More major refactoring. My OCD is better now.

This commit is contained in:
GJ
2013-01-30 11:53:51 -05:00
parent 852872f55c
commit 599bbe73b4
114 changed files with 198 additions and 192 deletions

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package com.gmail.nossr50.skills.utilities;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.BlockChecks;
import com.gmail.nossr50.util.Permissions;
public enum AbilityType {
BERSERK(
Config.getInstance().getAbilityCooldownBerserk(),
Config.getInstance().getAbilityMaxTicksBerserk(),
"Unarmed.Skills.Berserk.On",
"Unarmed.Skills.Berserk.Off",
"Unarmed.Skills.Berserk.Other.On",
"Unarmed.Skills.Berserk.Refresh",
"Unarmed.Skills.Berserk.Other.Off"),
SUPER_BREAKER(
Config.getInstance().getAbilityCooldownSuperBreaker(),
Config.getInstance().getAbilityMaxTicksSuperBreaker(),
"Mining.Skills.SuperBreaker.On",
"Mining.Skills.SuperBreaker.Off",
"Mining.Skills.SuperBreaker.Other.On",
"Mining.Skills.SuperBreaker.Refresh",
"Mining.Skills.SuperBreaker.Other.Off"),
GIGA_DRILL_BREAKER(
Config.getInstance().getAbilityCooldownGigaDrillBreaker(),
Config.getInstance().getAbilityMaxTicksGigaDrillBreaker(),
"Excavation.Skills.GigaDrillBreaker.On",
"Excavation.Skills.GigaDrillBreaker.Off",
"Excavation.Skills.GigaDrillBreaker.Other.On",
"Excavation.Skills.GigaDrillBreaker.Refresh",
"Excavation.Skills.GigaDrillBreaker.Other.Off"),
GREEN_TERRA(
Config.getInstance().getAbilityCooldownGreenTerra(),
Config.getInstance().getAbilityMaxTicksGreenTerra(),
"Herbalism.Skills.GTe.On",
"Herbalism.Skills.GTe.Off",
"Herbalism.Skills.GTe.Other.On",
"Herbalism.Skills.GTe.Refresh",
"Herbalism.Skills.GTe.Other.Off"),
SKULL_SPLIITER(
Config.getInstance().getAbilityCooldownSkullSplitter(),
Config.getInstance().getAbilityMaxTicksSkullSplitter(),
"Axes.Skills.SS.On",
"Axes.Skills.SS.Off",
"Axes.Skills.SS.Other.On",
"Axes.Skills.SS.Refresh",
"Axes.Skills.SS.Other.Off"),
TREE_FELLER(
Config.getInstance().getAbilityCooldownTreeFeller(),
Config.getInstance().getAbilityMaxTicksTreeFeller(),
"Woodcutting.Skills.TreeFeller.On",
"Woodcutting.Skills.TreeFeller.Off",
"Woodcutting.Skills.TreeFeller.Other.On",
"Woodcutting.Skills.TreeFeller.Refresh",
"Woodcutting.Skills.TreeFeller.Other.Off"),
SERRATED_STRIKES(
Config.getInstance().getAbilityCooldownSerratedStrikes(),
Config.getInstance().getAbilityMaxTicksSerratedStrikes(),
"Swords.Skills.SS.On",
"Swords.Skills.SS.Off",
"Swords.Skills.SS.Other.On",
"Swords.Skills.SS.Refresh",
"Swords.Skills.SS.Other.Off"),
BLAST_MINING(
Config.getInstance().getAbilityCooldownBlastMining(),
Config.getInstance().getAbilityMaxTicksBlastMining(),
null,
null,
"Mining.Blast.Other.On",
"Mining.Blast.Refresh",
null),
LEAF_BLOWER(
0,
0,
null,
null,
null,
null,
null);
private int cooldown;
private int maxTicks;
private String abilityOn;
private String abilityOff;
private String abilityPlayer;
private String abilityRefresh;
private String abilityPlayerOff;
private AbilityType(int cooldown, int maxTicks, String abilityOn, String abilityOff, String abilityPlayer, String abilityRefresh, String abilityPlayerOff) {
this.cooldown = cooldown;
this.maxTicks = maxTicks;
this.abilityOn = abilityOn;
this.abilityOff = abilityOff;
this.abilityPlayer = abilityPlayer;
this.abilityRefresh = abilityRefresh;
this.abilityPlayerOff = abilityPlayerOff;
}
public int getCooldown() {
return this.cooldown;
}
public String getAbilityOn() {
return LocaleLoader.getString(this.abilityOn);
}
public String getAbilityOff() {
return LocaleLoader.getString(this.abilityOff);
}
public String getAbilityPlayer(Player player) {
return LocaleLoader.getString(this.abilityPlayer, new Object[] {player.getName()});
}
public String getAbilityPlayerOff(Player player) {
return LocaleLoader.getString(this.abilityPlayerOff, new Object[] {player.getName()});
}
public String getAbilityRefresh() {
return LocaleLoader.getString(this.abilityRefresh);
}
public int getMaxTicks() {
return this.maxTicks;
}
/**
* Get the permissions for this ability.
