From 5a78e752d4bf25317223106e3723cd8d74a76fef Mon Sep 17 00:00:00 2001 From: "Robert A. C" Date: Fri, 4 Jan 2019 09:43:36 -0800 Subject: [PATCH] New translations locale_en_US.properties (English) --- .../resources/locale/locale_en_US.properties | 438 +++++++++--------- 1 file changed, 220 insertions(+), 218 deletions(-) diff --git a/src/main/resources/locale/locale_en_US.properties b/src/main/resources/locale/locale_en_US.properties index b915068b8..e5c6cbda9 100644 --- a/src/main/resources/locale/locale_en_US.properties +++ b/src/main/resources/locale/locale_en_US.properties @@ -1,3 +1,4 @@ +#X-Generator: crowdin.com # en_us locale file v2.0 # ----------------- # Setting up a new standard for string names, for easier localization. @@ -27,7 +28,7 @@ JSON.Type.Active=Active JSON.Type.SuperAbility=Super Ability JSON.SuperAbility.Charges=Charges JSON.SuperAbility.Duration=Duration -JSON.Locked=-=[LOCKED]=- +JSON.Locked=-\=[LOCKED]\=- JSON.LevelRequirement=Level Requirement # !!!! Do not use color codes here !!!! # !!!! Do not use color codes here !!!! @@ -36,16 +37,16 @@ JSON.LevelRequirement=Level Requirement #ACROBATICS Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Combat.Proc=[[GREEN]]**Dodged** -Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} +Acrobatics.DodgeChance=[[RED]]Dodge Chance\: [[YELLOW]]{0} Acrobatics.SubSkill.Roll.Name=Roll Acrobatics.SubSkill.Roll.Description=Reduces or Negates fall damage Acrobatics.SubSkill.GracefulRoll.Name=Graceful Roll Acrobatics.SubSkill.GracefulRoll.Description=Twice as effective as a normal Roll Acrobatics.SubSkill.Dodge.Name=Dodge Acrobatics.SubSkill.Dodge.Description=Reduce attack damage by half -Acrobatics.Listener=Acrobatics: -Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0} -Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} +Acrobatics.Listener=Acrobatics\: +Acrobatics.Roll.Chance=[[RED]]Roll Chance\: [[YELLOW]]{0} +Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance\: [[YELLOW]]{0} Acrobatics.Roll.Text=**Rolled** Acrobatics.SkillName=ACROBATICS Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) @@ -55,25 +56,25 @@ Alchemy.SubSkill.Catalysis.Name=Catalysis Alchemy.SubSkill.Catalysis.Description=Increases potion brewing speed Alchemy.SubSkill.Concoctions.Name=Concoctions Alchemy.SubSkill.Concoctions.Description=Brew potions with more ingredients -Alchemy.Listener=Alchemy: +Alchemy.Listener=Alchemy\: Alchemy.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (CATALYSIS) -Alchemy.Catalysis.Speed=[[RED]]Brewing Speed: [[YELLOW]]{0} -Alchemy.Concoctions.Rank=[[RED]]Concoctions Rank: [[YELLOW]]{0}/{1} -Alchemy.Concoctions.Ingredients=[[RED]]Ingredients [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1} +Alchemy.Catalysis.Speed=[[RED]]Brewing Speed\: [[YELLOW]]{0} +Alchemy.Concoctions.Rank=[[RED]]Concoctions Rank\: [[YELLOW]]{0}/{1} +Alchemy.Concoctions.Ingredients=[[RED]]Ingredients [[[YELLOW]]{0}[[RED]]]\: [[YELLOW]]{1} Alchemy.SkillName=ALCHEMY Alchemy.Skillup=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) #ARCHERY -Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} -Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} -Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} +Archery.Combat.DazeChance=[[RED]]Chance to Daze\: [[YELLOW]]{0} +Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows\: [[YELLOW]]{0} +Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage\: [[YELLOW]]{0} Archery.SubSkill.SkillShot.Name=Skill Shot Archery.SubSkill.SkillShot.Description=Increases damage done with bows Archery.SubSkill.Daze.Name=Daze Archery.SubSkill.Daze.Description=Disorients foes and deals {0} DMG Archery.SubSkill.ArrowRetrieval.Name=Arrow Retrieval Archery.SubSkill.ArrowRetrieval.Description=Chance to retrieve arrows from corpses -Archery.Listener=Archery: +Archery.Listener=Archery\: Archery.SkillName=ARCHERY Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1}) @@ -86,13 +87,13 @@ Axes.Ability.Bonus.4=Greater Impact Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE** Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE** -Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit! -Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0} -Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! +Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit\! +Axes.Combat.CritChance=[[RED]]Chance to critically strike\: [[YELLOW]]{0} +Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT\! Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT** -Axes.Combat.SS.Struck=[[DARK_RED]]Struck by SKULL SPLITTER! -Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s +Axes.Combat.SS.Struck=[[DARK_RED]]Struck by SKULL SPLITTER\! +Axes.Combat.SS.Length=[[RED]]Skull Splitter Length\: [[YELLOW]]{0}s Axes.SubSkill.SkullSplitter.Name=Skull Splitter Axes.SubSkill.SkullSplitter.Description=Deal AoE Damage Axes.SubSkill.CriticalStrikes.Name=Critical Strikes @@ -103,13 +104,13 @@ Axes.SubSkill.ArmorImpact.Name=Armor Impact Axes.SubSkill.ArmorImpact.Description=Strike with enough force to shatter armor Axes.SubSkill.GreaterImpact.Name=Greater Impact Axes.SubSkill.GreaterImpact.Description=Deal bonus damage to unarmored foes -Axes.Listener=Axes: +Axes.Listener=Axes\: Axes.SkillName=AXES Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off** Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED** -Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed! +Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed\! Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0} -Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! +Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter\! Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1}) #EXCAVATION @@ -119,28 +120,28 @@ Excavation.SubSkill.GigaDrillBreaker.Name=Giga Drill Breaker Excavation.SubSkill.GigaDrillBreaker.Description=3x Drop Rate, 3x EXP, +Speed Excavation.SubSkill.TreasureHunter.Name=Treasure Hunter Excavation.SubSkill.TreasureHunter.Description=Ability to dig for treasure -Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s -Excavation.Listener=Excavation: +Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length\: [[YELLOW]]{0}s +Excavation.Listener=Excavation\: Excavation.SkillName=EXCAVATION Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off** Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED** -Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed! +Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed\! Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0} -Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! +Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker\! Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) #FISHING -Fishing.Ability.Chance=[[RED]]Bite Chance: [[YELLOW]]{0} -Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** +Fishing.Ability.Chance=[[RED]]Bite Chance\: [[YELLOW]]{0} +Fishing.Ability.Info=[[RED]]Magic Hunter\: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (ICE FISHING) Fishing.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (MASTER ANGLER) -Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/{1} -Fishing.Ability.TH.DropRate=[[RED]] Drop Rate: [[DARK_RED]]Trap: [[YELLOW]]{0} [[GRAY]]Common: [[YELLOW]]{1} [[GREEN]]Uncommon: [[YELLOW]]{2}\n[[BLUE]]Rare: [[YELLOW]]{3} [[LIGHT_PURPLE]]Epic: [[YELLOW]]{4} [[GOLD]]Legendary: [[YELLOW]]{5} [[AQUA]]Record: [[YELLOW]]{6} -Fishing.Ability.TH.MagicRate=[[RED]]Magic Hunter Chance: [[YELLOW]]{0} -Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} -Fishing.Ability.IceFishing=[[RED]]Ice Fishing: Go fishing in ice -Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0} +Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank\: [[YELLOW]]{0}/{1} +Fishing.Ability.TH.DropRate=[[RED]] Drop Rate\: [[DARK_RED]]Trap\: [[YELLOW]]{0} [[GRAY]]Common\: [[YELLOW]]{1} [[GREEN]]Uncommon\: [[YELLOW]]{2}\n[[BLUE]]Rare\: [[YELLOW]]{3} [[LIGHT_PURPLE]]Epic\: [[YELLOW]]{4} [[GOLD]]Legendary\: [[YELLOW]]{5} [[AQUA]]Record\: [[YELLOW]]{6} +Fishing.Ability.TH.MagicRate=[[RED]]Magic Hunter Chance\: [[YELLOW]]{0} +Fishing.Ability.Shake=[[RED]]Shake Chance\: [[YELLOW]]{0} +Fishing.Ability.IceFishing=[[RED]]Ice Fishing\: Go fishing in ice +Fishing.Ability.FD=[[RED]]Fisherman''s Diet\: [[YELLOW]]Rank {0} Fishing.SubSkill.TreasureHunter.Name=Treasure Hunter Fishing.SubSkill.TreasureHunter.Description=Fish up misc. objects Fishing.SubSkill.MagicHunter.Name=Magic Hunter @@ -154,26 +155,26 @@ Fishing.SubSkill.MasterAngler.Description=Improves chance of getting a bite whil Fishing.SubSkill.IceFishing.Name=Ice Fishing Fishing.SubSkill.IceFishing.Description=Allows you to fish in icy biomes Fishing.Chance.Raining=[[BLUE]] Rain Bonus -Fishing.Listener=Fishing: +Fishing.Listener=Fishing\: Fishing.Ability.TH.MagicFound=[[GRAY]]You feel a touch of magic with this catch... -Fishing.Ability.TH.Boom=[[GRAY]]BOOM TIME!!! +Fishing.Ability.TH.Boom=[[GRAY]]BOOM TIME\!