mirror of
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Locale file update.
This commit is contained in:
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064fc0a8e2
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src/main/resources/locale/locale_cs_CZ.properties
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src/main/resources/locale/locale_cs_CZ.properties
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Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
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Acrobatics.Combat.Proc=[[GREEN]]**Uskocil jsi**
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Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
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Acrobatics.Effect.0=Roll
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Acrobatics.Effect.1=Reduces or Negates fall damage
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Acrobatics.Effect.2=Graceful Roll
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Acrobatics.Effect.3=Twice as effective as a normal Roll
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Acrobatics.Effect.4=Dodge
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Acrobatics.Effect.5=Reduce attack damage by half
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Acrobatics.Listener=Akrobacie:
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Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
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Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
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Acrobatics.Roll.Text=**Rolled**
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Acrobatics.SkillName=AKROBACIE
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Acrobatics.Skillup=[[YELLOW]]Dovednost akrobacie byla navysena o {0}. Celkem ({1})
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Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
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Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
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Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
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Archery.Effect.0=Skill Shot
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Archery.Effect.1=Increases damage done with bows
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Archery.Effect.2=Daze (Players)
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Archery.Effect.3=Disorients foes and deals 4 DMG
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Archery.Effect.4=Arrow Retrieval
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Archery.Effect.5=Chance to retrieve arrows from corpses
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Archery.Listener=Archery:
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Archery.SkillName=ARCHERY
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Archery.Skillup=[[YELLOW]]Dovednost lukostrelba byla navysena o {0}. Celkem ({1})
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Axes.Ability.Bonus.0=Axe Mastery
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Axes.Ability.Bonus.1=Bonus {0} damage
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Axes.Ability.Bonus.2=Impact
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Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
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Axes.Ability.Bonus.4=Greater Impact
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Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
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Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
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Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
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Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
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Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
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Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
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Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
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Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
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Axes.Combat.GI.Struck=[[RED]]**ZASAZENI S VYSSIM UCINKEM**
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Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
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Axes.Effect.0=Skull Splitter (Ability)
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Axes.Effect.1=Deal AoE Damage
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Axes.Effect.2=Critical Strikes
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Axes.Effect.3=Double Damage
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Axes.Effect.4=Axe Mastery
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Axes.Effect.5=Adds bonus DMG
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Axes.Effect.6=Impact
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Axes.Effect.7=Strike with enough force to shatter armor
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Axes.Effect.8=Greater Impact
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Axes.Effect.9=Deal bonus damage to unarmored foes
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Axes.Listener=Axes:
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Axes.SkillName=AXES
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Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
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Axes.Skills.SS.On=[[GREEN]]**Drtic lebek byl AKTIVOVAN**
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Axes.Skills.SS.Refresh=[[GREEN]]Schopnost [[YELLOW]]Drtic lebek [[GREEN]]byla obnovena!
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Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
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Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Drtice lebek!
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Axes.Skillup=[[YELLOW]]Dovednost v sekerach byla navysena o {0}. Celkem ({1})
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Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
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Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
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Excavation.Effect.0=Giga Drill Breaker (ABILITY)
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Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
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Excavation.Effect.2=Treasure Hunter
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Excavation.Effect.3=Ability to dig for treasure
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Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
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Excavation.Listener=Kopani:
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Excavation.SkillName=KOPANI
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Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
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Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
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Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
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Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
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Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
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Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
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Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
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Fishing.Ability.Locked.0=UZAMKNUTO DO UROVNE DOVEDNOSTI 150+ (SHAKE)
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Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
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Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
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Fishing.Effect.0=Treasure Hunter (Passive)
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Fishing.Effect.1=Fish up misc. objects
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Fishing.Effect.2=Magic Hunter
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Fishing.Effect.3=Find Enchanted Items
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Fishing.Effect.4=Shake (vs. Entities)
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Fishing.Effect.5=Shake items off of mobs w/ fishing pole
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Fishing.ItemFound=[[GRAY]]Treasure found!
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Fishing.Listener=Fishing:
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Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
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Fishing.SkillName=FISHING
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Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
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Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
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Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
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Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
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Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
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Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
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Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
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Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
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Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
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Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
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Herbalism.Effect.0=Green Terra (SCHOPNOST)
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Herbalism.Effect.1=Spread the Terra, 3x Drops
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Herbalism.Effect.2=Zahradnik (Wheat)
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Herbalism.Effect.3=Pri sklizeni automaticky zasadi wheat
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Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick)
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Herbalism.Effect.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
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Herbalism.Effect.6=Farmer\'s Diet
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Herbalism.Effect.7=Zvysuje obnovu hladu ze sklizenych jidel
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Herbalism.Effect.8=Dvojnasobny zisk (vsechny byliny)
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Herbalism.Effect.9=Zdvojnasobi normalni zisk
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Herbalism.Listener=Bylinarstvi:
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Herbalism.SkillName=HERBALISM
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Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
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Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
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Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
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Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
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Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
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Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
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Mining.Ability.Length=[[RED]]Trvani Super Breaker: [[YELLOW]]{0}s
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Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
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Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
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Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
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Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
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Mining.Ability.Ready=[[GREEN]]**KRUMPAC PRIPRAVEN**
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Mining.Effect.0=Super Breaker (SCHOPNOST)
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Mining.Effect.1=Rychlost+, sance na trojnasobny zisk
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Mining.Effect.2=Dvojnasobne zisky
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Mining.Effect.3=Zdvojnasobi normalni zisk
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Mining.Effect.4=Tezeni vybuchem
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Mining.Effect.5=Bonusy za tezeni s TNT
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Mining.Effect.6=Bigger Bombs
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Mining.Effect.7=Navysuje vzdalenost exploze TNT
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Mining.Effect.8=Odborn\u00e1 demolice
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Mining.Effect.9=Snizuje zraneni zpusobene vybuchem TNT
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Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
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Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
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Mining.Listener=Dolovani:
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Mining.SkillName=MINING
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Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
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Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
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Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
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Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
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Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Schopnost [[YELLOW]]Super Breaker [[GREEN]]obnovena!
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Mining.Skillup=[[YELLOW]]Dovednost v dolovani byla navysena o {0}. Celkem ({1})
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Mining.Blast.Boom=[[GRAY]]**BOOM**
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Mining.Blast.Effect.0=+35% ore yield
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Mining.Blast.Effect.1=+40% ore yield
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Mining.Blast.Effect.2=+45% ore yield, no debris
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Mining.Blast.Effect.3=+50% ore yield, no debris
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Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
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Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
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Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
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Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
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Mining.Blast.Radius.Increase=[[RED]]Navyseni radiusu vybuchu: [[YELLOW]]+{0}
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Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
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Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
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Mining.Blast.Refresh=[[GREEN]]Dovednost [[YELLOW]]Dolovani vybuchem [[GREEN]]je nyni obnovena!
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Repair.Effect.0=Repair
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Repair.Effect.1=Repair Iron Tools & Armor
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Repair.Effect.2=Repair Mastery
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Repair.Effect.3=Increased repair amount
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Repair.Effect.4=Super Repair
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Repair.Effect.5=Double effectiveness
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Repair.Effect.6=Diamond Repair ({0}+ SKILL)
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Repair.Effect.7=Repair Diamond Tools & Armor
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Repair.Effect.8=Arcane Forging
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Repair.Effect.9=Oprava enchantovanych predmetu
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Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
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Repair.Listener=Opravit:
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Repair.SkillName=OPRAVOVANI
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Repair.Skills.AdeptDiamond=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Diamantovych predmetu.
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Repair.Skills.AdeptGold=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Zlatych predmetu.
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Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
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Repair.Skills.AdeptStone=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Kamennych predmetu.
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Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
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Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
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Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
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Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
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Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
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Repair.Skillup=[[YELLOW]]Dovednost v opravovani byla navysena o {0}. Celkem ({1})
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Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
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Repair.Arcane.Chance.Success=[[GRAY]]Mira uspesnosti AF: [[YELLOW]]{0}%
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Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
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Repair.Arcane.Fail=[[RED]]Predmet ztratil navzdy svou magickou silu.
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Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
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Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
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Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
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Swords.Ability.Lower=[[GRAY]]**ODLOZIL JSI SVUJ MEC**
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Swords.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVUJ MEC**
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Swords.Combat.Bleed.Chance=[[RED]]Sance na zpusobeni krvaceni: [[YELLOW]]{0} %
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Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
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Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
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Swords.Combat.Bleeding.Stopped=[[GRAY]]Krvaceni bylo [[GREEN]]zastaveno[[GRAY]]!
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Swords.Combat.Bleeding=[[GREEN]]**NEPRITEL KRVACI**
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Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
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Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
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Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
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Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
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Swords.Combat.SS.Struck=[[DARK_RED]]Zasazen Hrozivym utokem!
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Swords.Effect.0=Counter Attack
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Swords.Effect.1=Reflect 50% of damage taken
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Swords.Effect.2=Serrated Strikes (ABILITY)
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Swords.Effect.3=25% DMG AoE, Bleed+ AoE
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Swords.Effect.4=Serrated Strikes Bleed+
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Swords.Effect.5=5 Tick Bleed
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Swords.Effect.6=Bleed
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Swords.Effect.7=Apply a bleed DoT
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Swords.Listener=Swords:
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Swords.SkillName=SWORDS
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Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
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Swords.Skills.SS.On=[[GREEN]]**HROZIVY UTOK BYL AKTIVOVAN**
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Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
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Swords.Skills.SS.Other.Off=[[RED]]Hrozivy utok[[GREEN]] byl deaktivovan [[YELLOW]]{0}
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Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Hrozivy utok!