*
* @param player Player to check permissions for
* @return true if the player has permissions, false otherwise
*/
public boolean getPermissions(Player player) {
switch (this) {
case BERSERK:
return Permissions.berserk(player);
case BLAST_MINING:
return Permissions.blastMining(player);
case GIGA_DRILL_BREAKER:
return Permissions.gigaDrillBreaker(player);
case GREEN_TERRA:
return Permissions.greenTerra(player);
case LEAF_BLOWER:
return Permissions.leafBlower(player);
case SERRATED_STRIKES:
return Permissions.serratedStrikes(player);
case SKULL_SPLIITER:
return Permissions.skullSplitter(player);
case SUPER_BREAKER:
return Permissions.superBreaker(player);
case TREE_FELLER:
return Permissions.treeFeller(player);
default:
return false;
}
}
/**
* Check if a block is affected by this ability.
*
* @param Block the block to check
* @return true if the block is affected by this ability, false otherwise
*/
public boolean blockCheck(Block block) {
switch (this) {
case BERSERK:
return (BlockChecks.canBeGigaDrillBroken(block) || block.getType() == Material.SNOW);
case GIGA_DRILL_BREAKER:
return BlockChecks.canBeGigaDrillBroken(block);
case GREEN_TERRA:
return BlockChecks.canMakeMossy(block);
case LEAF_BLOWER:
return block.getType() == Material.LEAVES;
case SUPER_BREAKER:
return BlockChecks.canBeSuperBroken(block);
case TREE_FELLER:
return block.getType() == Material.LOG;
default:
return false;
}
}
}

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package com.gmail.nossr50.skills.utilities;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Animals;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.IronGolem;
import org.bukkit.entity.LightningStrike;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Skeleton;
import org.bukkit.entity.Tameable;
import org.bukkit.entity.Wolf;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.player.PlayerAnimationEvent;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
import com.gmail.nossr50.events.fake.FakeEntityDamageEvent;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.party.PartyManager;
import com.gmail.nossr50.skills.acrobatics.Acrobatics;
import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
import com.gmail.nossr50.skills.archery.Archery;
import com.gmail.nossr50.skills.archery.ArcheryManager;
import com.gmail.nossr50.skills.axes.AxeManager;
import com.gmail.nossr50.skills.axes.Axes;
import com.gmail.nossr50.skills.runnables.BleedTimer;
import com.gmail.nossr50.skills.runnables.GainXp;
import com.gmail.nossr50.skills.swords.Swords;
import com.gmail.nossr50.skills.swords.SwordsManager;
import com.gmail.nossr50.skills.taming.Taming;
import com.gmail.nossr50.skills.taming.TamingManager;
import com.gmail.nossr50.skills.unarmed.Unarmed;
import com.gmail.nossr50.skills.unarmed.UnarmedManager;
import com.gmail.nossr50.util.ItemChecks;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public final class CombatTools {
private static Config configInstance = Config.getInstance();
private CombatTools() {}
/**
* Apply combat modifiers and process and XP gain.
*
* @param event The event to run the combat checks on.