\!\! Fishing.Ability.TH.Poison=[[GRAY]]Something doesn't smell quite right... Fishing.SkillName=FISHING Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) #HERBALISM -Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} -Herbalism.Ability.FD=[[RED]]Farmer''s Diet: [[YELLOW]]Rank {0} -Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s +Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance\: [[YELLOW]]{0} +Herbalism.Ability.FD=[[RED]]Farmer''s Diet\: [[YELLOW]]Rank {0} +Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length\: [[YELLOW]]{0}s Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra. -Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} +Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance\: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL** -Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} +Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage\: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB** -Herbalism.Ability.HylianLuck=[[RED]]Hylian Luck Chance: [[YELLOW]]{0} +Herbalism.Ability.HylianLuck=[[RED]]Hylian Luck Chance\: [[YELLOW]]{0} Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE** Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE** -Herbalism.Ability.ShroomThumb.Chance=[[RED]]Shroom Thumb Chance: [[YELLOW]]{0} +Herbalism.Ability.ShroomThumb.Chance=[[RED]]Shroom Thumb Chance\: [[YELLOW]]{0} Herbalism.Ability.ShroomThumb.Fail=[[RED]]**SHROOM THUMB FAIL** Herbalism.SubSkill.GreenTerra.Name=Green Terra Herbalism.SubSkill.GreenTerra.Description=Spread the Terra, 3x Drops @@ -189,18 +190,18 @@ Herbalism.SubSkill.HylianLuck.Name=Hylian Luck Herbalism.SubSkill.HylianLuck.Description=Gives a small chance of finding rare items Herbalism.SubSkill.ShroomThumb.Name=Shroom Thumb Herbalism.SubSkill.ShroomThumb.Description=Spread mycelium to dirt & grass -Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today! -Herbalism.Listener=Herbalism: +Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today\! +Herbalism.Listener=Herbalism\: Herbalism.SkillName=HERBALISM Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off** Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED** -Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed! +Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed\! Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0} -Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! +Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra\! Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) #MINING -Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s +Mining.Ability.Length=[[RED]]Super Breaker Length\: [[YELLOW]]{0}s Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING) Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS) Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE) @@ -216,24 +217,24 @@ Mining.SubSkill.BiggerBombs.Name=Bigger Bombs Mining.SubSkill.BiggerBombs.Description=Increases TNT explosion radius Mining.SubSkill.DemolitionsExpertise.Name=Demolitions Expertise Mining.SubSkill.DemolitionsExpertise.Description=Decreases damage from TNT explosions -Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0} -Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} -Mining.Listener=Mining: +Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease\: [[YELLOW]]{0} +Mining.Effect.DropChance=[[RED]]Double Drop Chance\: [[YELLOW]]{0} +Mining.Listener=Mining\: Mining.SkillName=MINING Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off** Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED** Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0} -Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! -Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! +Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker\! +Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed\! Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) #Blast Mining Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Effect=+{0} ore yield, -{1} debris yield, {2}x drops -Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0} -Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/{1} [[GRAY]]({2}) -Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! -Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed! +Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase\: [[YELLOW]]+{0} +Mining.Blast.Rank=[[RED]]Blast Mining\: [[YELLOW]] Rank {0}/{1} [[GRAY]]({2}) +Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining\! +Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed\! #REPAIR Repair.SubSkill.Repair.Name=Repair @@ -252,9 +253,9 @@ Repair.SubSkill.DiamondRepair.Name=Diamond Repair ({0}+ SKILL) Repair.SubSkill.DiamondRepair.Description=Repair Diamond Tools & Armor Repair.SubSkill.ArcaneForging.Name=Arcane Forging Repair.SubSkill.ArcaneForging.Description=Repair magic items -Repair.Error=[[DARK_RED]]mcMMO encountered an error attempting to repair this item! +Repair.Error=[[DARK_RED]]mcMMO encountered an error attempting to repair this item\! Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor. -Repair.Listener=Repair: +Repair.Listener=Repair\: Repair.SkillName=REPAIR Repair.Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond. Repair.Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold. @@ -263,20 +264,20 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone. Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1} Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FullDurability=[[GRAY]]That is at full durability. -Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored +Repair.Skills.Mastery=[[RED]]Repair Mastery\: [[YELLOW]]Extra {0} durability restored Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items. -Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} +Repair.Skills.Super.Chance=[[RED]]Super Repair Chance\: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Pretty.Name=Repair #Arcane Forging -Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% +Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance\: [[YELLOW]]{0}% +Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate\: [[YELLOW]]{0}% Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item. -Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/{1} +Repair.Arcane.Rank=[[RED]]Arcane Forging\: [[YELLOW]]Rank {0}/{1} #SALVAGE Salvage.Pretty.Name=Salvage @@ -287,36 +288,36 @@ Salvage.SubSkill.ArcaneSalvaging.Description=Extract enchantments from items Salvage.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ADVANCED SALVAGE) Salvage.Ability.Bonus.0=Advanced Salvage Salvage.Ability.Bonus.1=Max yield {0} item destroyed -Salvage.Arcane.Rank=[[RED]]Arcane Salvaging: [[YELLOW]]Rank {0}/{1} +Salvage.Arcane.Rank=[[RED]]Arcane Salvaging\: [[YELLOW]]Rank {0}/{1} Salvage.Arcane.ExtractFull=[[GRAY]]AS Full-Enchant Chance Salvage.Arcane.ExtractPartial=[[GRAY]]AS Partial-Enchant Chance -Salvage.Skills.Success=[[GREEN]]Item salvaged! +Salvage.Skills.Success=[[GREEN]]Item salvaged\! Salvage.Skills.Adept.Damaged=[[DARK_RED]]You aren't skilled enough to salvage damaged items. Salvage.Skills.Adept.Level=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to salvage [[YELLOW]]{1} Salvage.Skills.TooDamaged=[[DARK_RED]]This item is too damaged to be salvaged. Salvage.Skills.ArcaneFailed=[[RED]]You were unable to extract the knowledge contained within this item. Salvage.Skills.ArcanePartial=[[YELLOW]]You were only able to extract some of the knowledge contained within this item. -Salvage.Skills.ArcaneSuccess=[[GREEN]]You able to extract all of the knowledge contained within this item! +Salvage.Skills.ArcaneSuccess=[[GREEN]]You able to extract all of the knowledge contained within this item\! Salvage.Listener.Anvil=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor. -Salvage.Listener=Salvage: +Salvage.Listener=Salvage\: Salvage.SkillName=SALVAGE #Anvil (Shared between SALVAGE and REPAIR) -Anvil.Unbreakable=This item is unbreakable! +Anvil.Unbreakable=This item is unbreakable\! #SWORDS Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** -Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} -Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks -Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds -Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding! -Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! +Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance\: [[YELLOW]]{0} +Swords.Combat.Bleed.Length=[[RED]]Bleed Length\: [[YELLOW]]{0} ticks +Swords.Combat.Bleed.Note=[[GRAY]]NOTE\: [[YELLOW]]1 Tick happens every 2 seconds +Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding\! +Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]\! Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** -Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} -Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! +Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance\: [[YELLOW]]{0} +Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack\! Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** -Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! +Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES\! Swords.SubSkill.CounterAttack.Name=Counter Attack Swords.SubSkill.CounterAttack.Description=Reflect {0} of damage taken while blocking Swords.SubSkill.SerratedStrikes.Name=Serrated Strikes @@ -325,15 +326,15 @@ Swords.Effect.4=Serrated Strikes Bleed+ Swords.Effect.5={0} Tick Bleed Swords.SubSkill.Bleed.Name=Bleed Swords.SubSkill.Bleed.Description=Apply a bleed DoT -Swords.Listener=Swords: +Swords.Listener=Swords\: Swords.SkillName=SWORDS Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off** Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED** -Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed! +Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed\! Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0} -Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! +Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes\! Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1}) -Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s +Swords.SS.Length=[[RED]]Serrated Strikes Length\: [[YELLOW]]{0}s #TAMING Taming.Ability.Bonus.0=Environmentally Aware @@ -354,14 +355,14 @@ Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Ability.Locked.5=LOCKED UNTIL {0}+ SKILL (HOLY HOUND) -Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0} +Taming.Combat.Chance.Gore=[[RED]]Gore Chance\: [[YELLOW]]{0} Taming.SubSkill.BeastLore.Name=Beast Lore Taming.SubSkill.BeastLore.Description=Bone-whacking inspects wolves & ocelots Taming.SubSkill.ShockProof.Name=Shock Proof Taming.SubSkill.ShockProof.Description=Explosive Damage Reduction Taming.SubSkill.CallOfTheWild.Name=Call of the Wild Taming.SubSkill.CallOfTheWild.Description=Summon an animal to your side -Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]COTW: Crouch and left-click with\n {0} {1} (Ocelot), {2} {3} (Wolf), {4} {5} (Horse) +Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]COTW\: Crouch and left-click with\n {0} {1} (Ocelot), {2} {3} (Wolf), {4} {5} (Horse) Taming.SubSkill.FastFoodService.Name=Fast Food Service Taming.SubSkill.FastFoodService.Description=Chance for wolves to heal on attack Taming.SubSkill.HolyHound.Name=Holy Hound @@ -376,13 +377,13 @@ Taming.SubSkill.ThickFur.Name=Thick Fur Taming.SubSkill.ThickFur.Description=DMG Reduction, Fire Resistance Taming.SubSkill.Pummel.Name=Pummel Taming.SubSkill.Pummel.Description=Your Wolves have a chance of knocking back foes -Taming.SubSkill.Pummel.TargetMessage=You've been knocked back by a wolf! +Taming.SubSkill.Pummel.TargetMessage=You've been knocked back by a wolf\! Taming.Listener.Wolf=[[DARK_GRAY]]Your wolf scurries back to you... -Taming.Listener=Taming: +Taming.Listener=Taming\: Taming.SkillName=TAMING Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1}) Taming.Summon.Complete=[[GREEN]]Summoning complete -Taming.Summon.Lifespan=[[YELLOW]] (Lifespan: {0}s) +Taming.Summon.Lifespan=[[YELLOW]] (Lifespan\: {0}s) Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more. Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more. Taming.Summon.Fail.Horse=[[RED]]You have too many horses nearby to summon any more. @@ -390,14 +391,14 @@ Taming.Summon.Fail.TooMany=[[RED]]You have reached the maximum limit of pets to Taming.Summon.Name.Format={0}''s {1} #UNARMED -Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s +Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length\: [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.1=+{0} DMG Upgrade -Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} -Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} -Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]]{0} -Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! -Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! +Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance\: [[YELLOW]]{0} +Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance\: [[YELLOW]]{0} +Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance\: [[YELLOW]]{0} +Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip\! +Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed\! Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** Unarmed.SubSkill.Berserk.Name=Berserk @@ -412,20 +413,20 @@ Unarmed.SubSkill.IronGrip.Name=Iron Grip Unarmed.SubSkill.IronGrip.Description=Prevents you from being disarmed Unarmed.SubSkill.BlockCracker.Name=Block Cracker Unarmed.SubSkill.BlockCracker.Description=Break rock with your fists -Unarmed.Listener=Unarmed: +Unarmed.Listener=Unarmed\: Unarmed.SkillName=UNARMED Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off** Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED** Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0} -Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! -Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! +Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk\! +Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed\! Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) #WOODCUTTING Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.1=Blow away leaves -Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} -Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s +Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance\: [[YELLOW]]{0} +Woodcutting.Ability.Length=[[RED]]Tree Feller Length\: [[YELLOW]]{0}s Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.SubSkill.TreeFeller.Name=Tree Feller Woodcutting.SubSkill.TreeFeller.Description=Make trees explode @@ -439,22 +440,22 @@ Woodcutting.SubSkill.BarkSurgeon.Name=Bark Surgeon Woodcutting.SubSkill.BarkSurgeon.Description=Extract useful materials when stripping trees. Woodcutting.SubSkill.NaturesBounty.Name=Nature's Bounty Woodcutting.SubSkill.NaturesBounty.Description=Gather experience from nature. -Woodcutting.Listener=Woodcutting: +Woodcutting.Listener=Woodcutting\: Woodcutting.SkillName=WOODCUTTING Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off** Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED** -Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed! +Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed\! Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0} -Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller! -Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES! -Woodcutting.Skills.TreeFeller.Threshold=[[RED]]That tree is too large! +Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller\! +Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES\! +Woodcutting.Skills.TreeFeller.Threshold=[[RED]]That tree is too large\! Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) #ABILITIY ##generic -Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!** +Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED\!