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Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
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Taming.Ability.Bonus.0=Environmentally Aware
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Taming.Ability.Bonus.1=Wolves avoid danger
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Taming.Ability.Bonus.2=Husta srst
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Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
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Taming.Ability.Bonus.4=Shock Proof
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Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
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Taming.Ability.Bonus.6=Sharpened Claws
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Taming.Ability.Bonus.7=+2 Damage
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Taming.Ability.Bonus.8=Fast Food Service
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Taming.Ability.Bonus.9=50% Chance for heal on attack
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Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
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Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
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Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
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Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
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Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
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Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
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Taming.Effect.0=Beast Lore
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Taming.Effect.1=Bone-whacking inspects wolves/ocelots
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Taming.Effect.10=Shock Proof
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Taming.Effect.11=Explosive Damage Reduction
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Taming.Effect.12=Call of the Wild
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||||||
|
Taming.Effect.13=Summon an animal to your side
|
||||||
|
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||||
|
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||||
|
Taming.Effect.16=Fast Food Service
|
||||||
|
Taming.Effect.17=Chance for wolves to heal on attack
|
||||||
|
Taming.Effect.2=Gore
|
||||||
|
Taming.Effect.3=Critical Strike that applies Bleed
|
||||||
|
Taming.Effect.4=Sharpened Claws
|
||||||
|
Taming.Effect.5=Damage Bonus
|
||||||
|
Taming.Effect.6=Environmentally Aware
|
||||||
|
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
||||||
|
Taming.Effect.8=Thick Fur
|
||||||
|
Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||||
|
Taming.Listener.Wolf=[[DARK_GRAY]]Your wolf scurries back to you...
|
||||||
|
Taming.Listener=Taming:
|
||||||
|
Taming.SkillName=TAMING
|
||||||
|
Taming.Skillup=[[YELLOW]]Dovednost v ochocovani byla navysena o {0}. Celkem ({1})
|
||||||
|
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||||
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||||
|
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Sance na vychyleni sipu: [[YELLOW]]{0}%
|
||||||
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||||
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
|
Unarmed.Effect.0=Berserk (ABILITY)
|
||||||
|
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||||
|
Unarmed.Effect.2=Disarm (Players)
|
||||||
|
Unarmed.Effect.3=Drops the foes item held in hand
|
||||||
|
Unarmed.Effect.4=Iron Arm Style
|
||||||
|
Unarmed.Effect.5=Hardens your arm over time
|
||||||
|
Unarmed.Effect.6=Arrow Deflect
|
||||||
|
Unarmed.Effect.7=Deflect arrows
|
||||||
|
Unarmed.Listener=Neozbrojeny:
|
||||||
|
Unarmed.SkillName=UNARMED
|
||||||
|
Unarmed.Skills.Berserk.Off=[[RED]]**Besneni bylo deaktivovano**
|
||||||
|
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||||
|
Unarmed.Skills.Berserk.Other.Off=[[RED]]Besneni[[GREEN]] bylo deaktivovano [[YELLOW]]{0}
|
||||||
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Besneni!
|
||||||
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
|
Woodcutting.Ability.0=Vyfoukavac
|
||||||
|
Woodcutting.Ability.1=Odfoukne listi
|
||||||
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||||
|
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||||
|
Woodcutting.Ability.Locked.0=UZAMCENO DO UROVNE DOVEDNOSTI 100+ (VYFOUKAVAC)
|
||||||
|
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||||
|
Woodcutting.Effect.1=Make trees explode
|
||||||
|
Woodcutting.Effect.2=Leaf Blower
|
||||||
|
Woodcutting.Effect.3=Blow Away Leaves
|
||||||
|
Woodcutting.Effect.4=Double Drops
|
||||||
|
Woodcutting.Effect.5=Double the normal loot
|
||||||
|
Woodcutting.Listener=Woodcutting:
|
||||||
|
Woodcutting.SkillName=DREVORUBECTVI
|
||||||
|
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||||
|
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||||
|
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Schopnost [[YELLOW]]Valec stromu [[GREEN]]byla obnovena!
|
||||||
|
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Valec stromu[[GREEN]] byl deaktivovan [[YELLOW]]{0}
|
||||||
|
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||||
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]TVOJE SEKERA SE ROZLETELA NA TISICE KOUSKU!
|
||||||
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||||
|
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||||
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
|
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||||
|
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||||
|
Combat.BeastLoreHealth=[[DARK_AQUA]]Zivoty ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||||
|
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow!
|
||||||
|
Combat.Gore=[[GREEN]]**GORED**
|
||||||
|
Combat.Ignition=[[RED]]**ZAPALENI**
|
||||||
|
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||||
|
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||||
|
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||||
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
|
Commands.AdminChat.Off=Admin chat [[RED]]Vypnuty
|
||||||
|
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||||
|
Commands.AdminToggle=[[RED]]- Prepnout admin chat
|
||||||
|
Commands.Disabled=[[RED]]Tento prikaz je vypnuty.
|
||||||
|
Commands.DoesNotExist=[[RED]]Hrac se v databaze nenachazi!
|
||||||
|
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||||
|
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||||
|
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||||
|
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||||
|
Commands.Invite.Accepted=[[GREEN]]Pozvanka prijata. Pridal jsi se k party {0}
|
||||||
|
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||||
|
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||||
|
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||||
|
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||||
|
Commands.ModDescription=[[RED]]- Read brief mod description
|
||||||
|
Commands.NoConsole=This command does not support console usage.
|
||||||
|
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
||||||
|
Commands.Party.Accept=[[RED]]- Accept party invite
|
||||||
|
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||||
|
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||||
|
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||||
|
Commands.Party.Invite.0=[[RED]]VAROVANI: [[GREEN]]Obdrzel jsi pozvanku do party {0} od {1}
|
||||||
|
Commands.Party.Invite.1=[[YELLOW]]Napis [[GREEN]]/accept[[YELLOW]] pro potvrzeni pozvanky
|
||||||
|
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||||
|
Commands.Party.Join=Joined Party: {0}
|
||||||
|
Commands.Party.Kick=[[RED]]Byl jsi vyhozen z party {0}!
|
||||||
|
Commands.Party.Leave=[[RED]]Opustil jsi party
|
||||||
|
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||||
|
Commands.Party.None=[[RED]]You are not in a party.
|
||||||
|
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||||
|
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||||
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||||
|
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||||
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Rebricek [[YELLOW]]Celkovych levelu--
|
||||||
|
Commands.PowerLevel=[[DARK_RED]]CELKOVY LEVEL: [[GREEN]]{0}
|
||||||
|
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||||
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
|
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||||
|
Commands.Stats.Self=YOUR STATS
|
||||||
|
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||||
|
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||||
|
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||||
|
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||||
|
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||||
|
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||||
|
mcMMO.Wiki=[[GREEN]]http://www.mcmmo.org/wiki/[[BLUE]] - mcMMO Wiki
|
||||||
|
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||||
|
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||||
|
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||||
|
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||||
|
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||||
|
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||||
|
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||||
|
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||||
|
Party.Help.6=[[RED]]Pro vyhozeni hrace z party pouzi /party kick <player>
|
||||||
|
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||||
|
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
||||||
|
Party.InformedOnQuit={0} [[GREEN]] opustil party
|
||||||
|
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||||
|
Party.IsLocked=[[RED]]This party is already locked!
|
||||||
|
Party.IsntLocked=[[RED]]This party is not locked!
|
||||||
|
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||||
|
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||||
|
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||||
|
Party.PasswordSet=[[GREEN]]Heslo do party nastaveno na {0}
|
||||||
|
Party.Player.Invalid=[[RED]]Tohle neni platny hrac.
|
||||||
|
Party.Teleport.Dead=[[RED]]Nemuzes se teleportovat k mrtvemu hraci.
|
||||||
|
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||||
|
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||||
|
Party.Teleport.Target=[[GREEN]]{0} se k tobe teleportoval.
|
||||||
|
Party.Unlocked=[[GRAY]]Party je odemknuta
|
||||||
|
Commands.XPGain.Acrobatics=Falling
|
||||||
|
Commands.XPGain.Archery=Attacking Monsters
|
||||||
|
Commands.XPGain.Axes=Attacking Monsters
|
||||||
|
Commands.XPGain.Excavation=Kopani a nalezani pokladu
|
||||||
|
Commands.XPGain.Fishing=Rybareni (Bez zjistit!)
|
||||||
|
Commands.XPGain.Herbalism=Sklizeni rostlin
|
||||||
|
Commands.XPGain.Mining=Tezba kamene a rudy
|
||||||
|
Commands.XPGain.Repair=Repairing
|
||||||
|
Commands.XPGain.Swords=Zabijenim monster.
|
||||||
|
Commands.XPGain.Taming=Ochoceni zvirat nebo boj s vlky
|
||||||
|
Commands.XPGain.Unarmed=Attacking Monsters
|
||||||
|
Commands.XPGain.WoodCutting=Chopping down trees
|
||||||
|
Commands.XPGain=[[DARK_GRAY]]Zisk dovednosti: [[WHITE]]{0}
|
||||||
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
|
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||||
|
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
||||||
|
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||||
|
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||||
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
|
XPRate.Event=[[GOLD]]mcMMO je nyni v modu zmeneneho pomeru ziskavani dovednosti! Nasobek pomeru dovednosti je {0}x!
|
||||||
|
Effects.Effects=EFEKTY
|
||||||
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
|
Guides.Archery=Pruvodce jiz brzy...
|
||||||
|
Guides.Axes=Guide coming soon...
|
||||||
|
Guides.Excavation=[[DARK_AQUA]]O kopani:\n[[YELLOW]]Kopani je cinnost vykonavana nicenim bloku hliny lopatou a nachazenim pokladu.\n[[YELLOW]]Nicenim bloku lopatou ziskavate sanci, ze naleznete poklady.\n[[YELLOW]]Cim dele tuhle cinnost provozujete, tim vic zvysujete svou sanci k naleznuti.\n[[DARK_AQUA]]Zisk dovednosti:\n[[YELLOW]]Pro zisk dovednosti v kopani musite nicit hlinene bloky lopatou.\n[[YELLOW]]Pro naleznuti pokladu muzou byt niceni jen nektere bloky.\n[[DARK_AQUA]]Seznam bloku se sanci pro nalezeni pokladu:\n[[YELLOW]]Trava, Hlina, Pisek, Jil, Sterk, Podhubi, Zvetrany pisek\n[[DARK_AQUA]]Jak pouzivat Giga Drill Breaker:\n[[YELLOW]]S lopatou v ruce a klikem pravym tlacidlem aktivujete svuj nastroj.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||||
|
Guides.Fishing=Guide coming soon...
|
||||||
|
Guides.Herbalism=Guide coming soon...
|
||||||
|
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||||
|
Guides.Repair=Guide coming soon...
|
||||||
|
Guides.Swords=Pruvodce jiz brzy...
|
||||||
|
Guides.Taming=Pruvodce jiz brzy...
|
||||||
|
Guides.Unarmed=Guide coming soon...
|
||||||
|
Guides.Woodcutting=Guide coming soon...
|
||||||
|
Inspect.Offline=[[RED]]That player is offline, inspecting offline players is limited to Ops!