*/
public static void combatChecks(EntityDamageByEntityEvent event, Entity attacker, LivingEntity target) {
boolean targetIsPlayer = (target.getType() == EntityType.PLAYER);
boolean targetIsTamedPet = (target instanceof Tameable) ? ((Tameable) target).isTamed() : false;
if (attacker instanceof Player) {
Player player = (Player) attacker;
if (Misc.isNPCPlayer(player)) {
return;
}
ItemStack heldItem = player.getItemInHand();
Material heldItemType = heldItem.getType();
if (ItemChecks.isSword(heldItem)) {
if (targetIsPlayer || targetIsTamedPet) {
if (!Swords.pvpEnabled) {
return;
}
}
else if (!Swords.pveEnabled) {
return;
}
if (Permissions.swords(player)) {
SwordsManager swordsManager = new SwordsManager(player);
PlayerProfile profile = swordsManager.getProfile();
boolean canSerratedStrike = Permissions.serratedStrikes(player); //So we don't have to check the same permission twice
if (profile.getToolPreparationMode(ToolType.SWORD) && canSerratedStrike) {
SkillTools.abilityCheck(player, SkillType.SWORDS);
}
if (Permissions.swordsBleed(player) && shouldBeAffected(player, target)) {
swordsManager.bleedCheck(target);
}
if (profile.getAbilityMode(AbilityType.SERRATED_STRIKES) && canSerratedStrike) {
swordsManager.serratedStrikes(target, event.getDamage());
}
startGainXp(player, profile, target, SkillType.SWORDS);
}
}
else if (ItemChecks.isAxe(heldItem)) {
if (targetIsPlayer || targetIsTamedPet) {
if (!Axes.pvpEnabled) {
return;
}
}
else if (!Axes.pveEnabled) {
return;
}
if (Permissions.axes(player)) {
AxeManager axeManager = new AxeManager(player);
PlayerProfile profile = axeManager.getProfile();
boolean canSkullSplit = Permissions.skullSplitter(player); //So we don't have to check the same permission twice
if (profile.getToolPreparationMode(ToolType.AXE) && canSkullSplit) {
SkillTools.abilityCheck(player, SkillType.AXES);
}
if (Permissions.axeBonus(player)) {
axeManager.bonusDamage(event);
}
if (!target.isDead() && Permissions.criticalHit(player) && shouldBeAffected(player, target)) {
axeManager.criticalHitCheck(event, target);
}
if (!target.isDead() && Permissions.impact(player)) {
axeManager.impact(event, target);
}
if (!target.isDead() && profile.getAbilityMode(AbilityType.SKULL_SPLIITER) && canSkullSplit) {
axeManager.skullSplitter(target, event.getDamage());
}
startGainXp(player, profile, target, SkillType.AXES);
}
}
else if (heldItemType == Material.AIR) {
if (targetIsPlayer || targetIsTamedPet) {
if (!configInstance.getUnarmedPVP()) {
return;
}
}
else if (!configInstance.getUnarmedPVE()) {
return;
}
if (Permissions.unarmed(player)) {
UnarmedManager unarmedManager = new UnarmedManager(player);
PlayerProfile profile = unarmedManager.getProfile();
boolean canBerserk = Permissions.berserk(player); //So we don't have to check the same permission twice
if (profile.getToolPreparationMode(ToolType.FISTS) && canBerserk) {
SkillTools.abilityCheck(player, SkillType.UNARMED);
}
if (Permissions.unarmedBonus(player)) {
unarmedManager.bonusDamage(event);
}
if (profile.getAbilityMode(AbilityType.BERSERK) && canBerserk) {
unarmedManager.berserkDamage(event);
}
if (target instanceof Player && Permissions.disarm(player)) {
unarmedManager.disarmCheck(target);
}
startGainXp(player, unarmedManager.getProfile(), target, SkillType.UNARMED);
}
}
else if (heldItemType == Material.BONE && target instanceof Tameable && Permissions.beastLore(player)) {
TamingManager tamingManager = new TamingManager(player);
tamingManager.beastLore(target);
event.setCancelled(true);
}
}
Entity damager = event.getDamager();
switch (damager.getType()) {
case WOLF:
Wolf wolf = (Wolf) damager;
if (wolf.isTamed() && wolf.getOwner() instanceof Player) {
Player master = (Player) wolf.getOwner();
if (Misc.isNPCPlayer(master)) {
return;
}
if (targetIsPlayer || targetIsTamedPet) {
if (!Taming.pvpEnabled) {
return;
}
}
else if (!Taming.pveEnabled) {
return;
}
if (Permissions.taming(master)) {
TamingManager tamingManager = new TamingManager(master);
int skillLevel = tamingManager.getSkillLevel();
if (skillLevel >= Taming.fastFoodServiceUnlockLevel && Permissions.fastFoodService(master)) {
tamingManager.fastFoodService(wolf, event.getDamage());
}
if (skillLevel >= Taming.sharpenedClawsUnlockLevel && Permissions.sharpenedClaws(master)) {
tamingManager.sharpenedClaws(event);
}
if (Permissions.gore(master)) {
tamingManager.gore(event);
}
if (target != master) {
startGainXp(master, tamingManager.getProfile(), target, SkillType.TAMING);
}
}
}
break;
case ARROW:
LivingEntity shooter = ((Arrow) damager).getShooter();
/* Break instead of return due to Dodge/Counter/Deflect abilities */
if (shooter == null || !(shooter instanceof Player)) {
break;
}
if (targetIsPlayer || targetIsTamedPet) {
if (!Archery.pvpEnabled) {
return;
}
}
else if (!Archery.pveEnabled) {
return;
}
archeryCheck((Player) shooter, target, event);
