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Don't spawn fireworks under the player if they're in a vehicle
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3f9c98d72e
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@ -42,6 +42,7 @@ Version 1.4.07-dev
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= Fixed a bug where Combat XP was granted within 5 seconds for respawned players
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= Fixed a bug where Combat XP was granted within 5 seconds for respawned players
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= Fixed a bug where wrong feedback messages were being send when using a command on an offline player
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= Fixed a bug where wrong feedback messages were being send when using a command on an offline player
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= Fixed a bug where players were able to gain Herbalism XP in mine carts, even though Prevent_AFK_Leveling was enabled
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= Fixed a bug where players were able to gain Herbalism XP in mine carts, even though Prevent_AFK_Leveling was enabled
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= Fixed a bug where players would get hit by fireworks if they leveled up while in a boat
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! Changed format of mod config files. (blocks.yml, tools.yml, armor.yml and entities.yml) **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
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! Changed format of mod config files. (blocks.yml, tools.yml, armor.yml and entities.yml) **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
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! Changed format of treasures.yml. **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
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! Changed format of treasures.yml. **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
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! Changed format of repair.vanilla.yml. **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
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! Changed format of repair.vanilla.yml. **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
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@ -85,7 +85,11 @@ public final class ParticleEffectUtils {
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private static void fireworkParticleShower(Player player, Color color) {
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private static void fireworkParticleShower(Player player, Color color) {
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Location location = player.getLocation();
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Location location = player.getLocation();
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location.setY(location.getY() - 1.0);
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if (!player.isInsideVehicle()) {
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location.setY(location.getY() - 1.0);
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}
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location.setPitch(-90);
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location.setPitch(-90);
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Firework firework = (Firework) player.getWorld().spawnEntity(location, EntityType.FIREWORK);
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Firework firework = (Firework) player.getWorld().spawnEntity(location, EntityType.FIREWORK);
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