|
||||||
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||||
|
Item.ChimaeraWing.Pass=**KRIDLO CHIMERY**
|
||||||
|
Item.Injured.Wait=Predchvili jsi byl zranen a musis pockat az budes moci pouzit tuto schopnost. [[YELLOW]]({0}s)
|
||||||
|
Skills.Disarmed=[[DARK_RED]]Byl jsi odzbrojen!
|
||||||
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
|
Skills.NeedMore=[[DARK_RED]]Potrebujes vic
|
||||||
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
|
Skills.TooTired=[[RED]]Si moc unaveny na pouziti teto schopnosti znovu.
|
||||||
|
Stats.Header.Combat=[[GOLD]]-=BOJOVE DOVEDNOSTI=-
|
||||||
|
Stats.Header.Gathering=[[GOLD]]-=SHROMAZDOVACI DOVEDNOSTI=-
|
||||||
|
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||||
|
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiky
|
@ -1,6 +1,6 @@
|
|||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Undviget**
|
Acrobatics.Combat.Proc=[[GREEN]]**Undviget**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Effect.0=Roll
|
Acrobatics.Effect.0=Roll
|
||||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||||
Acrobatics.Effect.2=Graceful Roll
|
Acrobatics.Effect.2=Graceful Roll
|
||||||
@ -8,14 +8,14 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
|||||||
Acrobatics.Effect.4=Dodge
|
Acrobatics.Effect.4=Dodge
|
||||||
Acrobatics.Effect.5=Reduce attack damage by half
|
Acrobatics.Effect.5=Reduce attack damage by half
|
||||||
Acrobatics.Listener=Akrobatik:
|
Acrobatics.Listener=Akrobatik:
|
||||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=AKROBATIK
|
Acrobatics.SkillName=AKROBATIK
|
||||||
Acrobatics.Skillup=[[YELLOW]]Akrobatik evne for\u00f8get med {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Akrobatik evne for\u00f8get med {0}. Total ({1})
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance for at Genvinde Pil: [[YELLOW]]{0}%
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
@ -211,7 +211,6 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
@ -311,7 +310,7 @@ Combat.Ignition=[[RED]]**IGNITION**
|
|||||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]R\u00f8rte Plysse. F\u00f8lte mig svimmel.
|
Combat.TouchedFuzzy=[[DARK_RED]]R\u00f8rte Plysse. F\u00f8lte mig svimmel.
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Ausgewichen**
|
Acrobatics.Combat.Proc=[[GREEN]]**Ausgewichen**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Effect.0=Roll
|
Acrobatics.Effect.0=Roll
|
||||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||||
Acrobatics.Effect.2=Graceful Roll
|
Acrobatics.Effect.2=Graceful Roll
|
||||||
@ -8,14 +8,14 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
|||||||
Acrobatics.Effect.4=Dodge
|
Acrobatics.Effect.4=Dodge
|
||||||
Acrobatics.Effect.5=Reduce attack damage by half
|
Acrobatics.Effect.5=Reduce attack damage by half
|
||||||
Acrobatics.Listener=Akrobatik:
|
Acrobatics.Listener=Akrobatik:
|
||||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=AKROBATIK
|
Acrobatics.SkillName=AKROBATIK
|
||||||
Acrobatics.Skillup=[[YELLOW]]Acrobatik Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
Acrobatics.Skillup=[[YELLOW]]Acrobatik Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance Pfeile wiederzuerlangen: [[YELLOW]]{0}%
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Erh\u00f6ht Schaden von B\u00f6gen
|
Archery.Effect.1=Erh\u00f6ht Schaden von B\u00f6gen
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
@ -207,11 +207,10 @@ Swords.Effect.7=Apply a bleed DoT
|
|||||||
Swords.Listener=Schwerter:
|
Swords.Listener=Schwerter:
|
||||||
Swords.SkillName=SCHWERTER
|
Swords.SkillName=SCHWERTER
|
||||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||||
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
Swords.Skills.SS.On=[[GREEN]]**GEZAHNTE TREFFER AKTIVIERT**
|
||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
Taming.Ability.Bonus.0=Umweltbewusst
|
Taming.Ability.Bonus.0=Umweltbewusst
|
||||||
Taming.Ability.Bonus.1=W\u00f6lfe vermeiden Gefahr
|
Taming.Ability.Bonus.1=W\u00f6lfe vermeiden Gefahr
|
||||||
@ -311,7 +310,7 @@ Combat.Ignition=[[RED]]**ENTZUENDEN**
|
|||||||
Combat.StruckByGore=[[RED]]**Getroffen von Biss**
|
Combat.StruckByGore=[[RED]]**Getroffen von Biss**
|
||||||
Combat.TargetDazed=Target was [[DARK_RED]]benommen
|
Combat.TargetDazed=Target was [[DARK_RED]]benommen
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
|
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
Commands.AdminChat.Off=Admin Chat [[RED]]deaktiviert
|
Commands.AdminChat.Off=Admin Chat [[RED]]deaktiviert
|
||||||
@ -339,7 +338,7 @@ Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite
|
|||||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||||
Commands.Party.Join=Gruppe beigetreten: {0}
|
Commands.Party.Join=Gruppe beigetreten: {0}
|
||||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
Commands.Party.Kick=Du wurdest aus der Party rausgeworfen {0}!
|
||||||
Commands.Party.Leave=[[RED]]Du hast die Gruppe verlassen
|
Commands.Party.Leave=[[RED]]Du hast die Gruppe verlassen
|
||||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||||
Commands.Party.None=[[RED]]Du bist nicht in einer Gruppe.
|
Commands.Party.None=[[RED]]Du bist nicht in einer Gruppe.
|
||||||
@ -368,7 +367,7 @@ Party.Help.2=[[RED]]Consult /party ? for more information
|
|||||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||||
Party.Help.6=[[RED]]To kick a player from your party, use /party kick <player>
|
Party.Help.6=[[RED]]Um einen Spieler aus deiner Party rauszuwerfen, verwende /party kick <player>
|
||||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||||
Party.InformedOnJoin={0} [[YELLOW]] ist deiner Gruppe beigetreten
|
Party.InformedOnJoin={0} [[YELLOW]] ist deiner Gruppe beigetreten
|
||||||
Party.InformedOnQuit={0} [[YELLOW]] hat deine Gruppe verlassen
|
Party.InformedOnQuit={0} [[YELLOW]] hat deine Gruppe verlassen
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
Acrobatics.Ability.Proc=[[GREEN]]**Aterrizaje Agraciado**
|
Acrobatics.Ability.Proc=[[GREEN]]**Aterrizaje Agraciado**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Esquivado**
|
Acrobatics.Combat.Proc=[[GREEN]]**Esquivado**
|
||||||
Acrobatics.DodgeChance=[[RED]]Probabilidad de Esquivar: [[YELLOW]]{0}%
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Effect.0=Rodada
|
Acrobatics.Effect.0=Rodada
|
||||||
Acrobatics.Effect.1=Reduce o Elimina el da\u00f1o de caida
|
Acrobatics.Effect.1=Reduce o Elimina el da\u00f1o de caida
|
||||||
Acrobatics.Effect.2=Rodada Majestuosa
|
Acrobatics.Effect.2=Rodada Majestuosa
|
||||||
@ -8,14 +8,14 @@ Acrobatics.Effect.3=El doble de efectivo que una rodada normal
|
|||||||
Acrobatics.Effect.4=Esquivar
|
Acrobatics.Effect.4=Esquivar
|
||||||
Acrobatics.Effect.5=Reduce el da\u00f1o de ataque a la mitad
|
Acrobatics.Effect.5=Reduce el da\u00f1o de ataque a la mitad
|
||||||
Acrobatics.Listener=Acrobacias:
|
Acrobatics.Listener=Acrobacias:
|
||||||
Acrobatics.Roll.Chance=[[RED]]Probabilidad de Rodar: [[YELLOW]]{0}%
|
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.GraceChance=[[RED]]Probabilidad de Rodada Majestuosa: [[YELLOW]]{0}%
|
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.Text=**Rodado**
|
Acrobatics.Roll.Text=**Rodado**
|
||||||
Acrobatics.SkillName=ACROBACIAS
|
Acrobatics.SkillName=ACROBACIAS
|
||||||
Acrobatics.Skillup=[[YELLOW]]Habilidad de Acrobacias incrementada en {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Habilidad de Acrobacias incrementada en {0}. Total ({1})
|
||||||
Archery.Combat.DazeChance=[[RED]]Probabilidad de Aturdimiento: [[YELLOW]]{0}%
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Probabilidad de Recuperar Flechas: [[YELLOW]]{0}%
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Da\u00f1o Bonus por Tiro: [[YELLOW]]{0}%
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
Archery.Effect.0=Habilidad de Tiro
|
Archery.Effect.0=Habilidad de Tiro
|
||||||
Archery.Effect.1=Incrementar da\u00f1o hecho con arcos
|
Archery.Effect.1=Incrementar da\u00f1o hecho con arcos
|
||||||
Archery.Effect.2=Aturdir (Jugadores)
|
Archery.Effect.2=Aturdir (Jugadores)
|
||||||
@ -211,7 +211,6 @@ Swords.Skills.SS.On=[[GREEN]]**ATAQUE DENTADO ACTIVADO**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Golpe Dentado [[GREEN]]fue refrescada!
|
Swords.Skills.SS.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Golpe Dentado [[GREEN]]fue refrescada!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Ataque Dentado[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Ataque Dentado[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ataque Dentado!
|
Swords.Skills.SS.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ataque Dentado!
|
||||||
Swords.Skillup=[[YELLOW]]Habilidad de Espadas incrementada en {0}. Total ({1})
|
|
||||||
Swords.SS.Length=[[RED]]Duraci\u00f3n del Ataque Dentado: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Duraci\u00f3n del Ataque Dentado: [[YELLOW]]{0}s
|
||||||
Taming.Ability.Bonus.0=Consciente del Entorno
|
Taming.Ability.Bonus.0=Consciente del Entorno
|
||||||
Taming.Ability.Bonus.1=Lobos evitan peligros
|
Taming.Ability.Bonus.1=Lobos evitan peligros
|
||||||
@ -311,7 +310,7 @@ Combat.Ignition=[[RED]]**IGNICION**
|
|||||||
Combat.StruckByGore=[[RED]]**FUISTE MORDISQUEADO**
|
Combat.StruckByGore=[[RED]]**FUISTE MORDISQUEADO**
|
||||||
Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido
|
Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Est\u00e1s confuso. Te sientes mareado.
|
Combat.TouchedFuzzy=[[DARK_RED]]Est\u00e1s confuso. Te sientes mareado.