break;
default:
break;
}
if (targetIsPlayer) {
Player player = (Player) target;
if (Misc.isNPCPlayer(player)) {
return;
}
ItemStack heldItem = player.getItemInHand();
if (damager instanceof Player) {
if (Swords.pvpEnabled && ItemChecks.isSword(heldItem) && Permissions.counterAttack(player)) {
SwordsManager swordsManager = new SwordsManager(player);
swordsManager.counterAttackChecks((LivingEntity) damager, event.getDamage());
}
if (Acrobatics.pvpEnabled && Permissions.dodge(player)) {
AcrobaticsManager acrobaticsManager = new AcrobaticsManager(player);
acrobaticsManager.dodgeCheck(event);
}
if (Unarmed.pvpEnabled && heldItem.getType() == Material.AIR && Permissions.deflect(player)) {
UnarmedManager unarmedManager = new UnarmedManager(player);
unarmedManager.deflectCheck(event);
}
}
else {
if (Swords.pveEnabled && damager instanceof LivingEntity && ItemChecks.isSword(heldItem) && Permissions.counterAttack(player)) {
SwordsManager swordsManager = new SwordsManager(player);
swordsManager.counterAttackChecks((LivingEntity) damager, event.getDamage());
}
if (Acrobatics.pveEnabled && !(damager instanceof LightningStrike && Acrobatics.dodgeLightningDisabled) && Permissions.dodge(player)) {
AcrobaticsManager acrobaticsManager = new AcrobaticsManager(player);
acrobaticsManager.dodgeCheck(event);
}
}
}
}
/**
* Process archery abilities.
*
* @param shooter The player shooting
* @param target The defending entity
* @param event The event to run the archery checks on.
*/
private static void archeryCheck(Player shooter, LivingEntity target, EntityDamageByEntityEvent event) {
if (Misc.isNPCPlayer(shooter)) {
return;
}
if (Permissions.archery(shooter)) {
ArcheryManager archeryManager = new ArcheryManager(shooter);
archeryManager.skillShot(event);
if (target instanceof Player && Permissions.daze(shooter)) {
archeryManager.dazeCheck((Player) target, event);
}
if (!(shooter.getItemInHand().containsEnchantment(Enchantment.ARROW_INFINITE)) && Permissions.trackArrows(shooter)) {
archeryManager.trackArrows(target);
}
if (target != shooter) {
archeryManager.distanceXpBonus(target);
startGainXp(shooter, archeryManager.getProfile(), target, SkillType.ARCHERY);
}
}
}
/**
* Attempt to damage target for value dmg with reason CUSTOM
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
*/
public static void dealDamage(LivingEntity target, int dmg) {
dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM);
}
/**
* Attempt to damage target for value dmg with reason cause
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
* @param cause DamageCause to pass to damage event
*/
private static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
if (configInstance.getEventCallbackEnabled()) {
EntityDamageEvent ede = new FakeEntityDamageEvent(target, cause, dmg);
mcMMO.p.getServer().getPluginManager().callEvent(ede);
if (ede.isCancelled()) {
return;
}
target.damage(ede.getDamage());
}
else {
target.damage(dmg);
}
}
/**
* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
* @param attacker Player to pass to event as damager
*/
private static void dealDamage(LivingEntity target, int dmg, Player attacker) {
if (configInstance.getEventCallbackEnabled()) {
EntityDamageEvent ede = new FakeEntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg);
mcMMO.p.getServer().getPluginManager().callEvent(ede);
if (ede.isCancelled()) {
return;
}
target.damage(ede.getDamage());
}
else {
target.damage(dmg);
}
}
/**
* Apply Area-of-Effect ability actions.
*
* @param attacker The attacking player
* @param target The defending entity
* @param damage The initial damage amount
* @param type The type of skill being used
*/
public static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, SkillType type) {
int numberOfTargets = Misc.getTier(attacker.getItemInHand()); //The higher the weapon tier, the more targets you hit
int damageAmount = damage;
if (damageAmount < 1) {
damageAmount = 1;
}
for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
if ((entity instanceof Player && Misc.isNPCPlayer((Player) entity)) || !(entity instanceof LivingEntity) || !shouldBeAffected(attacker, entity)) {
continue;
}
if (numberOfTargets <= 0) {
break;
}
PlayerAnimationEvent armswing = new PlayerAnimationEvent(attacker);
mcMMO.p.getServer().getPluginManager().callEvent(armswing);
switch (type) {
case SWORDS:
if (entity instanceof Player) {
((Player) entity).sendMessage(LocaleLoader.getString("Swords.Combat.SS.Struck"));
}
BleedTimer.add((LivingEntity) entity, Swords.serratedStrikesBleedTicks);
break;
case AXES:
if (entity instanceof Player) {
((Player) entity).sendMessage(LocaleLoader.getString("Axes.Combat.Cleave.Struck"));
}
break;
default:
break;
}
dealDamage((LivingEntity) entity, damageAmount, attacker);
numberOfTargets--;
}
}
/**
* Start the task that gives combat XP.