** Ability.Generic.Template.Lock=[[GRAY]]{0} -Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} +Ability.Generic.Template=[[RED]]{0}\: [[YELLOW]]{1} #COMBAT Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT** @@ -468,13 +469,13 @@ Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy. #COMMANDS ##generic -mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcmmo help[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Founder & Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Former Project Lead),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Developer),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]https://discord.gg/EJGVanb [[GOLD]] Official Discord -Commands.addlevels.AwardAll.1=[[GREEN]]You were awarded {0} levels in all skills! +mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project\:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips\:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcmmo help[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers\:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Founder & Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Former Project Lead),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Developer),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links\:,[[GOLD]] - [[GREEN]]https\://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]https\://discord.gg/EJGVanb [[GOLD]] Official Discord +Commands.addlevels.AwardAll.1=[[GREEN]]You were awarded {0} levels in all skills\! Commands.addlevels.AwardAll.2=[[RED]]All skills have been modified for {0}. -Commands.addlevels.AwardSkill.1=[[GREEN]]You were awarded {0} levels in {1}! +Commands.addlevels.AwardSkill.1=[[GREEN]]You were awarded {0} levels in {1}\! Commands.addlevels.AwardSkill.2=[[RED]]{0} has been modified for {1}. -Commands.addxp.AwardAll=[[GREEN]]You were awarded {0} experience in all skills! -Commands.addxp.AwardSkill=[[GREEN]]You were awarded {0} experience in {1}! +Commands.addxp.AwardAll=[[GREEN]]You were awarded {0} experience in all skills\! +Commands.addxp.AwardSkill=[[GREEN]]You were awarded {0} experience in {1}\! Commands.Ability.Off=Ability use toggled [[RED]]off Commands.Ability.On=Ability use toggled [[GREEN]]on Commands.Ability.Toggle=Ability use has been toggled for [[YELLOW]]{0} @@ -482,13 +483,13 @@ Commands.AdminChat.Off=Admin Chat only [[RED]]Off Commands.AdminChat.On=Admin Chat only [[GREEN]]On Commands.AdminToggle=[[GREEN]]- Toggle admin chat Commands.Chat.Console=*Console* -Commands.Cooldowns.Header=[[GOLD]]--= [[GREEN]]mcMMO Ability Cooldowns[[GOLD]] =-- +Commands.Cooldowns.Header=[[GOLD]]--\= [[GREEN]]mcMMO Ability Cooldowns[[GOLD]] \=-- Commands.Cooldowns.Row.N=\ [[RED]]{0}[[WHITE]] - [[GOLD]]{1} seconds left -Commands.Cooldowns.Row.Y=\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]]Ready! +Commands.Cooldowns.Row.Y=\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]]Ready\! Commands.Database.Cooldown=[[RED]]You must wait {0} seconds before using this command again. Commands.Database.Processing=[[RED]]Your previous command is still being processed. Please wait. Commands.Disabled=[[RED]]This command is disabled. -Commands.DoesNotExist= [[RED]]Player does not exist in the database! +Commands.DoesNotExist= [[RED]]Player does not exist in the database\! Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled Commands.AdminChatSpy.Enabled=[[YELLOW]]mcMMO Party Chat Spy Enabled @@ -499,32 +500,32 @@ Commands.GodMode.Toggle=God mode has been toggled for [[YELLOW]]{0} Commands.Healthbars.Changed.HEARTS=[mcMMO] Your healthbar display type was changed to [[RED]]Hearts[[WHITE]]. Commands.Healthbars.Changed.BAR=[mcMMO] Your healthbar display type was changed to [[YELLOW]]Boxes[[WHITE]]. Commands.Healthbars.Changed.DISABLED=[mcMMO] Your mob healthbars have been [[GRAY]]disabled[[WHITE]]. -Commands.Healthbars.Invalid=Invalid healthbar type! +Commands.Healthbars.Invalid=Invalid healthbar type\! Commands.Inspect= [[GREEN]]- View detailed player info Commands.Invite.Success=[[GREEN]]Invite sent successfully. Commands.Leaderboards= [[GREEN]]- Leaderboards Commands.mcc.Header=[[RED]]---[][[GREEN]]mcMMO Commands[[RED]][]--- Commands.mcgod=[[GREEN]]- Toggle GodMode Commands.mchud.Invalid=[[RED]]That is not a valid HUD type. -Commands.mcpurge.Success=[[GREEN]]The database was successfully purged! -Commands.mcrank.Heading=[[GOLD]]-=PERSONAL RANKINGS=- -Commands.mcrank.Overall=[[YELLOW]]Overall[[GREEN]] - [[GOLD]]Rank [[WHITE]]#[[GREEN]]{0} -Commands.mcrank.Player=[[RED]]TARGET: [[WHITE]]{0} -Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]Rank [[WHITE]]#[[GREEN]]{1} +Commands.mcpurge.Success=[[GREEN]]The database was successfully purged\! +Commands.mcrank.Heading=[[GOLD]]-\=PERSONAL RANKINGS\=- +Commands.mcrank.Overall=[[YELLOW]]Overall[[GREEN]] - [[GOLD]]Rank [[WHITE]]\#[[GREEN]]{0} +Commands.mcrank.Player=[[RED]]TARGET\: [[WHITE]]{0} +Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]Rank [[WHITE]]\#[[GREEN]]{1} Commands.mcrank.Unranked=[[WHITE]]Unranked Commands.mcrefresh.Success=[[RED]]{0}''s cooldowns have been refreshed. -Commands.mcremove.Success=[[GREEN]]{0} was successfully removed from the database! -Commands.mctop.Tip=[[GOLD]]Tip: Use [[RED]]/mcrank[[GOLD]] to view all of your personal rankings! +Commands.mcremove.Success=[[GREEN]]{0} was successfully removed from the database\! +Commands.mctop.Tip=[[GOLD]]Tip\: Use [[RED]]/mcrank[[GOLD]] to view all of your personal rankings\! Commands.mmoedit=[player] [[GREEN]] - Modify target -Commands.mmoedit.AllSkills.1=[[GREEN]]Your level in all skills was set to {0}! -Commands.mmoedit.Modified.1=[[GREEN]]Your level in {0} was set to {1}! +Commands.mmoedit.AllSkills.1=[[GREEN]]Your level in all skills was set to {0}\! +Commands.mmoedit.Modified.1=[[GREEN]]Your level in {0} was set to {1}\! Commands.mmoedit.Modified.2=[[RED]]{0} has been modified for {1}. -Commands.mcconvert.Database.Same=[[RED]]You are already using the {0} database! +Commands.mcconvert.Database.Same=[[RED]]You are already using the {0} database\! Commands.mcconvert.Database.InvalidType=[[RED]]{0} is not a valid database type. Commands.mcconvert.Database.Start=[[GRAY]]Starting conversion from {0} to {1}... Commands.mcconvert.Database.Finish=[[GRAY]]Database migration complete; the {1} database now has all data from the {0} database. Commands.mmoshowdb=[[YELLOW]]The currently used database is [[GREEN]]{0} -Commands.mcconvert.Experience.Invalid=[[RED]]Unknown formula type! Valid types are: [[GREEN]]LINEAR [[RED]]and [[GREEN]]EXPONENTIAL. +Commands.mcconvert.Experience.Invalid=[[RED]]Unknown formula type\! Valid types are\: [[GREEN]]LINEAR [[RED]]and [[GREEN]]EXPONENTIAL. Commands.mcconvert.Experience.Same=[[RED]]Already using formula type {0} Commands.mcconvert.Experience.Start=[[GRAY]]Starting conversion from {0} to {1} curve Commands.mcconvert.Experience.Finish=[[GRAY]]Formula conversion complete; now using {0} XP curve. @@ -537,29 +538,29 @@ Commands.NotLoaded=[[RED]]Player profile is not loaded yet. Commands.Other=[[RED]]---[][[GREEN]]OTHER COMMANDS[[RED]][]--- Commands.Party.Header=[[RED]]-----[][[GREEN]]PARTY[[RED]][]----- Commands.Party.Features.Header=[[RED]]-----[][[GREEN]]FEATURES[[RED]][]----- -Commands.Party.Status=[[DARK_GRAY]]NAME: [[WHITE]]{0} {1} [[DARK_GRAY]]LEVEL: [[DARK_AQUA]]{2} -Commands.Party.Status.Alliance=[[DARK_GRAY]]ALLY: [[WHITE]]{0} -Commands.Party.UnlockedFeatures=[[DARK_GRAY]]Unlocked Features: [[GRAY]][[ITALIC]]{0} -Commands.Party.ShareMode=[[DARK_GRAY]]SHARE MODE: +Commands.Party.Status=[[DARK_GRAY]]NAME\: [[WHITE]]{0} {1} [[DARK_GRAY]]LEVEL\: [[DARK_AQUA]]{2} +Commands.Party.Status.Alliance=[[DARK_GRAY]]ALLY\: [[WHITE]]{0} +Commands.Party.UnlockedFeatures=[[DARK_GRAY]]Unlocked Features\: [[GRAY]][[ITALIC]]{0} +Commands.Party.ShareMode=[[DARK_GRAY]]SHARE MODE\: Commands.Party.ItemShare=[[GRAY]]ITEM [[DARK_AQUA]]({0}) Commands.Party.ExpShare=[[GRAY]]EXP [[DARK_AQUA]]({0}) -Commands.Party.ItemShareCategories=[[DARK_GRAY]]Sharing Items: [[GRAY]][[ITALIC]]{0} +Commands.Party.ItemShareCategories=[[DARK_GRAY]]Sharing Items\: [[GRAY]][[ITALIC]]{0} Commands.Party.MembersNear=[[DARK_GRAY]]NEAR YOU [[DARK_AQUA]]{0}[[DARK_GRAY]]/[[DARK_AQUA]]{1} Commands.Party.Accept=[[GREEN]]- Accept party invite Commands.Party.Chat.Off=Party Chat only [[RED]]Off Commands.Party.Chat.On=Party Chat only [[GREEN]]On Commands.Party.Commands=[[RED]]---[][[GREEN]]PARTY COMMANDS[[RED]][]--- -Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1} +Commands.Party.Invite.0=[[RED]]ALERT\: [[GREEN]]You have received a party invite for {0} from {1} Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/party accept[[YELLOW]] to accept the invite Commands.Party.Invite=[[GREEN]]- Send party invite Commands.Party.