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Habilidades [[RED]]desactivadas
|
Commands.Ability.Off=Habilidades [[RED]]desactivadas
|
||||||
Commands.Ability.On=Habilidades [[GREEN]]activadas
|
Commands.Ability.On=Habilidades [[GREEN]]activadas
|
||||||
Commands.AdminChat.Off=Chat s\u00f3lo para Admins [[RED]]desactivado
|
Commands.AdminChat.Off=Chat s\u00f3lo para Admins [[RED]]desactivado
|
||||||
@ -359,7 +358,7 @@ mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[B
|
|||||||
mcMMO.NoInvites=[[RED]]No tienes invitaciones en este momento
|
mcMMO.NoInvites=[[RED]]No tienes invitaciones en este momento
|
||||||
mcMMO.NoPermission=[[DARK_RED]]Permisos insuficientes.
|
mcMMO.NoPermission=[[DARK_RED]]Permisos insuficientes.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no ser\u00e1 mostrada aqu\u00ed.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no ser\u00e1 mostrada aqu\u00ed.
|
||||||
mcMMO.Wiki=[[GREEN]]http://www.mcmmo.org/wiki/[[BLUE]] - Wiki de mcMMO
|
mcMMO.Wiki=[[GREEN]]http://www.mcmmo.org/wiki/[[BLUE]] - mcMMO Wiki
|
||||||
Commands.Party.InParty=[[GREEN]]Grupo: {0}
|
Commands.Party.InParty=[[GREEN]]Grupo: {0}
|
||||||
Party.Forbidden=[mcMMO] No se permiten grupos en este mundo (Ver permisos)
|
Party.Forbidden=[mcMMO] No se permiten grupos en este mundo (Ver permisos)
|
||||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**V\u00e4ist\u00f6liike**
|
Acrobatics.Combat.Proc=[[GREEN]]**V\u00e4ist\u00f6liike**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Effect.0=Roll
|
Acrobatics.Effect.0=Roll
|
||||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||||
Acrobatics.Effect.2=Graceful Roll
|
Acrobatics.Effect.2=Graceful Roll
|
||||||
@ -8,14 +8,14 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
|||||||
Acrobatics.Effect.4=Dodge
|
Acrobatics.Effect.4=Dodge
|
||||||
Acrobatics.Effect.5=Reduce attack damage by half
|
Acrobatics.Effect.5=Reduce attack damage by half
|
||||||
Acrobatics.Listener=Acrobatics:
|
Acrobatics.Listener=Acrobatics:
|
||||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=AKROBATIA
|
Acrobatics.SkillName=AKROBATIA
|
||||||
Acrobatics.Skillup=[[YELLOW]]Akrobatian taito nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
|
Acrobatics.Skillup=[[YELLOW]]Akrobatian taito nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Mahdollisuus palauttaa nuolia: [[YELLOW]]{0}%
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
@ -211,7 +211,6 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
@ -311,7 +310,7 @@ Combat.Ignition=[[RED]]**SYTYTYS**
|
|||||||
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
|
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
|
||||||
Combat.TargetDazed=Kohde [[DARK_RED]]tyrm\u00e4tty
|
Combat.TargetDazed=Kohde [[DARK_RED]]tyrm\u00e4tty
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]T\u00f6kk\u00e4sit P\u00f6rr\u00f6\u00e4. Tunsit huimauksen.
|
Combat.TouchedFuzzy=[[DARK_RED]]T\u00f6kk\u00e4sit P\u00f6rr\u00f6\u00e4. Tunsit huimauksen.
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
Acrobatics.Ability.Proc=[[GREEN]]**Atterrissage gracieux**
|
Acrobatics.Ability.Proc=[[GREEN]]**Atterrissage gracieux**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Esquiv\u00e9**
|
Acrobatics.Combat.Proc=[[GREEN]]**Esquiv\u00e9**
|
||||||
Acrobatics.DodgeChance=[[RED]]Chance d\'esquive : [[YELLOW]]{0}%
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Effect.0=Roulade
|
Acrobatics.Effect.0=Roulade
|
||||||
Acrobatics.Effect.1=R\u00e9duit ou annule les d\u00e9g\u00e2ts de chute
|
Acrobatics.Effect.1=R\u00e9duit ou annule les d\u00e9g\u00e2ts de chute
|
||||||
Acrobatics.Effect.2=Roulade gracieuse
|
Acrobatics.Effect.2=Roulade gracieuse
|
||||||
@ -8,14 +8,14 @@ Acrobatics.Effect.3=Deux fois plus efficace qu\'une roulade classique
|
|||||||
Acrobatics.Effect.4=Esquive
|
Acrobatics.Effect.4=Esquive
|
||||||
Acrobatics.Effect.5=R\u00e9duit de moiti\u00e9 les d\u00e9g\u00e2ts re\u00e7us
|
Acrobatics.Effect.5=R\u00e9duit de moiti\u00e9 les d\u00e9g\u00e2ts re\u00e7us
|
||||||
Acrobatics.Listener=Acrobatie :
|
Acrobatics.Listener=Acrobatie :
|
||||||
Acrobatics.Roll.Chance=[[RED]]Chance de roulade : [[YELLOW]]{0}%
|
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.GraceChance=[[RED]]Chance de roulade gracieuse : [[YELLOW]]{0}%
|
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.Text=**ROULADE**
|
Acrobatics.Roll.Text=**ROULADE**
|
||||||
Acrobatics.SkillName=ACROBATIE
|
Acrobatics.SkillName=ACROBATIE
|
||||||
Acrobatics.Skillup=[[YELLOW]]Le talent Acrobatie augmente de {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Le talent Acrobatie augmente de {0}. Total ({1})
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}%
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance de r\u00e9cup\u00e9ration de fl\u00e8che : [[YELLOW]]{0}%
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts : [[YELLOW]]{0}%
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
Archery.Effect.0=Tir pr\u00e9cis
|
Archery.Effect.0=Tir pr\u00e9cis
|
||||||
Archery.Effect.1=Augmente les d\u00e9g\u00e2ts inflig\u00e9s
|
Archery.Effect.1=Augmente les d\u00e9g\u00e2ts inflig\u00e9s
|
||||||
Archery.Effect.2=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}%
|
Archery.Effect.2=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}%
|
||||||
@ -115,7 +115,7 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Main verte
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Main verte[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Main verte[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Main verte !
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Main verte !
|
||||||
Herbalism.Skillup=[[YELLOW]]Le talent Herboristerie augmente de {0}. Total ({1})
|
Herbalism.Skillup=[[YELLOW]]Le talent Herboristerie augmente de {0}. Total ({1})
|
||||||
Mining.Ability.Length=[RED]]Dur\u00e9e de Broyeur : [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]Dur\u00e9e de Broyeur : [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=VERROUILL\u00c9 AVANT 250+ (Minage explosif)
|
Mining.Ability.Locked.0=VERROUILL\u00c9 AVANT 250+ (Minage explosif)
|
||||||
Mining.Ability.Locked.1=VERROUILL\u00c9 AVANT 250+ (Grosses explosions)
|
Mining.Ability.Locked.1=VERROUILL\u00c9 AVANT 250+ (Grosses explosions)
|
||||||
Mining.Ability.Locked.2=VERROUILL\u00c9 AVANT 500+ (Expert en d\u00e9molition)
|
Mining.Ability.Locked.2=VERROUILL\u00c9 AVANT 500+ (Expert en d\u00e9molition)
|
||||||
@ -211,7 +211,6 @@ Swords.Skills.SS.On=[[GREEN]]**ATTAQUE D\u00c9CHIRANTE ACTIV\u00c9E**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Attaque d\u00e9chirante [[GREEN]]est pr\u00eate !
|
Swords.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Attaque d\u00e9chirante [[GREEN]]est pr\u00eate !
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Attaque d\u00e9chirante[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Attaque d\u00e9chirante[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Attaque d\u00e9chirante !
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Attaque d\u00e9chirante !
|
||||||
Swords.Skillup=[[YELLOW]]Le talent \u00c9p\u00e9es augmente de {0}. Total ({1})
|
|
||||||
Swords.SS.Length=[[RED]]Dur\u00e9e d\'Attaque d\u00e9chirante : [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Dur\u00e9e d\'Attaque d\u00e9chirante : [[YELLOW]]{0}s
|
||||||
Taming.Ability.Bonus.0=Attentif \u00e0 l\'environnement
|
Taming.Ability.Bonus.0=Attentif \u00e0 l\'environnement
|
||||||
Taming.Ability.Bonus.1=Les loups \u00e9vitent les dangers
|
Taming.Ability.Bonus.1=Les loups \u00e9vitent les dangers
|
||||||
@ -311,7 +310,7 @@ Combat.Ignition=[[RED]]**ALLUMAGE**
|
|||||||
Combat.StruckByGore=[[RED]]**FRAPP\u00c9 JUSQU\'AU SANG**
|
Combat.StruckByGore=[[RED]]**FRAPP\u00c9 JUSQU\'AU SANG**
|
||||||
Combat.TargetDazed=La cible a \u00e9t\u00e9 [[DARK_RED]]\u00c9tourdi
|
Combat.TargetDazed=La cible a \u00e9t\u00e9 [[DARK_RED]]\u00c9tourdi
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Vous \u00eates \u00e9tourdi.
|
Combat.TouchedFuzzy=[[DARK_RED]]Vous \u00eates \u00e9tourdi.