*
* @param attacker The attacking player
* @param profile The player's PlayerProfile
* @param target The defending entity
* @param skillType The skill being used
*/
public static void startGainXp(Player attacker, PlayerProfile profile, LivingEntity target, SkillType skillType) {
double baseXP = 0;
if (target instanceof Player) {
if (!configInstance.getExperienceGainsPlayerVersusPlayerEnabled()) {
return;
}
Player defender = (Player) target;
if (System.currentTimeMillis() >= Users.getProfile(defender).getRespawnATS() + 5) {
baseXP = 20 * configInstance.getPlayerVersusPlayerXP();
}
}
else if (!mcMMO.placeStore.isSpawnedMob(target)) {
if (target instanceof Animals && !mcMMO.placeStore.isSpawnedPet(target)) {
baseXP = configInstance.getAnimalsXP();
}
else {
EntityType type = target.getType();
switch (type) {
case BAT:
baseXP = configInstance.getAnimalsXP();
break;
case BLAZE:
baseXP = configInstance.getBlazeXP();
break;
case CAVE_SPIDER:
baseXP = configInstance.getCaveSpiderXP();
break;
case CREEPER:
baseXP = configInstance.getCreeperXP();
break;
case ENDER_DRAGON:
baseXP = configInstance.getEnderDragonXP();
break;
case ENDERMAN:
baseXP = configInstance.getEndermanXP();
break;
case GHAST:
baseXP = configInstance.getGhastXP();
break;
case GIANT:
baseXP = configInstance.getGiantXP();
break;
case MAGMA_CUBE:
baseXP = configInstance.getMagmaCubeXP();
break;
case IRON_GOLEM:
if (!((IronGolem) target).isPlayerCreated()) {
baseXP = configInstance.getIronGolemXP();
}
break;
case PIG_ZOMBIE:
baseXP = configInstance.getPigZombieXP();
break;
case SILVERFISH:
baseXP = configInstance.getSilverfishXP();
break;
case SKELETON:
switch(((Skeleton) target).getSkeletonType()) {
case WITHER:
baseXP = configInstance.getWitherSkeletonXP();
break;
default:
baseXP = configInstance.getSkeletonXP();
break;
}
case SLIME:
baseXP = configInstance.getSlimeXP();
break;
case SPIDER:
baseXP = configInstance.getSpiderXP();
break;
case WITCH:
baseXP = configInstance.getWitchXP();
break;
case WITHER:
baseXP = configInstance.getWitherXP();
break;
case ZOMBIE:
baseXP = configInstance.getZombieXP();
break;
default:
break;
}
}
baseXP *= 10;
}
if (baseXP != 0) {
mcMMO.p.getServer().getScheduler().scheduleSyncDelayedTask(mcMMO.p, new GainXp(attacker, profile, skillType, baseXP, target), 0);
}
}
/**
* Check to see if the given LivingEntity should be affected by a combat ability.
*
* @param player The attacking Player
* @param livingEntity The defending LivingEntity
* @return true if the Entity should be damaged, false otherwise.
*/
public static boolean shouldBeAffected(Player player, Entity entity) {
if (entity instanceof Player) {
Player defender = (Player) entity;
if (!defender.getWorld().getPVP() || defender == player || PartyManager.inSameParty(player, defender) || Users.getProfile(defender).getGodMode()) {
return false;
}
//It may seem a bit redundant but we need a check here to prevent bleed from being applied in applyAbilityAoE()
EntityDamageEvent ede = new FakeEntityDamageByEntityEvent(player, entity, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 1);
mcMMO.p.getServer().getPluginManager().callEvent(ede);
if (ede.isCancelled()) {
return false;
}
}
else if (entity instanceof Tameable) {
if (Misc.isFriendlyPet(player, (Tameable) entity)) {
return false;
}
}
return true;
}
}

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package com.gmail.nossr50.skills.utilities;
import org.bukkit.block.Block;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.FoodLevelChangeEvent;
import org.bukkit.inventory.ItemStack;
import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.events.experience.McMMOPlayerLevelUpEvent;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mods.ModChecks;
import com.gmail.nossr50.party.ShareHandler;
import com.gmail.nossr50.spout.SpoutConfig;
import com.gmail.nossr50.spout.SpoutTools;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class SkillTools {
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
public static int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
public static boolean abilitiesEnabled = Config.getInstance().getAbilitiesEnabled();
public static void handleFoodSkills(Player player, SkillType skill, FoodLevelChangeEvent event, int baseLevel, int maxLevel, int rankChange) {
int skillLevel = Users.getProfile(player).getSkillLevel(skill);
int currentFoodLevel = player.getFoodLevel();
int newFoodLevel = event.getFoodLevel();
int foodChange = newFoodLevel - currentFoodLevel;
for (int i = baseLevel; i <= maxLevel; i+= rankChange) {
if (skillLevel >= i) {
foodChange++;
}
}
/* Make sure we don't go over the max value */
newFoodLevel = currentFoodLevel + foodChange;
if (newFoodLevel > 20) {
event.setFoodLevel(20);
}
else {
event.setFoodLevel(newFoodLevel);
}
}
/**
* Checks to see if the cooldown for an item or ability is expired.
