Permissions.lucky(player, skill)) {
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc.login")));
player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.Lucky.Name"), LocaleLoader.getString("Perks.Lucky.Desc.Login")));
return;
}
}