|
||||||
mcMMO.Description=[[DARK_AQUA]]A propos de [[YELLOW]]mcMMO[[DARK_AQUA]] :,[[GOLD]]mcMMO est un mod ax\u00e9 RPG et [[RED]]open source[[GOLD]] cr\u00e9e en f\u00e9vrier 2011,[[GOLD]]par [[BLUE]]nossr50[[GOLD]]. Son but est d\'offrir une exp\u00e9rience RPG de qualit\u00e9.,[[DARK_AQUA]]Notes :,[[GOLD]] - [[GREEN]]Faites [[RED]]/mcc[[GREEN]] pour afficher les commandes,[[GOLD]] - [[GREEN]]Faites [[RED]]/SKILLNAME[[GREEN]] pour afficher des informations d\u00e9taill\u00e9es,[[DARK_AQUA]]D\u00e9veloppeurs :,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Liens :,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug tracker,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Canal IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Forum Bukkit
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Utilisation des comp\u00e9tences [[RED]]Off
|
Commands.Ability.Off=Utilisation des comp\u00e9tences [[RED]]Off
|
||||||
Commands.Ability.On=Utilisation des comp\u00e9tences [[GREEN]]On
|
Commands.Ability.On=Utilisation des comp\u00e9tences [[GREEN]]On
|
||||||
Commands.AdminChat.Off=Canal admin [[RED]]Off
|
Commands.AdminChat.Off=Canal admin [[RED]]Off
|
||||||
@ -359,7 +358,7 @@ mcMMO.MOTD=[[BLUE]]Ce serveur utilise mcMMO {0} !\nTapez [[YELLOW]]/mcmmo[[BLUE]
|
|||||||
mcMMO.NoInvites=[[RED]]Vous n\'avez pas \u00e9t\u00e9 invit\u00e9
|
mcMMO.NoInvites=[[RED]]Vous n\'avez pas \u00e9t\u00e9 invit\u00e9
|
||||||
mcMMO.NoPermission=[[DARK_RED]]Vous n\'avez pas les droits.
|
mcMMO.NoPermission=[[DARK_RED]]Vous n\'avez pas les droits.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]Si vous n\'avez pas les droits pour un talent, il n\'appara\u00eetra pas ici.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]Si vous n\'avez pas les droits pour un talent, il n\'appara\u00eetra pas ici.
|
||||||
mcMMO.Wiki=[[GREEN]]http://www.mcmmo.org/wiki/[[BLUE]] - Wiki mcMMO
|
mcMMO.Wiki=[[GREEN]]http://www.mcmmo.org/wiki/[[BLUE]] - mcMMO Wiki
|
||||||
Commands.Party.InParty=[[GREEN]]Joueurs dans le groupe : {0}
|
Commands.Party.InParty=[[GREEN]]Joueurs dans le groupe : {0}
|
||||||
Party.Forbidden=[mcMMO] Les groupes ne sont pas permis dans ce monde (voir les permissions)
|
Party.Forbidden=[mcMMO] Les groupes ne sont pas permis dans ce monde (voir les permissions)
|
||||||
Party.Help.0=[[RED]]L\'usage correct est /party <nom> pour rejoindre, et /party q pour quitter
|
Party.Help.0=[[RED]]L\'usage correct est /party <nom> pour rejoindre, et /party q pour quitter
|
||||||
@ -397,7 +396,7 @@ Commands.XPGain.Swords=Attaquer des monstres
|
|||||||
Commands.XPGain.Taming=Apprivoiser et combattre
|
Commands.XPGain.Taming=Apprivoiser et combattre
|
||||||
Commands.XPGain.Unarmed=Attaquer des monstres
|
Commands.XPGain.Unarmed=Attaquer des monstres
|
||||||
Commands.XPGain.WoodCutting=Couper des arbres
|
Commands.XPGain.WoodCutting=Couper des arbres
|
||||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN : [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]GAIN D\'XP : [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]Votre barre d\'XP est maintenant verrouill\u00e9e sur {0} !
|
Commands.xplock.locked=[[GOLD]]Votre barre d\'XP est maintenant verrouill\u00e9e sur {0} !
|
||||||
Commands.xplock.unlocked=[[GOLD]]Votre barre d\'XP est maintenant [[GREEN]]D\u00c9VERROUILL\u00c9E[[GOLD]] !!
|
Commands.xplock.unlocked=[[GOLD]]Votre barre d\'XP est maintenant [[GREEN]]D\u00c9VERROUILL\u00c9E[[GOLD]] !!
|
||||||
Commands.xprate.over=[[RED]]L\u2019\u00e9v\u00e9nement de bonus d\'XP mcMMO est TERMIN\u00c9 !!
|
Commands.xprate.over=[[RED]]L\u2019\u00e9v\u00e9nement de bonus d\'XP mcMMO est TERMIN\u00c9 !!
|
||||||
@ -432,7 +431,7 @@ Item.Injured.Wait=Vous avez \u00e9t\u00e9 bless\u00e9 r\u00e9cemment et devez at
|
|||||||
Skills.Disarmed=[[DARK_RED]]Vous avez \u00e9t\u00e9 d\u00e9sarm\u00e9 !
|
Skills.Disarmed=[[DARK_RED]]Vous avez \u00e9t\u00e9 d\u00e9sarm\u00e9 !
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
|
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP ([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]Vous \u00eates trop fatigu\u00e9 pour r\u00e9utiliser cette comp\u00e9tence maintenant.
|
Skills.TooTired=[[RED]]Vous \u00eates trop fatigu\u00e9 pour r\u00e9utiliser cette comp\u00e9tence maintenant.
|
||||||
Stats.Header.Combat=[[GOLD]]-=TALENTS DE COMBAT=-
|
Stats.Header.Combat=[[GOLD]]-=TALENTS DE COMBAT=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=COMP\u00c9TENCES DE R\u00c9COLTE=-
|
Stats.Header.Gathering=[[GOLD]]-=COMP\u00c9TENCES DE R\u00c9COLTE=-
|
||||||
|
@ -1,21 +1,21 @@
|
|||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
Acrobatics.Combat.Proc=[[GREEN]]**Schivato**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Effect.0=Roll
|
Acrobatics.Effect.0=Roll
|
||||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||||
Acrobatics.Effect.2=Graceful Roll
|
Acrobatics.Effect.2=Graceful Roll
|
||||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||||
Acrobatics.Effect.4=Dodge
|
Acrobatics.Effect.4=Dodge
|
||||||
Acrobatics.Effect.5=Reduce attack damage by half
|
Acrobatics.Effect.5=Reduce attack damage by half
|
||||||
Acrobatics.Listener=Acrobatics:
|
Acrobatics.Listener=Acrobatica:
|
||||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=ACROBATICS
|
Acrobatics.SkillName=ACROBATICA
|
||||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]L\'abilit\u00e0 Acrobatica \u00e8 aumentata di {0}. Total ({1})
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
@ -24,7 +24,7 @@ Archery.Effect.4=Arrow Retrieval
|
|||||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
Archery.SkillName=ARCHERY
|
Archery.SkillName=ARCHERY
|
||||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
Archery.Skillup=[[YELLOW]]L\'abilit\u00e0 Tiro con l\'Arco \u00e8 aumentata di {0}. Total ({1})
|
||||||
Axes.Ability.Bonus.0=Axe Mastery
|
Axes.Ability.Bonus.0=Axe Mastery
|
||||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||||
Axes.Ability.Bonus.2=Impact
|
Axes.Ability.Bonus.2=Impact
|
||||||
@ -53,11 +53,11 @@ Axes.Effect.9=Deal bonus damage to unarmored foes
|
|||||||
Axes.Listener=Axes:
|
Axes.Listener=Axes:
|
||||||
Axes.SkillName=AXES
|
Axes.SkillName=AXES
|
||||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||||
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
|
Axes.Skills.SS.On=[[GREEN]]**Spacca Teschi ATTIVATA**
|
||||||
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Spacca Teschi!
|
||||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
Axes.Skillup=[[YELLOW]]L\'abilit\u00e0 Asce \u00e8 aumentata di {0}. Totale ({1})
|
||||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||||
@ -65,14 +65,14 @@ Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
|||||||
Excavation.Effect.2=Treasure Hunter
|
Excavation.Effect.2=Treasure Hunter
|
||||||
Excavation.Effect.3=Ability to dig for treasure
|
Excavation.Effect.3=Ability to dig for treasure
|
||||||
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||||
Excavation.Listener=Excavation:
|
Excavation.Listener=Escavazione:
|
||||||
Excavation.SkillName=EXCAVATION
|
Excavation.SkillName=ESCAVAZIONE
|
||||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
Excavation.Skillup=[[YELLOW]]L\'abilit\u00e0 Escavazione \u00e8 aumentata di {0}. Totale ({1})
|
||||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
@ -107,7 +107,7 @@ Herbalism.Effect.6=Farmer\'s Diet
|
|||||||
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
||||||
Herbalism.Effect.8=Double Drops (All Herbs)
|
Herbalism.Effect.8=Double Drops (All Herbs)
|
||||||
Herbalism.Effect.9=Double the normal loot
|
Herbalism.Effect.9=Double the normal loot
|
||||||
Herbalism.Listener=Herbalism:
|
Herbalism.Listener=Erboristeria:
|
||||||
Herbalism.SkillName=HERBALISM
|
Herbalism.SkillName=HERBALISM
|
||||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||||
@ -133,14 +133,14 @@ Mining.Effect.8=Demolitions Expertise
|
|||||||
Mining.Effect.9=Decreases damage from TNT explosions
|
Mining.Effect.9=Decreases damage from TNT explosions
|
||||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}%
|
||||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||||
Mining.Listener=Mining:
|
Mining.Listener=Estrazione:
|
||||||
Mining.SkillName=MINING
|
Mining.SkillName=MINING
|
||||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
Mining.Skillup=[[YELLOW]]L\'abilit\u00e0 Estrazione \u00e8 aumentata di {0}. Totale ({1})
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect.0=+35% ore yield
|
Mining.Blast.Effect.0=+35% ore yield
|
||||||
Mining.Blast.Effect.1=+40% ore yield
|
Mining.Blast.Effect.1=+40% ore yield
|
||||||
@ -163,37 +163,37 @@ Repair.Effect.5=Double effectiveness
|
|||||||
Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
||||||
Repair.Effect.7=Repair Diamond Tools & Armor
|
Repair.Effect.7=Repair Diamond Tools & Armor
|
||||||
Repair.Effect.8=Arcane Forging
|
Repair.Effect.8=Arcane Forging
|
||||||
Repair.Effect.9=Repair magic items
|
Repair.Effect.9=Ripara oggetti magici
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||||
Repair.Listener=Repair:
|
Repair.Listener=Riparazione:
|
||||||
Repair.SkillName=REPAIR
|
Repair.SkillName=RIPARAZIONE
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]Non sei abbastanza abile da riparare il Diamante.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
Repair.Skills.AdeptGold=[[DARK_RED]]Non sei abbastanza abile da riparare l\'Oro.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
Repair.Skills.AdeptStone=[[DARK_RED]]Non sei abbastanza abile da riparare la Pietra.