*
* @param oldTime The time the ability or item was last used
* @param cooldown The amount of time that must pass between uses
* @param player The player whose cooldown is being checked
* @return true if the cooldown is over, false otherwise
*/
public static boolean cooldownOver(long oldTime, int cooldown, Player player) {
long currentTime = System.currentTimeMillis();
int adjustedCooldown = cooldown;
//Reduced Cooldown Donor Perks
if (Permissions.cooldownsHalved(player)) {
adjustedCooldown = (int) (adjustedCooldown * 0.5);
}
else if (Permissions.cooldownsThirded(player)) {
adjustedCooldown = (int) (adjustedCooldown * 0.66);
}
else if (Permissions.cooldownsQuartered(player)) {
adjustedCooldown = (int) (adjustedCooldown * 0.75);
}
if (currentTime - oldTime >= (adjustedCooldown * Misc.TIME_CONVERSION_FACTOR)) {
return true;
}
return false;
}
/**
* Calculate the time remaining until the cooldown expires.
*
* @param deactivatedTimeStamp Time of deactivation
* @param cooldown The length of the cooldown
* @return the number of seconds remaining before the cooldown expires
*/
public static int calculateTimeLeft(long deactivatedTimeStamp, int cooldown, Player player) {
int adjustedCooldown = cooldown;
//Reduced Cooldown Donor Perks
if (Permissions.cooldownsHalved(player)) {
adjustedCooldown = (int) (adjustedCooldown * 0.5);
}
else if (Permissions.cooldownsThirded(player)) {
adjustedCooldown = (int) (adjustedCooldown * 0.66);
}
else if (Permissions.cooldownsQuartered(player)) {
adjustedCooldown = (int) (adjustedCooldown * 0.75);
}
return (int) (((deactivatedTimeStamp + (adjustedCooldown * Misc.TIME_CONVERSION_FACTOR)) - System.currentTimeMillis()) / Misc.TIME_CONVERSION_FACTOR);
}
/**
* Sends a message to the player when the cooldown expires.
*
* @param player The player to send a message to
* @param profile The profile of the player
* @param ability The ability to watch cooldowns for
*/
public static void watchCooldown(Player player, PlayerProfile profile, AbilityType ability) {
if (player == null || profile == null || ability == null)
return;
if (!profile.getAbilityInformed(ability) && cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
profile.setAbilityInformed(ability, true);
player.sendMessage(ability.getAbilityRefresh());
}
}
/**
* Process activating abilities & readying the tool.
*
* @param player The player using the ability
* @param skill The skill the ability is tied to
*/
public static void activationCheck(Player player, SkillType skill) {
if (Config.getInstance().getAbilitiesOnlyActivateWhenSneaking() && !player.isSneaking()) {
return;
}
PlayerProfile profile = Users.getProfile(player);
AbilityType ability = skill.getAbility();
ToolType tool = skill.getTool();
ItemStack inHand = player.getItemInHand();
if (ModChecks.isCustomTool(inHand) && !ModChecks.getToolFromItemStack(inHand).isAbilityEnabled()) {
return;
}
/* Check if any abilities are active */
if (profile == null) {
return;
}
if (!profile.getAbilityUse()) {
return;
}
for (AbilityType x : AbilityType.values()) {
if (profile.getAbilityMode(x)) {
return;
}
}
/* Woodcutting & Axes need to be treated differently.
* Basically the tool always needs to ready and we check to see if the cooldown is over when the user takes action
*/
if (ability.getPermissions(player) && tool.inHand(inHand) && !profile.getToolPreparationMode(tool)) {
if (skill != SkillType.WOODCUTTING && skill != SkillType.AXES) {
if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
player.sendMessage(LocaleLoader.getString("Skills.TooTired", new Object[] { calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player) }));
return;
}
}
if (Config.getInstance().getAbilityMessagesEnabled()) {
player.sendMessage(tool.getRaiseTool());
}
profile.setToolPreparationATS(tool, System.currentTimeMillis());
profile.setToolPreparationMode(tool, true);
}
}
/**
* Monitors various things relating to skill abilities.