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0} -Commands.Party.Join=[[GRAY]]Joined Party: {0} -Commands.Party.Create=[[GRAY]]Created Party: {0} -Commands.Party.Rename=[[GRAY]]Party name changed to: [[WHITE]]{0} -Commands.Party.SetSharing=[[GRAY]]Party {0} sharing set to: [[DARK_AQUA]]{1} +Commands.Party.Join=[[GRAY]]Joined Party\: {0} +Commands.Party.Create=[[GRAY]]Created Party\: {0} +Commands.Party.Rename=[[GRAY]]Party name changed to\: [[WHITE]]{0} +Commands.Party.SetSharing=[[GRAY]]Party {0} sharing set to\: [[DARK_AQUA]]{1} Commands.Party.ToggleShareCategory=[[GRAY]]Party item sharing for [[GOLD]]{0} [[GRAY]]has been [[DARK_AQUA]]{1} -Commands.Party.AlreadyExists=[[DARK_RED]]Party {0} already exists! -Commands.Party.Kick=[[RED]]You were kicked from party {0}! +Commands.Party.AlreadyExists=[[DARK_RED]]Party {0} already exists\! +Commands.Party.Kick=[[RED]]You were kicked from party {0}\! Commands.Party.Leave=[[RED]]You have left that party Commands.Party.Members.Header=[[RED]]-----[][[GREEN]]MEMBERS[[RED]][]----- Commands.Party.None=[[RED]]You are not in a party. @@ -569,9 +570,9 @@ Commands.Party.Toggle=[[GREEN]]- Toggle Party Chat Commands.Party1=[[GREEN]]- Create a new party Commands.Party2=[[GREEN]]- Join a players party Commands.Party.Alliance.Header=[[RED]]-----[][[GREEN]]PARTY ALLIANCE[[RED]][]----- -Commands.Party.Alliance.Ally=[[WHITE]]{0} [[DARK_GRAY]]IS ALLIED WITH: [[WHITE]]{1} +Commands.Party.Alliance.Ally=[[WHITE]]{0} [[DARK_GRAY]]IS ALLIED WITH\: [[WHITE]]{1} Commands.Party.Alliance.Members.Header=[[RED]]-----[][[GREEN]]ALLIANCE MEMBERS[[RED]][]----- -Commands.Party.Alliance.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party alliance invite for {0} from {1} +Commands.Party.Alliance.Invite.0=[[RED]]ALERT\: [[GREEN]]You have received a party alliance invite for {0} from {1} Commands.Party.Alliance.Invite.1=[[YELLOW]]Type [[GREEN]]/party alliance accept[[YELLOW]] to accept the invite Commands.Party.Alliance.Invite.Accepted=[[GREEN]]Alliance invite Accepted. Commands.Party.Alliance.None=[[RED]]Your does not have an ally. @@ -586,10 +587,10 @@ Commands.ptp.Request1=[[YELLOW]]{0} [[GREEN]]has requested to teleport to you. Commands.ptp.Request2=[[GREEN]]To teleport, type [[YELLOW]]/ptp accept[[GREEN]]. Request expires in [[RED]]{0} [[GREEN]]seconds. Commands.ptp.AcceptAny.Enabled=Party teleport request confirmation [[GREEN]]enabled Commands.ptp.AcceptAny.Disabled=Party teleport request confirmation [[RED]]disabled -Commands.ptp.RequestExpired=[[RED]]Party teleport request has expired! +Commands.ptp.RequestExpired=[[RED]]Party teleport request has expired\! Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard-- -Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1} -Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} +Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL\: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL\: [[YELLOW]]{1} +Commands.PowerLevel=[[DARK_RED]]POWER LEVEL\: [[GREEN]]{0} Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully. Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully. Commands.Reset=[[GREEN]]- Reset a skill's level to 0 @@ -597,14 +598,14 @@ Commands.Scoreboard.Clear=[[DARK_AQUA]]mcMMO scoreboard cleared. Commands.Scoreboard.NoBoard=[[RED]]The mcMMO scoreboard is not active. Commands.Scoreboard.Keep=[[DARK_AQUA]]The mcMMO scoreboard will stay up until you use [[GREEN]]/mcscoreboard clear[[DARK_AQUA]]. Commands.Scoreboard.Timer=[[DARK_AQUA]]The mcMMO scoreboard will clear [[GOLD]]{0}[[DARK_AQUA]] seconds from now. -Commands.Scoreboard.Help.0=[[GOLD]] == [[GREEN]]Help for [[RED]]/mcscoreboard[[GOLD]] == +Commands.Scoreboard.Help.0=[[GOLD]] \=\= [[GREEN]]Help for [[RED]]/mcscoreboard[[GOLD]] \=\= Commands.Scoreboard.Help.1=[[DARK_AQUA]]/mcscoreboard[[AQUA]] clear [[WHITE]] - clear the McMMO scoreboard Commands.Scoreboard.Help.2=[[DARK_AQUA]]/mcscoreboard[[AQUA]] keep [[WHITE]] - keep the mcMMO scoreboard up Commands.Scoreboard.Help.3=[[DARK_AQUA]]/mcscoreboard[[AQUA]] time [n] [[WHITE]] - clear the McMMO scoreboard after [[LIGHT_PURPLE]]n[[WHITE]] seconds -Commands.Scoreboard.Tip.Keep=[[GOLD]]Tip: Use [[RED]]/mcscoreboard keep[[GOLD]] while the scoreboard is shown to keep it from going away. -Commands.Scoreboard.Tip.Clear=[[GOLD]]Tip: Use [[RED]]/mcscoreboard clear[[GOLD]] to get rid of the scoreboard. -Commands.Skill.Invalid=[[RED]]That is not a valid skillname! -Commands.Skill.ChildSkill=[[RED]]Child skills are not valid for this command! +Commands.Scoreboard.Tip.Keep=[[GOLD]]Tip\: Use [[RED]]/mcscoreboard keep[[GOLD]] while the scoreboard is shown to keep it from going away. +Commands.Scoreboard.Tip.Clear=[[GOLD]]Tip\: Use [[RED]]/mcscoreboard clear[[GOLD]] to get rid of the scoreboard. +Commands.Skill.Invalid=[[RED]]That is not a valid skillname\! +Commands.Skill.ChildSkill=[[RED]]Child skills are not valid for this command\! Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard-- Commands.SkillInfo=[[GREEN]]- View detailed information about a skill Commands.Stats.Self=YOUR STATS @@ -645,9 +646,9 @@ Party.InformedOnJoin={0} [[GREEN]]has joined your party Party.InformedOnQuit={0} [[GREEN]]has left your party Party.InformedOnNameChange=[[GOLD]]{0} [[GREEN]]has set the party name to [[WHITE]]{1} Party.InvalidName=[[DARK_RED]]That is not a valid party name. -Party.Invite.Self=[[RED]]You can't invite yourself! -Party.IsLocked=[[RED]]This party is already locked! -Party.IsntLocked=[[RED]]This party is not locked! +Party.Invite.Self=[[RED]]You can't invite yourself\! +Party.IsLocked=[[RED]]This party is already locked\! +Party.IsntLocked=[[RED]]This party is not locked\! Party.Locked=[[RED]]Party is locked, only party leader may invite. Party.NotInYourParty=[[DARK_RED]]{0} is not in your party Party.NotOwner=[[DARK_RED]]You are not the party leader. @@ -660,18 +661,18 @@ Party.Password.Incorrect=[[RED]]Party password is incorrect. Party.Password.Set=[[GREEN]]Party password set to {0} Party.Password.Removed=[[GREEN]]Party password has been cleared. Party.Player.Invalid=[[RED]]That is not a valid player. -Party.NotOnline=[[DARK_RED]]{0} is not online! -Party.Player.InSameParty=[[RED]]{0} already is in your party! +Party.NotOnline=[[DARK_RED]]{0} is not online\! +Party.Player.InSameParty=[[RED]]{0} already is in your party\! Party.PlayerNotInParty=[[DARK_RED]]{0} is not in a party Party.Specify=[[RED]]You must specify a party. Party.Teleport.Dead=[[RED]]You can't teleport to a dead player. Party.Teleport.Hurt=[[RED]]You have been hurt in the last {0} seconds and cannot teleport. Party.Teleport.Player=[[GREEN]]You have teleported to {0}. -Party.Teleport.Self=[[RED]]You can't teleport to yourself! +Party.Teleport.Self=[[RED]]You can't teleport to yourself\! Party.Teleport.Target=[[GREEN]]{0} has teleported to you. -Party.Teleport.Disabled=[[RED]]{0} doesn't allow party teleportation. -Party.Rename.Same=[[RED]]That is already the name of your party! -Party.Join.Self=[[RED]]You can't join yourself! +Party.Teleport.Disabled=[[RED]]{0} doesn''t allow party teleportation. +Party.Rename.Same=[[RED]]That is already the name of your party\! +Party.Join.Self=[[RED]]You can't join yourself\! Party.Unlocked=[[GRAY]]Party is unlocked Party.Disband=[[GRAY]]The party has been disbanded Party.Alliance.Formed=[[GRAY]]Your party is now allies with [[GREEN]]{0} @@ -712,7 +713,7 @@ Commands.XPGain.Archery=Attacking Monsters Commands.XPGain.Axes=Attacking Monsters Commands.XPGain.Child=Gains levels from Parent Skills Commands.XPGain.Excavation=Digging and finding treasures -Commands.XPGain.Fishing=Fishing (Go figure!) +Commands.XPGain.Fishing=Fishing (Go figure\!) Commands.XPGain.Herbalism=Harvesting Herbs Commands.XPGain.Mining=Mining Stone & Ore Commands.XPGain.Repair=Repairing @@ -720,81 +721,81 @@ Commands.XPGain.Swords=Attacking Monsters Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves Commands.XPGain.Unarmed=Attacking Monsters Commands.XPGain.Woodcutting=Chopping down trees -Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0} -Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! -Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! +Commands.XPGain=[[DARK_GRAY]]XP GAIN\: [[WHITE]]{0} +Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}\! +Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]\! Commands.xprate.modified=[[RED]]The XP RATE was modified to {0} -Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! +Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER\!\! Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not -Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! -Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x! -XPRate.Event= [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x! +Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED\! +Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x\! +XPRate.Event= [[GOLD]]mcMMO is currently in an XP rate event\! XP rate is {0}x\! #EFFECTS ##generic Effects.Effects=EFFECTS Effects.SubSkills=SUB-SKILLS -Effects.Child=[[DARK_GRAY]]LVL: [[GREEN]]{0} -Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) +Effects.Child=[[DARK_GRAY]]LVL\: [[GREEN]]{0} +Effects.Level=[[DARK_GRAY]]LVL\: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Parent = [[GOLD]]{0} - -Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} +Effects.Template=[[DARK_AQUA]]{0}\: [[GREEN]]{1} #GUIDES Guides.Available=[[DARK_AQUA]]Guide for {0} available - type /{1} ? [page] -Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guide[[GOLD]]=- -Guides.Page.Invalid=Not a valid page number! +Guides.Header=[[GOLD]]-\=[[GREEN]]{0} Guide[[GOLD]]\=- +Guides.Page.Invalid=Not a valid page number\! Guides.Page.OutOfRange=That page does not exist, there are only {0} total pages. Guides.Usage=[[RED]] Usage is /{0} ? [page] ##Acrobatics -Guides.Acrobatics.Section.0=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving Gracefuly in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you. +Guides.Acrobatics.Section.0=[[DARK_AQUA]]About Acrobatics\:\n[[YELLOW]]Acrobatics is the art of moving Gracefuly in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you. Guides.Acrobatics.Section.1=[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level Guides.Acrobatics.Section.2=[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. ##Alchemy -Guides.Alchemy.Section.0=[[DARK_AQUA]]About Alchemy:\n[[YELLOW]]Alchemy is about brewing potions.\n[[YELLOW]]It provides a speed increase in the potion brew time, as well\n[[YELLOW]]as the addition of new (previously) unobtainable potions.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to brew potions. +Guides.Alchemy.Section.0=[[DARK_AQUA]]About Alchemy\:\n[[YELLOW]]Alchemy is about brewing potions.\n[[YELLOW]]It provides a speed increase in the potion brew time, as well\n[[YELLOW]]as the addition of new (previously) unobtainable potions.\n\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]To gain XP in this skill you need to brew potions. Guides.Alchemy.Section.1=[[DARK_AQUA]]How does Catalysis work?\n[[YELLOW]]Catalysis speeds of the brewing process, with a\n[[YELLOW]]max speed of 4x at level 1000.\n[[YELLOW]]This ability is unlocked at level 100 by default. Guides.Alchemy.Section.2=[[DARK_AQUA]]How does Concoctions work?\n[[YELLOW]]Concoctions allows brewing of more potions with custom ingredients.\n[[YELLOW]]Which special ingredients are unlocked is determined\n[[YELLOW]]by your Rank. There are 8 ranks to unlock. -Guides.Alchemy.Section.3=[[DARK_AQUA]]Concoctions tier 1 ingredients:\n[[YELLOW]]Blaze Powder, Fermented Spider Eye, Ghast Tear, Redstone,\n[[YELLOW]]Glowstone Dust, Sugar, Glistering Melon, Golden Carrot,\n[[YELLOW]]Magma Cream, Nether Wart, Spider Eye, Suplhur, Water Lily,\n[[YELLOW]]Pufferfish\n[[YELLOW]](Vanilla Potions) -Guides.Alchemy.Section.4=[[DARK_AQUA]]Concoctions tier 2 ingredients:\n[[YELLOW]]Carrot (Potion of Haste)\n[[YELLOW]]Slimeball (Potion of Dullness)\n\n[[DARK_AQUA]]Concoctions tier 3 ingredients:\n[[YELLOW]]Quartz (Potion of Absorption)\n[[YELLOW]]Red Mushroom (Potion of Leaping) -Guides.Alchemy.Section.5=[[DARK_AQUA]]Concoctions tier 4 ingredients:\n[[YELLOW]]Apple (Potion of Health Boost)\n[[YELLOW]]Rotten Flesh (Potion of Hunger)\n\n[[DARK_AQUA]]Concoctions tier 5 ingredients:\n[[YELLOW]]Brown Mushroom (Potion of Nausea)\n[[YELLOW]]Ink Sack (Potion of Blindness) -Guides.Alchemy.Section.6=[[DARK_AQUA]]Concoctions tier 6 ingredients:\n[[YELLOW]]Fern (Potion of Saturation)\n\n[[DARK_AQUA]]Concoctions tier 7 ingredients:\n[[YELLOW]]Poisonous Potato (Potion of Decay)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients:\n[[YELLOW]]Regular Golden Apple (Potion of Resistance) +Guides.Alchemy.Section.3=[[DARK_AQUA]]Concoctions tier 1 ingredients\:\n[[YELLOW]]Blaze Powder, Fermented Spider Eye, Ghast Tear, Redstone,\n[[YELLOW]]Glowstone Dust, Sugar, Glistering Melon, Golden Carrot,\n[[YELLOW]]Magma Cream, Nether Wart, Spider Eye, Suplhur, Water Lily,\n[[YELLOW]]Pufferfish\n[[YELLOW]](Vanilla Potions) +Guides.Alchemy.Section.4=[[DARK_AQUA]]Concoctions tier 2 ingredients\:\n[[YELLOW]]Carrot (Potion of Haste)\n[[YELLOW]]Slimeball (Potion of Dullness)\n\n[[DARK_AQUA]]Concoctions tier 3 ingredients\:\n[[YELLOW]]Quartz (Potion of Absorption)\n[[YELLOW]]Red Mushroom (Potion of Leaping) +Guides.Alchemy.Section.5=[[DARK_AQUA]]Concoctions tier 4 ingredients\:\n[[YELLOW]]Apple (Potion of Health Boost)\n[[YELLOW]]Rotten Flesh (Potion of Hunger)\n\n[[DARK_AQUA]]Concoctions tier 5 ingredients\:\n[[YELLOW]]Brown Mushroom (Potion of Nausea)\n[[YELLOW]]Ink Sack (Potion of Blindness) +Guides.Alchemy.Section.6=[[DARK_AQUA]]Concoctions tier 6 ingredients\:\n[[YELLOW]]Fern (Potion of Saturation)\n\n[[DARK_AQUA]]Concoctions tier 7 ingredients\:\n[[YELLOW]]Poisonous Potato (Potion of Decay)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients\:\n[[YELLOW]]Regular Golden Apple (Potion of Resistance) ##Archery -Guides.Archery.Section.0=[[DARK_AQUA]]About Archery:\n[[YELLOW]]Archery is about shooting with your bow and arrow.\n[[YELLOW]]It provides various combat bonuses, such as a damage boost\n[[YELLOW]]that scales with your level and the ability to daze your\n[[YELLOW]]opponents in PvP. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players. +Guides.Archery.Section.0=[[DARK_AQUA]]About Archery\:\n[[YELLOW]]Archery is about shooting with your bow and arrow.\n[[YELLOW]]It provides various combat bonuses, such as a damage boost\n[[YELLOW]]that scales with your level and the ability to daze your\n[[YELLOW]]opponents in PvP. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players. Guides.Archery.Section.1=[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increases 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage. Guides.Archery.Section.2=[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts). Guides.Archery.Section.3=[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000. ##Axes -Guides.Axes.Section.0=[[DARK_AQUA]]About Axes:\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe. +Guides.Axes.Section.0=[[DARK_AQUA]]About Axes\:\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting\! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe. Guides.Axes.Section.1=[[DARK_AQUA]]How does Skull Splitter work?\n[[YELLOW]]This ability allows you to deal an AoE (Area of Effect) hit.\n[[YELLOW]]This AoE hit will deal half as much damage as you did to the\n[[YELLOW]]main target, so it's great for clearing out large piles of mobs. Guides.Axes.Section.2=[[DARK_AQUA]]How does Critical Strikes work?\n[[YELLOW]]Critical Strikes is a passive ability which gives players a\n[[YELLOW]]chance to deal additional damage.\n[[YELLOW]]With the default settings, every 2 skill levels in Axes awards a\n[[YELLOW]]0.1% chance to deal a Critical Strike, causing 2.0 times damage\n[[YELLOW]]to mobs or 1.5 times damage against other players. Guides.Axes.Section.3=[[DARK_AQUA]]How does Axe Mastery work?\n[[YELLOW]]Axe Mastery is a passive ability that will add additional damage\n[[YELLOW]]to your hits when using Axes.\n[[YELLOW]]By default, the bonus damage increases by 1 every 50 levels,\n[[YELLOW]]up to a cap of 4 extra damage at level 200. -Guides.Axes.Section.4=[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes. +Guides.Axes.Section.4=[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor\!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes. Guides.Axes.Section.5=[[DARK_AQUA]]How does Greater Impact work?\n[[YELLOW]]You have a passive chance to achieve a greater impact when\n[[YELLOW]]hitting mobs or players with your axe.\n[[YELLOW]]By default this chance is 25%. This passive ability has an\n[[YELLOW]]extreme knockback effect, similar to the Knockback II\n[[YELLOW]]enchantment. In addition, it deals bonus damage to the target. ##Excavation -Guides.Excavation.Section.0=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP. -Guides.Excavation.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand, Snow -Guides.Excavation.Section.2=[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker. +Guides.Excavation.Section.0=[[DARK_AQUA]]About Excavation\:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP. +Guides.Excavation.Section.1=[[DARK_AQUA]]Compatible Materials\:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand, Snow +Guides.Excavation.Section.2=[[DARK_AQUA]]How to use Giga Drill Breaker\:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker. Guides.Excavation.Section.3=[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials. Guides.Excavation.Section.4=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel. -Guides.Excavation.Section.5=[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server. +Guides.Excavation.Section.5=[[DARK_AQUA]]Notes about Excavation\:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server. ##Fishing -Guides.Fishing.Section.0=[[DARK_AQUA]]About Fishing:\n[[YELLOW]]With the Fishing skill, Fishing is exciting again!