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]L\'abilit\u00e0 Riparazione \u00e8 aumentata di {0}. Totale ({1})
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
Repair.Arcane.Fail=[[RED]]Il potere arcano ha abbandonato l\'oggetto permanentemente.
|
||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**ABBASSI LA SPADA**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
|
Swords.Combat.Bleed.Chance=[[RED]]Possibilit\u00e0 di Emorragia: [[YELLOW]]{0} %
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
Swords.Combat.Bleeding.Stopped=[[GRAY]]L\'emorragia si \u00e8 [[GREEN]]fermata[[GRAY]]!
|
||||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
Swords.Combat.Bleeding=[[GREEN]]**IL NEMICO HA UN\'EMORRAGIA**
|
||||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
Swords.Combat.Countered=[[GREEN]]**CONTRATTACCATO**
|
||||||
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
@ -211,11 +211,10 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Pelliccia Folta
|
||||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=Shock Proof
|
Taming.Ability.Bonus.4=Shock Proof
|
||||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||||
@ -247,7 +246,7 @@ Taming.Effect.6=Environmentally Aware
|
|||||||
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
||||||
Taming.Effect.8=Thick Fur
|
Taming.Effect.8=Thick Fur
|
||||||
Taming.Effect.9=DMG Reduction, Fire Resistance
|
Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||||
Taming.Listener.Wolf=[[DARK_GRAY]]Your wolf scurries back to you...
|
Taming.Listener.Wolf=[[DARK_GRAY]]Il tuo lupo si precipita da te...
|
||||||
Taming.Listener=Taming:
|
Taming.Listener=Taming:
|
||||||
Taming.SkillName=TAMING
|
Taming.SkillName=TAMING
|
||||||
Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||||
@ -257,7 +256,7 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
|||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Possibilit\u00e0 di Deviare Freccia: [[YELLOW]]{0}%
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
@ -271,14 +270,14 @@ Unarmed.Effect.6=Arrow Deflect
|
|||||||
Unarmed.Effect.7=Deflect arrows
|
Unarmed.Effect.7=Deflect arrows
|
||||||
Unarmed.Listener=Unarmed:
|
Unarmed.Listener=Unarmed:
|
||||||
Unarmed.SkillName=UNARMED
|
Unarmed.SkillName=UNARMED
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
Unarmed.Skills.Berserk.Off=[[RED]]**Furore si \u00e8 dissolto**
|
||||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Furore!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
Woodcutting.Ability.0=Leaf Blower
|
Woodcutting.Ability.0=Soffia Foglie
|
||||||
Woodcutting.Ability.1=Blow away leaves
|
Woodcutting.Ability.1=Soffia via le foglie
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||||
@ -289,13 +288,13 @@ Woodcutting.Effect.3=Blow Away Leaves
|
|||||||
Woodcutting.Effect.4=Double Drops
|
Woodcutting.Effect.4=Double Drops
|
||||||
Woodcutting.Effect.5=Double the normal loot
|
Woodcutting.Effect.5=Double the normal loot
|
||||||
Woodcutting.Listener=Woodcutting:
|
Woodcutting.Listener=Woodcutting:
|
||||||
Woodcutting.SkillName=WOODCUTTING
|
Woodcutting.SkillName=TAGLIALEGNA
|
||||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]LA TUA ASCIA SI FRANTUMA IN DECINE DI PEZZI!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||||
@ -311,19 +310,19 @@ Combat.Ignition=[[RED]]**ACCENSIONE**
|
|||||||
Combat.StruckByGore=[[RED]]**Colpito dalle corne**
|
Combat.StruckByGore=[[RED]]**Colpito dalle corne**
|
||||||
Combat.TargetDazed=L\'obbiettivo e [[DARK_RED]]Stordito
|
Combat.TargetDazed=L\'obbiettivo e [[DARK_RED]]Stordito
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Toccato sfocato. Feltro vertiginoso.
|
Combat.TouchedFuzzy=[[DARK_RED]]Toccato sfocato. Feltro vertiginoso.
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
Commands.AdminChat.Off=Chat solo Admin [[RED]]Spenta
|
||||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||||
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
||||||
Commands.Disabled=[[RED]]This command is disabled.
|
Commands.Disabled=[[RED]]Questo comando \u00e8 disabilitato.
|
||||||
Commands.DoesNotExist=[[RED]]Player does not exist in the database!
|
Commands.DoesNotExist=[[RED]]Player does not exist in the database!
|
||||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||||
Commands.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
Commands.Invite.Accepted=[[GREEN]]Invito Accettato. Ti sei unito alla compagnia {0}
|
||||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||||
Commands.mcgod=[[RED]]- Toggle GodMode
|
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||||
@ -335,20 +334,20 @@ Commands.Party.Accept=[[RED]]- Accept party invite
|
|||||||
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||||
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
Commands.Party.Invite.0=[[RED]]AVVISO: [[GREEN]]Hai ricevuto un invito ad unirti alla compagnia {0} da {1}
|
||||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||||
Commands.Party.Join=Joined Party: {0}
|
Commands.Party.Join=Joined Party: {0}
|
||||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
Commands.Party.Kick=[[RED]]Sei stato espulso dalla tua compagnia {0}!
|
||||||
Commands.Party.Leave=[[RED]]You have left that party
|
Commands.Party.Leave=[[RED]]Hai abbandonato quella compagnia
|
||||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||||
Commands.Party.None=[[RED]]You are not in a party.
|
Commands.Party.None=[[RED]]You are not in a party.
|
||||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--Classifica mcMMO dei [[BLUE]]Livelli di Potere[[YELLOW]]--
|
||||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]LIVELLO DI POTERE: [[GREEN]]{0}
|
||||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||||
@ -360,7 +359,7 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||||
mcMMO.Wiki=[[GREEN]]http://www.mcmmo.org/wiki/[[BLUE]] - mcMMO Wiki
|
mcMMO.Wiki=[[GREEN]]http://www.mcmmo.org/wiki/[[BLUE]] - mcMMO Wiki
|
||||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
Commands.Party.InParty=[[GREEN]]Compagnia: {0}
|
||||||
Party.Forbidden=[mcMMO] I party non sono permessi in questo mondo (Controlla i Permessi)
|
Party.Forbidden=[mcMMO] I party non sono permessi in questo mondo (Controlla i Permessi)
|
||||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||||
@ -379,25 +378,25 @@ Party.Locked=[[RED]]Il party e bloccato , soltanto il leader pu\u00f2 invitare.
|
|||||||
Party.NotInYourParty=[[DARK_RED]]{0} non e nel tuo party
|
Party.NotInYourParty=[[DARK_RED]]{0} non e nel tuo party
|
||||||
Party.NotOwner=[[DARK_RED]]Non sei il leader del party
|
Party.NotOwner=[[DARK_RED]]Non sei il leader del party
|
||||||
Party.PasswordSet=[[GREEN]]Party password settata come {0}
|
Party.PasswordSet=[[GREEN]]Party password settata come {0}
|
||||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
Party.Player.Invalid=[[RED]]Quello non \u00e8 un giocatore valido.
|
||||||
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
||||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
Party.Teleport.Target=[[GREEN]]{0} ti ha teletrasportato.
|
||||||
Party.Unlocked=[[GRAY]]Party sbloccato.
|
Party.Unlocked=[[GRAY]]Party sbloccato.
|
||||||
Commands.XPGain.Acrobatics=Falling
|
Commands.XPGain.Acrobatics=Falling
|
||||||
Commands.XPGain.Archery=Attacking Monsters
|
Commands.XPGain.Archery=Attacking Monsters
|
||||||
Commands.XPGain.Axes=Attacking Monsters
|
Commands.XPGain.Axes=Attacking Monsters
|
||||||
Commands.XPGain.Excavation=Digging and finding treasures
|
Commands.XPGain.Excavation=Scavare e trovare tesori
|
||||||
Commands.XPGain.Fishing=Fishing (Go figure!)
|
Commands.XPGain.Fishing=Pescare (ma va\'?!)
|
||||||
Commands.XPGain.Herbalism=Harvesting Herbs
|
Commands.XPGain.Herbalism=Raccogliere Piante
|
||||||
Commands.XPGain.Mining=Mining Stone & Ore
|
Commands.XPGain.Mining=Estrarre Pietra e Minerali Grezzi
|
||||||
Commands.XPGain.Repair=Repairing
|
Commands.XPGain.Repair=Repairing
|
||||||
Commands.XPGain.Swords=Attacking Monsters
|
Commands.XPGain.Swords=Attaccare Mostri
|
||||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||||
Commands.XPGain.Unarmed=Attacking Monsters
|
Commands.XPGain.Unarmed=Attacking Monsters
|
||||||
Commands.XPGain.WoodCutting=Chopping down trees
|
Commands.XPGain.WoodCutting=Chopping down trees
|
||||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]GUADAGNARE XP: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]La tua XP BAR e adesso bloccata {0}!
|
Commands.xplock.locked=[[GOLD]]La tua XP BAR e adesso bloccata {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]La tua XP BAR e adesso [[GREEN]]SBLOCCATA[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]La tua XP BAR e adesso [[GREEN]]SBLOCCATA[[GOLD]]!
|
||||||
Commands.xprate.over=[[RED]]mcMMO XP Tasso di evento bonus e finito!!
|
Commands.xprate.over=[[RED]]mcMMO XP Tasso di evento bonus e finito!!
|
||||||
@ -407,7 +406,7 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
|||||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO ha un\'evento in corso -> XP aumentato! la XP Rate e {0}x!
|
XPRate.Event=[[GOLD]]mcMMO ha un\'evento in corso -> XP aumentato! la XP Rate e {0}x!