*
* @param player The player using the skill
* @param profile The profile of the player
* @param curTime The current system time
* @param skill The skill being monitored
*/
public static void monitorSkill(Player player, PlayerProfile profile, long curTime, SkillType skill) {
final int FOUR_SECONDS = 4000;
ToolType tool = skill.getTool();
AbilityType ability = skill.getAbility();
if (profile == null) {
return;
}
if (profile.getToolPreparationMode(tool) && curTime - (profile.getToolPreparationATS(tool) * Misc.TIME_CONVERSION_FACTOR) >= FOUR_SECONDS) {
profile.setToolPreparationMode(tool, false);
if (Config.getInstance().getAbilityMessagesEnabled()) {
player.sendMessage(tool.getLowerTool());
}
}
if (ability.getPermissions(player)) {
if (profile.getAbilityMode(ability) && (profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR) <= curTime) {
if (ability == AbilityType.BERSERK) {
player.setCanPickupItems(true);
}
profile.setAbilityMode(ability, false);
profile.setAbilityInformed(ability, false);
player.sendMessage(ability.getAbilityOff());
Misc.sendSkillMessage(player, ability.getAbilityPlayerOff(player));
}
}
}
/**
* Check the XP of a skill.
*
* @param skillType The skill to check
* @param player The player whose skill to check
* @param profile The profile of the player whose skill to check
*/
public static void xpCheckSkill(SkillType skillType, Player player, PlayerProfile profile) {
int skillups = 0;
if (profile.getSkillXpLevel(skillType) >= profile.getXpToLevel(skillType)) {
while (profile.getSkillXpLevel(skillType) >= profile.getXpToLevel(skillType)) {
if ((skillType.getMaxLevel() >= profile.getSkillLevel(skillType) + 1) && (Misc.getPowerLevelCap() >= Users.getPlayer(player).getPowerLevel() + 1)) {
profile.removeXP(skillType, profile.getXpToLevel(skillType));
skillups++;
profile.skillUp(skillType, 1);
McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType);
mcMMO.p.getServer().getPluginManager().callEvent(eventToFire);
}
else {
profile.addLevels(skillType, 0);
}
}
String capitalized = Misc.getCapitalized(skillType.toString());
/* Spout Stuff */
if (mcMMO.spoutEnabled) {
SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
if (spoutPlayer != null && spoutPlayer.isSpoutCraftEnabled()) {
SpoutTools.levelUpNotification(skillType, spoutPlayer);
/* Update custom titles */
if (SpoutConfig.getInstance().getShowPowerLevel()) {
spoutPlayer.setTitle(LocaleLoader.getString("Spout.Title", new Object[] {spoutPlayer.getName(), Users.getPlayer(player).getPowerLevel()} ));
}
}
else {
player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", new Object[] {String.valueOf(skillups), profile.getSkillLevel(skillType)}));
}
}
else {
player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", new Object[] {String.valueOf(skillups), profile.getSkillLevel(skillType)}));
}
}
if (mcMMO.spoutEnabled) {
SpoutPlayer spoutPlayer = (SpoutPlayer) player;
if (spoutPlayer != null && spoutPlayer.isSpoutCraftEnabled()) {
if (SpoutConfig.getInstance().getXPBarEnabled()) {
profile.getSpoutHud().updateXpBar();
}
}
}
}
/**
* Check XP of all skills.
*
* @param player The player to check XP for.
* @param profile The profile of the player whose skill to check
*/
public static void xpCheckAll(Player player, PlayerProfile profile) {
for (SkillType skillType : SkillType.values()) {
//Don't want to do anything with this one
if (skillType == SkillType.ALL || skillType.isChildSkill()) {
continue;
}
xpCheckSkill(skillType, player, profile);
}
}
/**
* Get the skill represented by the given string
*
* @param skillName The name of the skill
* @return the SkillType if it exists, null otherwise
*/
public static SkillType getSkillType(String skillName) {
for (SkillType x : SkillType.values()) {
if (x.toString().equals(skillName.toUpperCase())) {
return x;
}
}
return null;
}
/**
* Checks if the given string represents a valid skill
*
* @param skillname The name of the skill to check
* @return true if this is a valid skill, false otherwise
*/
public static boolean isSkill(String skillName) {
if (getSkillType(skillName) != null) {
return true;
}
return false;
}
public static boolean isLocalizedSkill(String skillName) {
for (SkillType skill : SkillType.values()) {
if (skillName.equalsIgnoreCase(LocaleLoader.getString(Misc.getCapitalized(skill.toString() + ".SkillName")))) {
return true;
}
}
return false;
}
public static String translateLocalizedSkill(String skillName) {
for (SkillType skill : SkillType.values()) {
if (skillName.equalsIgnoreCase(LocaleLoader.getString(Misc.getCapitalized(skill.toString() + ".SkillName")))) {
return skill.toString();
}
}
return null;
}
public static String localizeSkillName(SkillType skill) {
return Misc.getCapitalized(LocaleLoader.getString(Misc.getCapitalized(skill.toString()) + ".SkillName"));
}
/**
* Check if the player has any combat skill permissions.