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Catch fish. +Guides.Fishing.Section.0=[[DARK_AQUA]]About Fishing\:\n[[YELLOW]]With the Fishing skill, Fishing is exciting again\!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]Catch fish. Guides.Fishing.Section.1=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has a chance\n[[YELLOW]]to drop on any level. It depends however\n[[YELLOW]]what the rarity of the item is how often it will drop.\n[[YELLOW]]The higher your Fishing skill is, the better\n[[YELLOW]]your chances are to find better treasures. -Guides.Fishing.Section.2=[[DARK_AQUA]]How does Ice Fishing work?\n[[YELLOW]]This passive skill allows you to fish in ice lakes!\n[[YELLOW]]Cast your fishing rod in an ice lake and the ability will\n[[YELLOW]]create a small hole in the ice to fish in. +Guides.Fishing.Section.2=[[DARK_AQUA]]How does Ice Fishing work?\n[[YELLOW]]This passive skill allows you to fish in ice lakes\!\n[[YELLOW]]Cast your fishing rod in an ice lake and the ability will\n[[YELLOW]]create a small hole in the ice to fish in. Guides.Fishing.Section.3=[[DARK_AQUA]]How does Master Angler work?\n[[YELLOW]]This passive skill increases the bite chance while fishing.\n[[YELLOW]]When you've unlocked this ability, fishing while in\n[[YELLOW]]a boat or when an ocean biome doubles the bite chance. Guides.Fishing.Section.4=[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode. Guides.Fishing.Section.5=[[DARK_AQUA]]How does Fisherman's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish. -Guides.Fishing.Section.6=[[DARK_AQUA]]Notes about Fishing:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server. +Guides.Fishing.Section.6=[[DARK_AQUA]]Notes about Fishing\:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server. ##Herbalism -Guides.Herbalism.Section.0=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs. +Guides.Herbalism.Section.0=[[DARK_AQUA]]About Herbalism\:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]Collect plants and herbs. Guides.Herbalism.Section.1=[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines. Guides.Herbalism.Section.2=[[DARK_AQUA]]How does Green Terra work?\n[[YELLOW]]Green Terra is an active ability, you can right-click\n[[YELLOW]]while holding a hoe to activate Green Terra.\n[[YELLOW]]Green Terra grants players a chance to get 3x drops from\n[[YELLOW]]harvesting plants. It also gives players the ability to\n[[YELLOW]]spread life into blocks and transform them using seeds\n[[YELLOW]]from your inventory. Guides.Herbalism.Section.3=[[DARK_AQUA]]How does Green Thumb (Crops) work?\n[[YELLOW]]This passive ability will automatically replant crops when\n[[YELLOW]]harvesting.\n[[YELLOW]]Your chance of success depends on your Herbalism skill. @@ -804,38 +805,38 @@ Guides.Herbalism.Section.6=[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]Th Guides.Herbalism.Section.7=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests. ##Mining -Guides.Mining.Section.0=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP. -Guides.Mining.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack. -Guides.Mining.Section.2=[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker. +Guides.Mining.Section.0=[[DARK_AQUA]]About Mining\:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP. +Guides.Mining.Section.1=[[DARK_AQUA]]Compatible Materials\:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack. +Guides.Mining.Section.2=[[DARK_AQUA]]How to use Super Breaker\:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker. Guides.Mining.Section.3=[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials. -Guides.Mining.Section.4=[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]crouch and right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode. +Guides.Mining.Section.4=[[DARK_AQUA]]How to use Blast Mining\:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]crouch and right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode. Guides.Mining.Section.5=[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped. ##Repair -Guides.Repair.Section.0=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil. +Guides.Repair.Section.0=[[DARK_AQUA]]About Repair\:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil. Guides.Repair.Section.1=[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you're currently holding. This consumes 1 item on every use. Guides.Repair.Section.2=[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level. Guides.Repair.Section.3=[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness. Guides.Repair.Section.4=[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely. ##Salvage -Guides.Salvage.Section.0=[[DARK_AQUA]]About Salvage:\n[[YELLOW]]Salvage allows you to use an gold block to salvage armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Salvage is a child skill of Repair and Fishing, your Salvage\n[[YELLOW]]skill level is based on your Fishing and Repair skill levels. +Guides.Salvage.Section.0=[[DARK_AQUA]]About Salvage\:\n[[YELLOW]]Salvage allows you to use an gold block to salvage armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]Salvage is a child skill of Repair and Fishing, your Salvage\n[[YELLOW]]skill level is based on your Fishing and Repair skill levels. Guides.Salvage.Section.1=[[DARK_AQUA]]How can I use Salvage?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding. This will break apart the item,\n[[YELLOW]]and give back materials used to craft the item.\n\n[[YELLOW]]For example, salvaging an iron pickaxe will give you iron bars. Guides.Salvage.Section.2=[[DARK_AQUA]]How does Advanced Salvage work?\n[[YELLOW]]When unlocked, this ability allows you to salvage damaged items.\n[[YELLOW]]The yield percentage increases as you level up. A higher yield\n[[YELLOW]]means that you can get more materials back.\n[[YELLOW]]With advanced salvage you will always get 1 material back,\n[[YELLOW]]unless the item is too damaged. So you don't have to worry\n[[YELLOW]]about destroying items without getting anything in return. -Guides.Salvage.Section.3=[[DARK_AQUA]]To illustrate how this works, here's an example:\n[[YELLOW]]Let's say we salvage a gold pickaxe which is damaged for 20%,\n[[YELLOW]]this means that the maximum amount you could get is only 2\n[[YELLOW]](because the pick is crafted with 3 ingots - each worth\n[[YELLOW]]33,33% durability) which is equal to 66%. If your yield\n[[YELLOW]]percentage is below 66% you are not able to get 2 ingots.\n[[YELLOW]]If it is above this value you are able to gain the "full amount",\n[[YELLOW]]which means that you will get 2 ingots. +Guides.Salvage.Section.3=[[DARK_AQUA]]To illustrate how this works, here's an example\:\n[[YELLOW]]Let's say we salvage a gold pickaxe which is damaged for 20%,\n[[YELLOW]]this means that the maximum amount you could get is only 2\n[[YELLOW]](because the pick is crafted with 3 ingots - each worth\n[[YELLOW]]33,33% durability) which is equal to 66%. If your yield\n[[YELLOW]]percentage is below 66% you are not able to get 2 ingots.\n[[YELLOW]]If it is above this value you are able to gain the "full amount",\n[[YELLOW]]which means that you will get 2 ingots. Guides.Salvage.Section.4=[[DARK_AQUA]]How does Arcane Salvage work?\n[[YELLOW]]This ability allows you to get enchanted books when salvaging\n[[YELLOW]]enchanted items. Depending on your level the chance of\n[[YELLOW]]successfully extracting a full or partial enchantment varies.