|
||||||
Effects.Effects=EFFECTS
|
Effects.Effects=EFFETTI
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]Informazioni sull\'acrobazia: \\ n [[YELLOW]] acrobazia e l\'arte di muoversi con grazia in mcMMO \\ n [[YELLOW]] Esso fornisce bonus di combattimento e dei primi danni all\'ambiente \\ n \\ n [.. [DARK_AQUA]] XP GAIN:\\ n [[YELLOW]] per guadagnare XP in questa abilita e necessario eseguire una schivata \\ n [[YELLOW]] in combattimento o sopravvivere a cadute da altezze che il danno sia non mortale \\ n \\ n [[. DARK_AQUA]] Come funziona la skill di rotolamento? \\ n[[YELLOW]] hai la possibilita passiva quando si prende danno da caduta di rotolare \\ n[[YELLOW]] per eliminando cosi il danno fatto. e possibile tenere premuto il pulsante per accovacciarsi per \\ n [[YELLOW]] raddoppiare le probabilita di salvezza durante la caduta. \\ N [[YELLOW]]Questo Albo Graceful al posto di una caduta standard. \\ N [[YELLOW]] RollsGraceful sono come rotoli regolari, ma hanno il doppio delle probabilita che \\ n[[YELLOW]] si verifichino i danni e fornisce la sicurezza di piu di rotoli regolari. \\ n[[YELLOW]] la possibilita di rotolare e legato al vostro livello di abilita \\ n[[DARK_AQUA]] Come funziona la skill schivare ? \\ n [[YELLOW]] schivare e una possibilita passiva quando si e \\ n [YELLOW]] feriti in combattimento per dimezzare il danno ricevuto. \\ n [[YELLOW]] questo legato sempre al vostro livello di abilita.
|
Guides.Acrobatics=[[DARK_AQUA]]Informazioni sull\'acrobazia: \\ n [[YELLOW]] acrobazia e l\'arte di muoversi con grazia in mcMMO \\ n [[YELLOW]] Esso fornisce bonus di combattimento e dei primi danni all\'ambiente \\ n \\ n [.. [DARK_AQUA]] XP GAIN:\\ n [[YELLOW]] per guadagnare XP in questa abilita e necessario eseguire una schivata \\ n [[YELLOW]] in combattimento o sopravvivere a cadute da altezze che il danno sia non mortale \\ n \\ n [[. DARK_AQUA]] Come funziona la skill di rotolamento? \\ n[[YELLOW]] hai la possibilita passiva quando si prende danno da caduta di rotolare \\ n[[YELLOW]] per eliminando cosi il danno fatto. e possibile tenere premuto il pulsante per accovacciarsi per \\ n [[YELLOW]] raddoppiare le probabilita di salvezza durante la caduta. \\ N [[YELLOW]]Questo Albo Graceful al posto di una caduta standard. \\ N [[YELLOW]] RollsGraceful sono come rotoli regolari, ma hanno il doppio delle probabilita che \\ n[[YELLOW]] si verifichino i danni e fornisce la sicurezza di piu di rotoli regolari. \\ n[[YELLOW]] la possibilita di rotolare e legato al vostro livello di abilita \\ n[[DARK_AQUA]] Come funziona la skill schivare ? \\ n [[YELLOW]] schivare e una possibilita passiva quando si e \\ n [YELLOW]] feriti in combattimento per dimezzare il danno ricevuto. \\ n [[YELLOW]] questo legato sempre al vostro livello di abilita.
|
||||||
@ -434,7 +433,7 @@ Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
|||||||
Skills.NeedMore=[[DARK_RED]]Hai bisogno di piu
|
Skills.NeedMore=[[DARK_RED]]Hai bisogno di piu
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]Sei troppo stanco per poter riutilizzare questa abilita attendi.
|
Skills.TooTired=[[RED]]Sei troppo stanco per poter riutilizzare questa abilita attendi.
|
||||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
Stats.Header.Combat=[[GOLD]]-=ABILIT\u00c0 DI COMBATTIMENTO=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
Stats.Header.Gathering=[[GOLD]]-=ABILIT\u00c0 DI RACCOLTA=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiche
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Effect.0=Roll
|
Acrobatics.Effect.0=Roll
|
||||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||||
Acrobatics.Effect.2=Graceful Roll
|
Acrobatics.Effect.2=Graceful Roll
|
||||||
@ -8,14 +8,14 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
|||||||
Acrobatics.Effect.4=Dodge
|
Acrobatics.Effect.4=Dodge
|
||||||
Acrobatics.Effect.5=Reduce attack damage by half
|
Acrobatics.Effect.5=Reduce attack damage by half
|
||||||
Acrobatics.Listener=Acrobatics:
|
Acrobatics.Listener=Acrobatics:
|
||||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=ACROBATICS
|
Acrobatics.SkillName=ACROBATICS
|
||||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
@ -211,7 +211,6 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
@ -311,7 +310,7 @@ Combat.Ignition=[[RED]]**IGNITION**
|
|||||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Effect.0=Roll
|
Acrobatics.Effect.0=Roll
|
||||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||||
Acrobatics.Effect.2=Graceful Roll
|
Acrobatics.Effect.2=Graceful Roll
|
||||||
@ -8,14 +8,14 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
|||||||
Acrobatics.Effect.4=Dodge
|
Acrobatics.Effect.4=Dodge
|
||||||
Acrobatics.Effect.5=Reduce attack damage by half
|
Acrobatics.Effect.5=Reduce attack damage by half
|
||||||
Acrobatics.Listener=Acrobatics:
|
Acrobatics.Listener=Acrobatics:
|
||||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=AKROB\u0100TIKA
|
Acrobatics.SkillName=AKROB\u0100TIKA
|
||||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Iesp\u0113ja atg\u016bt bultas: [[YELLOW]]{0}%
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
@ -211,7 +211,6 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
@ -311,7 +310,7 @@ Combat.Ignition=[[RED]]**IGNITION**
|
|||||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
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||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
Commands.AdminChat.Off=Tikai Adminu \u010dats [[RED]]Izsl\u0113gt
|
Commands.AdminChat.Off=Tikai Adminu \u010dats [[RED]]Izsl\u0113gt
|
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@ -1,6 +1,6 @@
|
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Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Ontweken**
|
Acrobatics.Combat.Proc=[[GREEN]]**Ontweken**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Effect.0=Roll
|
Acrobatics.Effect.0=Roll
|
||||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||||
Acrobatics.Effect.2=Graceful Roll
|
Acrobatics.Effect.2=Graceful Roll
|
||||||
@ -8,14 +8,14 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
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|||||||
Acrobatics.Effect.4=Dodge
|
Acrobatics.Effect.4=Dodge
|
||||||
Acrobatics.Effect.5=Reduce attack damage by half
|
Acrobatics.Effect.5=Reduce attack damage by half
|
||||||
Acrobatics.Listener=Acrobatics:
|
Acrobatics.Listener=Acrobatics:
|
||||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=ACROBATIEK
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Acrobatics.SkillName=ACROBATIEK
|
||||||
Acrobatics.Skillup=[[YELLOW]]Acrobatiek toegenomen met {0}. Totaal ({1})
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Acrobatics.Skillup=[[YELLOW]]Acrobatiek toegenomen met {0}. Totaal ({1})
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]De kans om je pijlen terug te krijgen:[[YELLOW]]{0}%
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
@ -167,10 +167,10 @@ Repair.Effect.9=Magische voorwerpen repareren
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Repair.Listener.Anvil=[[DARK.RED]]Je hebt een aambeeld geplaatst, met een aambeeld kun je je gereedschappen en pantser mee repareren
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Repair.Listener.Anvil=[[DARK.RED]]Je hebt een aambeeld geplaatst, met een aambeeld kun je je gereedschappen en pantser mee repareren
|
||||||
Repair.Listener=Repair:
|
Repair.Listener=Repair:
|
||||||
Repair.SkillName=REPAIR
|
Repair.SkillName=REPAIR
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]Je bent nog niet sterk genoeg om diamant te repareren.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]Je bent niet goed genoeg om goud te repareren.
|
Repair.Skills.AdeptGold=[[DARK_RED]]Je bent niet goed genoeg om goud te repareren.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
Repair.Skills.AdeptStone=[[DARK_RED]]Je bent nog niet sterk genoeg om steen te repareren.
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]Dat ging makkelijk.
|
Repair.Skills.FeltEasy=[[GRAY]]Dat ging makkelijk.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||||
@ -211,7 +211,6 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
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Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
@ -257,7 +256,7 @@ Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any mor
|
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Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pijl afwijking kans: [[YELLOW]]{0}%
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
@ -311,7 +310,7 @@ Combat.Ignition=[[RED]]**IGNITION**
|
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Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
|
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
|
||||||
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
|
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
|
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
Commands.AdminChat.Off=Alleen Admin tekst [[RED]]Uit
|
Commands.AdminChat.Off=Alleen Admin tekst [[RED]]Uit
|
||||||
@ -339,7 +338,7 @@ Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite
|
|||||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||||
Commands.Party.Join=Joined Party: {0}
|
Commands.Party.Join=Joined Party: {0}
|
||||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
Commands.Party.Kick=[[RED]]Je bent gekickt uit de groep {0}!
|
||||||
Commands.Party.Leave=[[RED]]Je hebt de party verlaten
|
Commands.Party.Leave=[[RED]]Je hebt de party verlaten
|
||||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||||
Commands.Party.None=[[RED]]Je bent niet in een party.
|
Commands.Party.None=[[RED]]Je bent niet in een party.
|
||||||
@ -360,7 +359,7 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||||
mcMMO.Wiki=[[GREEN]]http://www.mcmmo.org/wiki/[[BLUE]] - mcMMO Wiki
|
mcMMO.Wiki=[[GREEN]]http://www.mcmmo.org/wiki/[[BLUE]] - mcMMO Wiki
|
||||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
Commands.Party.InParty=[[GREEN]]Groep: {0}
|
||||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||||
@ -368,14 +367,14 @@ Party.Help.2=[[RED]]Consult /party ? for more information
|
|||||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||||
Party.Help.6=[[RED]]To kick a player from your party, use /party kick <player>
|
Party.Help.6=[[RED]]Om een speler uit je groep te kicken, gebruik /party <speler>
|
||||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||||
Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined
|
Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined
|
||||||
Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten
|
Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten
|
||||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||||
Party.IsLocked=[[RED]]This party is already locked!
|
Party.IsLocked=[[RED]]This party is already locked!
|
||||||
Party.IsntLocked=[[RED]]This party is not locked!
|
Party.IsntLocked=[[RED]]This party is not locked!
|
||||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
Party.Locked=[[RED]]Groep is gesloten, alleen groepsleider kan uitnodigen.