\n\n[[YELLOW]]When an enchantment is partially extracted, the enchantment\n[[YELLOW]]book will have a lower level enchantment compared to what\n[[YELLOW]]it was on the item. ##Smelting Guides.Smelting.Section.0=Coming soon... ##Swords -Guides.Swords.Section.0=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword. +Guides.Swords.Section.0=[[DARK_AQUA]]About Swords\:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword. Guides.Swords.Section.1=[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks. Guides.Swords.Section.2=[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is an active ability. When blocking and taking\n[[YELLOW]]hits from mobs, you will have a chance to reflect 50% of \n[[YELLOW]]the damage that was taken. Guides.Swords.Section.3=[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill. ##Taming -Guides.Taming.Section.0=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves. +Guides.Taming.Section.0=[[DARK_AQUA]]About Taming\:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves. Guides.Taming.Section.1=[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish. Guides.Taming.Section.2=[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore. Guides.Taming.Section.3=[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves' targets. @@ -846,7 +847,7 @@ Guides.Taming.Section.7=[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This Guides.Taming.Section.8=[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack. ##Unarmed -Guides.Unarmed.Section.0=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed. +Guides.Unarmed.Section.0=[[DARK_AQUA]]About Unarmed\:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed. Guides.Unarmed.Section.1=[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass. Guides.Unarmed.Section.2=[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists. Guides.Unarmed.Section.3=[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground. @@ -854,23 +855,23 @@ Guides.Unarmed.Section.4=[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron G Guides.Unarmed.Section.5=[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target's equipped item to fall to the ground. ##Woodcutting -Guides.Woodcutting.Section.0=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks. +Guides.Woodcutting.Section.0=[[DARK_AQUA]]About Woodcutting\:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN\:\n[[YELLOW]]XP is gained whenever you break log blocks. Guides.Woodcutting.Section.1=[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once. Guides.Woodcutting.Section.2=[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100. Guides.Woodcutting.Section.3=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop. #INSPECT -Inspect.Offline= [[RED]]You do not have permission to inspect offline players! +Inspect.Offline= [[RED]]You do not have permission to inspect offline players\! Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0} -Inspect.TooFar=[[RED]]You are too far away to inspect that player! +Inspect.TooFar=[[RED]]You are too far away to inspect that player\! #ITEMS -Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!** +Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED\!** Item.ChimaeraWing.Pass=**CHIMAERA WING** Item.ChimaeraWing.Name=Chimaera Wing Item.ChimaeraWing.Lore=[[GRAY]]Teleports you to your bed. -Item.Generic.Wait=[[RED]]You need to wait before you can use this again! [[YELLOW]]({0}s) +Item.Generic.Wait=[[RED]]You need to wait before you can use this again\! [[YELLOW]]({0}s) Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s) Item.FluxPickaxe.Name=Flux Pickaxe Item.FluxPickaxe.Lore.1=[[GRAY]]Has a chance of instantly smelting ores. @@ -878,25 +879,25 @@ Item.FluxPickaxe.Lore.2=[[GRAY]]Requires Smelting level {0}+ #TELEPORTATION Teleport.Commencing=[[GRAY]]Commencing teleport in [[GOLD]]({0}) [[GRAY]]seconds, please stand still... -Teleport.Cancelled=[[DARK_RED]]Teleportation canceled! +Teleport.Cancelled=[[DARK_RED]]Teleportation canceled\! #SKILLS Skills.Child=[[GOLD]](CHILD SKILL) -Skills.Disarmed=[[DARK_RED]]You have been disarmed! +Skills.Disarmed=[[DARK_RED]]You have been disarmed\! Skills.Header=[[RED]]-----[] [[GREEN]]{0}[[RED]] []----- Skills.NeedMore=[[DARK_RED]]You need more [[GRAY]]{0} Skills.Parents = PARENTS Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.ChildStats=[[YELLOW]]{0}[[GREEN]]{1} Skills.TooTired=[[RED]]You are too tired to use that ability again. [[YELLOW]]({0}s) -Skills.Cancelled=[[RED]]{0} cancelled! +Skills.Cancelled=[[RED]]{0} cancelled\! Skills.ConfirmOrCancel=[[GREEN]]Right-click again to confirm [[GOLD]]{0}[[GREEN]]. Left-click to cancel. Skills.AbilityGateRequirementFail=[[YELLOW]]You are not yet skilled enough to perform this task. #STATISTICS -Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=- -Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- -Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- +Stats.Header.Combat=[[GOLD]]-\=COMBAT SKILLS\=- +Stats.Header.Gathering=[[GOLD]]-\=GATHERING SKILLS\=- +Stats.Header.Misc=[[GOLD]]-\=MISC SKILLS\=- Stats.Own.Stats=[[GREEN]][mcMMO] Stats #PERKS @@ -921,26 +922,26 @@ Hardcore.DeathStatLoss.PercentageChanged=[[GOLD]][mcMMO] The stat loss percentag Hardcore.Vampirism.Name=Vampirism Hardcore.Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was too unskilled to grant you any knowledge. Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]You have stolen [[BLUE]]{0}[[DARK_AQUA]] levels from [[YELLOW]]{1}. -Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was unable to steal knowledge from you! -Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] has stolen [[BLUE]]{1}[[DARK_RED]] levels from you! +Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was unable to steal knowledge from you\! +Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] has stolen [[BLUE]]{1}[[DARK_RED]] levels from you\! Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] The stat leech percentage was changed to {0}. #MOTD -MOTD.Donate=[[DARK_AQUA]]Donation Info: -MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]Hardcore Mode enabled: [[DARK_RED]]{0} -MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Skill Death Penalty: [[DARK_RED]]{0}% -MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Vampirism Stat Leech: [[DARK_RED]]{0}% +MOTD.Donate=[[DARK_AQUA]]Donation Info\: +MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]Hardcore Mode enabled\: [[DARK_RED]]{0} +MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Skill Death Penalty\: [[DARK_RED]]{0}% +MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Vampirism Stat Leech\: [[DARK_RED]]{0}% MOTD.PerksPrefix=[[RED]][mcMMO Perks] MOTD.Version=[[GOLD]][mcMMO] Running version [[DARK_AQUA]]{0} MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO Website #SMELTING -Smelting.Ability.FluxMining=[[RED]]Flux Mining Chance: [[YELLOW]]{0} -Smelting.Ability.FuelEfficiency=[[RED]]Fuel Efficiency Multiplier: [[YELLOW]]{0}x +Smelting.Ability.FluxMining=[[RED]]Flux Mining Chance\: [[YELLOW]]{0} +Smelting.Ability.FuelEfficiency=[[RED]]Fuel Efficiency Multiplier\: [[YELLOW]]{0}x Smelting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (VANILLA XP BOOST) Smelting.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (FLUX MINING) -Smelting.Ability.SecondSmelt=[[RED]]Second Smelt Chance: [[YELLOW]]{0} -Smelting.Ability.VanillaXPBoost=[[RED]]Vanilla XP Multiplier: [[YELLOW]]{0}x +Smelting.Ability.SecondSmelt=[[RED]]Second Smelt Chance\: [[YELLOW]]{0} +Smelting.Ability.VanillaXPBoost=[[RED]]Vanilla XP Multiplier\: [[YELLOW]]{0}x Smelting.Effect.0=Fuel Efficiency Smelting.Effect.1=Increase the burn time of fuel used in furnaces when smelting Smelting.Effect.2=Second Smelt @@ -949,7 +950,7 @@ Smelting.Effect.4=Vanilla XP Boost Smelting.Effect.5=Increase vanilla XP gained while smelting Smelting.Effect.6=Flux Mining Smelting.Effect.7=Chance for ores to be instantly smelted while mining -Smelting.Listener=Smelting: +Smelting.Listener=Smelting\: Smelting.SkillName=SMELTING #COMMAND DESCRIPTIONS @@ -986,14 +987,14 @@ Commands.Description.xplock=Lock your mcMMO XP bar to a specific mcMMO skill Commands.Description.xprate=Modify the mcMMO XP rate or start an mcMMO XP event #UPDATE CHECKER -UpdateChecker.Outdated=You are using an outdated version of mcMMO! +UpdateChecker.Outdated=You are using an outdated version of mcMMO\! UpdateChecker.NewAvailable=There is a new version available on BukkitDev. #SCOREBOARD HEADERS Scoreboard.Header.PlayerStats=[[YELLOW]]mcMMO Stats Scoreboard.Header.PlayerCooldowns=[[YELLOW]]mcMMO Cooldowns Scoreboard.Header.PlayerRank=[[YELLOW]]mcMMO Rankings -Scoreboard.Header.PlayerInspect=[[YELLOW]]mcMMO Stats: {0} +Scoreboard.Header.PlayerInspect=[[YELLOW]]mcMMO Stats\: {0} Scoreboard.Header.PowerLevel=[[RED]]Power Level Scoreboard.Misc.PowerLevel=[[GOLD]]Power Level Scoreboard.Misc.Level=[[DARK_AQUA]]Level @@ -1007,3 +1008,4 @@ Scoreboard.Misc.Ability=Ability Profile.Loading.Success=[[GREEN]]Your mcMMO profile has been loaded. Profile.Loading.Failure=[[RED]]mcMMO still cannot load your data. You may want to [[AQUA]]contact the server owner.\n[[YELLOW]]You can still play on the server, but you will have [[BOLD]]no mcMMO levels[[YELLOW]] and any XP you get [[BOLD]]will not be saved[[YELLOW]]. Profile.Loading.AdminFailureNotice=[[DARK_RED]][A][[RED]] mcMMO was unable to load the player data for [[YELLOW]]{0}[[RED]]. [[LIGHT_PURPLE]]Please inspect your database setup. +