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||||
@ -407,7 +406,7 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
|||||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||||
Effects.Effects=EFFECTS
|
Effects.Effects=EFFECTEN
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Dukket unna**
|
Acrobatics.Combat.Proc=[[GREEN]]**Dukket unna**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Effect.0=Roll
|
Acrobatics.Effect.0=Roll
|
||||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||||
Acrobatics.Effect.2=Graceful Roll
|
Acrobatics.Effect.2=Graceful Roll
|
||||||
@ -8,14 +8,14 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
|||||||
Acrobatics.Effect.4=Dodge
|
Acrobatics.Effect.4=Dodge
|
||||||
Acrobatics.Effect.5=Reduce attack damage by half
|
Acrobatics.Effect.5=Reduce attack damage by half
|
||||||
Acrobatics.Listener=Acrobatics:
|
Acrobatics.Listener=Acrobatics:
|
||||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=AKROBATIKK
|
Acrobatics.SkillName=AKROBATIKK
|
||||||
Acrobatics.Skillup=[[YELLOW]]Akrobatiske ferdigheter har blitt h\u00f8ynet med {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Akrobatiske ferdigheter har blitt h\u00f8ynet med {0}. Total ({1})
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Sjanse til \u00e5 hente Arrows: [[YELLOW]]{0}%
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
@ -211,7 +211,6 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES AKTIVERT**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]] Taggete Streik!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]] Taggete Streik!
|
||||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
@ -311,7 +310,7 @@ Combat.Ignition=[[RED]]**IGNITION**
|
|||||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]R\u00f8rte Fuzzy. F\u00f8lte seg Dizzy.
|
Combat.TouchedFuzzy=[[DARK_RED]]R\u00f8rte Fuzzy. F\u00f8lte seg Dizzy.
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
Commands.AdminChat.Off=Bare Admin Chat [[RED]]Av
|
Commands.AdminChat.Off=Bare Admin Chat [[RED]]Av
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Effect.0=Roll
|
Acrobatics.Effect.0=Roll
|
||||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||||
Acrobatics.Effect.2=Graceful Roll
|
Acrobatics.Effect.2=Graceful Roll
|
||||||
@ -8,14 +8,14 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
|||||||
Acrobatics.Effect.4=Dodge
|
Acrobatics.Effect.4=Dodge
|
||||||
Acrobatics.Effect.5=Reduce attack damage by half
|
Acrobatics.Effect.5=Reduce attack damage by half
|
||||||
Acrobatics.Listener=Acrobatics:
|
Acrobatics.Listener=Acrobatics:
|
||||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=ACROBATICS
|
Acrobatics.SkillName=ACROBATICS
|
||||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
@ -211,7 +211,6 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
@ -311,7 +310,7 @@ Combat.Ignition=[[RED]]**PODPALENIE**
|
|||||||
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
|
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
|
||||||
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
|
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
|
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Effect.0=Roll
|
Acrobatics.Effect.0=Roll
|
||||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||||
Acrobatics.Effect.2=Graceful Roll
|
Acrobatics.Effect.2=Graceful Roll
|
||||||
@ -8,14 +8,14 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
|||||||
Acrobatics.Effect.4=Dodge
|
Acrobatics.Effect.4=Dodge
|
||||||
Acrobatics.Effect.5=Reduce attack damage by half
|
Acrobatics.Effect.5=Reduce attack damage by half
|
||||||
Acrobatics.Listener=Acrobatics:
|
Acrobatics.Listener=Acrobatics:
|
||||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=ACROBATICS
|
Acrobatics.SkillName=ACROBATICS
|
||||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
@ -211,7 +211,6 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
@ -311,7 +310,7 @@ Combat.Ignition=[[RED]]*IGNI\u00c7AO*
|
|||||||
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
|
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
|
||||||
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
|
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
|
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435**
|
Acrobatics.Combat.Proc=[[GREEN]]**\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435**
|
||||||
Acrobatics.DodgeChance=[[RED]]\u0428\u0430\u043d\u0441 \u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f: [[YELLOW]]{0}%
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Effect.0=Roll
|
Acrobatics.Effect.0=Roll
|
||||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||||
Acrobatics.Effect.2=Graceful Roll
|
Acrobatics.Effect.2=Graceful Roll
|
||||||
@ -8,14 +8,14 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
|||||||
Acrobatics.Effect.4=Dodge
|
Acrobatics.Effect.4=Dodge
|
||||||
Acrobatics.Effect.5=Reduce attack damage by half
|
Acrobatics.Effect.5=Reduce attack damage by half
|
||||||
Acrobatics.Listener=\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430:
|
Acrobatics.Listener=\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430:
|
||||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=\u0410\u041a\u0420\u041e\u0411\u0410\u0422\u0418\u041a\u0410
|
Acrobatics.SkillName=\u0410\u041a\u0420\u041e\u0411\u0410\u0422\u0418\u041a\u0410
|
||||||
Acrobatics.Skillup=[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0438 \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Acrobatics.Skillup=[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0438 \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0441\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}%
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d \u043e\u0442 \u0423\u043c\u0435\u043b\u043e\u0433\u043e \u0412\u044b\u0441\u0442\u0440\u0435\u043b\u0430: [[YELLOW]]{0}%
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
Archery.Effect.0=\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b
|
Archery.Effect.0=\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b
|
||||||
Archery.Effect.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043d\u0430\u043d\u043e\u0441\u0438\u043c\u044b\u0439 \u043b\u0443\u043a\u043e\u043c
|
Archery.Effect.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043d\u0430\u043d\u043e\u0441\u0438\u043c\u044b\u0439 \u043b\u0443\u043a\u043e\u043c
|
||||||
Archery.Effect.2=\u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435(\u0418\u0433\u0440\u043e\u043a\u043e\u0432)
|
Archery.Effect.2=\u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435(\u0418\u0433\u0440\u043e\u043a\u043e\u0432)
|
||||||
@ -211,7 +211,6 @@ Swords.Skills.SS.On=[[GREEN]]**\u0417\u0410\u0417\u0423\u0411\u0420\u0415\u041d\
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u0417\u0430\u0437\u0443\u0431\u0440\u0435\u043d\u043d\u044b\u0439 \u041c\u0435\u0447 [[GREEN]]\u0432\u043e\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
|
Swords.Skills.SS.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u0417\u0430\u0437\u0443\u0431\u0440\u0435\u043d\u043d\u044b\u0439 \u041c\u0435\u0447 [[GREEN]]\u0432\u043e\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b [[RED]]\u0417\u0430\u0437\u0443\u0431\u0440\u0435\u043d\u043d\u044b\u0439 \u041c\u0435\u0447!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b [[RED]]\u0417\u0430\u0437\u0443\u0431\u0440\u0435\u043d\u043d\u044b\u0439 \u041c\u0435\u0447!
|
||||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
@ -311,7 +310,7 @@ Combat.Ignition=[[RED]]**\u00c2\u00fb \u00ef\u00ee\u00e4\u00ee\u00e6\u00e3\u00eb
|
|||||||
Combat.StruckByGore=[[RED]]**\u00ce\u00ea\u00f0\u00e0\u00e2\u00eb\u00e5\u00ed\u00e8\u00e5 \u00ed\u00e5\u00f3\u00e4\u00e0\u00f7\u00ed\u00ee**
|
Combat.StruckByGore=[[RED]]**\u00ce\u00ea\u00f0\u00e0\u00e2\u00eb\u00e5\u00ed\u00e8\u00e5 \u00ed\u00e5\u00f3\u00e4\u00e0\u00f7\u00ed\u00ee**
|
||||||
Combat.TargetDazed=\u00c2\u00e0\u00f8\u00e0 \u00f6\u00e5\u00eb\u00fc [[DARK_RED]]\u00d8\u00ee\u00ea\u00e8\u00f0\u00ee\u00e2\u00e0\u00ed\u00e0
|
Combat.TargetDazed=\u00c2\u00e0\u00f8\u00e0 \u00f6\u00e5\u00eb\u00fc [[DARK_RED]]\u00d8\u00ee\u00ea\u00e8\u00f0\u00ee\u00e2\u00e0\u00ed\u00e0
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]\u00c2\u00fb \u00e8\u00f1\u00f2\u00e5\u00ea\u00e0\u00e5\u00f2\u00e5 \u00ea\u00f0\u00ee\u00e2\u00fc\u00fe. \u00ca\u00f0\u00f3\u00e6\u00e8\u00f2\u00f1\u00ff \u00e3\u00ee\u00eb\u00ee\u00e2\u00e0.
|
Combat.TouchedFuzzy=[[DARK_RED]]\u00c2\u00fb \u00e8\u00f1\u00f2\u00e5\u00ea\u00e0\u00e5\u00f2\u00e5 \u00ea\u00f0\u00ee\u00e2\u00fc\u00fe. \u00ca\u00f0\u00f3\u00e6\u00e8\u00f2\u00f1\u00ff \u00e3\u00ee\u00eb\u00ee\u00e2\u00e0.
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
Commands.AdminChat.Off=\u0410\u0434\u043c\u0438\u043d \u0427\u0430\u0442 [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d
|
Commands.AdminChat.Off=\u0410\u0434\u043c\u0438\u043d \u0427\u0430\u0442 [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Duckade**
|
Acrobatics.Combat.Proc=[[GREEN]]**Duckade**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Effect.0=Roll
|
Acrobatics.Effect.0=Roll
|
||||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||||
Acrobatics.Effect.2=Graceful Roll
|
Acrobatics.Effect.2=Graceful Roll
|
||||||
@ -8,14 +8,14 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
|||||||
Acrobatics.Effect.4=Dodge
|
Acrobatics.Effect.4=Dodge
|
||||||
Acrobatics.Effect.5=Reduce attack damage by half
|
Acrobatics.Effect.5=Reduce attack damage by half
|
||||||
Acrobatics.Listener=Acrobatics:
|
Acrobatics.Listener=Acrobatics:
|
||||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=ACROBATICS
|
Acrobatics.SkillName=ACROBATICS
|
||||||
Acrobatics.Skillup=[[YELLOW]]Akrobatikf\u00e4rdigheten \u00f6kade med {0}. Totalt ({1})
|
Acrobatics.Skillup=[[YELLOW]]Akrobatikf\u00e4rdigheten \u00f6kade med {0}. Totalt ({1})
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chans att F\u00e5 Pilar: [[YELLOW]]{0}%
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
@ -211,7 +211,6 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
|||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
@ -311,7 +310,7 @@ Combat.Ignition=[[RED]]**IGNITION**
|
|||||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),,[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
Commands.AdminChat.Off=Admin chatt endast [[RED]]Av
|
Commands.AdminChat.Off=Admin chatt endast [[RED]]Av
|
||||||
|
Loading…
Reference in New Issue
Block a user