*
* @param player The player to check permissions for
* @return true if the player has combat skills, false otherwise
*/
public static boolean hasCombatSkills(Player player) {
if (Permissions.axes(player)
|| Permissions.archery(player)
|| Permissions.swords(player)
|| Permissions.taming(player)
|| Permissions.unarmed(player)) {
return true;
}
return false;
}
/**
* Check if the player has any gathering skill permissions.
*
* @param player The player to check permissions for
* @return true if the player has gathering skills, false otherwise
*/
public static boolean hasGatheringSkills(Player player) {
if (Permissions.excavation(player)
|| Permissions.fishing(player)
|| Permissions.herbalism(player)
|| Permissions.mining(player)
|| Permissions.woodcutting(player)) {
return true;
}
return false;
}
/**
* Check if the player has any misc skill permissions.
*
* @param player The player to check permissions for
* @return true if the player has misc skills, false otherwise
*/
public static boolean hasMiscSkills(Player player) {
if (Permissions.acrobatics(player) || Permissions.repair(player)) {
return true;
}
return false;
}
/**
* Handle tool durability loss from abilities.
*
* @param inHand The item to damage
* @param durabilityLoss The durability to remove from the item
*/
public static void abilityDurabilityLoss(ItemStack inHand, int durabilityLoss) {
if (Config.getInstance().getAbilitiesDamageTools()) {
if (inHand.containsEnchantment(Enchantment.DURABILITY)) {
int level = inHand.getEnchantmentLevel(Enchantment.DURABILITY);
if (Misc.getRandom().nextInt(level + 1) > 0) {
return;
}
}
inHand.setDurability((short) (inHand.getDurability() + durabilityLoss));
}
}
/**
* Check to see if an ability can be activated.
*
* @param player The player activating the ability
* @param type The skill the ability is based on
*/
public static void abilityCheck(Player player, SkillType type) {
PlayerProfile profile = Users.getProfile(player);
ToolType tool = type.getTool();
AbilityType ability = type.getAbility();
profile.setToolPreparationMode(tool, false);
/* Axes and Woodcutting are odd because they share the same tool.
* We show them the too tired message when they take action.
*/
if (type == SkillType.WOODCUTTING || type == SkillType.AXES) {
if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
player.sendMessage(LocaleLoader.getString("Skills.TooTired", new Object[] { calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player) }));
return;
}
}
int ticks = 2 + (profile.getSkillLevel(type) / abilityLengthIncreaseLevel);
if (Permissions.activationTwelve(player)) {
ticks = ticks + 12;
}
else if (Permissions.activationEight(player)) {
ticks = ticks + 8;
}
else if (Permissions.activationFour(player)) {
ticks = ticks + 4;
}
int maxTicks = ability.getMaxTicks();
if (maxTicks != 0 && ticks > maxTicks) {
ticks = maxTicks;
}
if (!profile.getAbilityMode(ability) && cooldownOver(profile.getSkillDATS(ability), ability.getCooldown(), player)) {
player.sendMessage(ability.getAbilityOn());
Misc.sendSkillMessage(player, ability.getAbilityPlayer(player));
profile.setSkillDATS(ability, System.currentTimeMillis() + (ticks * Misc.TIME_CONVERSION_FACTOR));
profile.setAbilityMode(ability, true);
if (ability == AbilityType.BERSERK) {
player.setCanPickupItems(false);
}
}
}
/**
* Check to see if ability should be triggered.
*
* @param player The player using the ability
* @param block The block modified by the ability
* @param ability The ability to check
* @return true if the ability should activate, false otherwise
*/
public static boolean triggerCheck(Player player, Block block, AbilityType ability) {
boolean activate = true;
switch (ability) {
case BERSERK:
case GIGA_DRILL_BREAKER:
case SUPER_BREAKER:
case LEAF_BLOWER:
if (!ability.blockCheck(block)) {
activate = false;
break;
}
if (!Misc.blockBreakSimulate(block, player, true)) {
activate = false;
break;
}
break;
case GREEN_TERRA:
if (!ability.blockCheck(block)) {
activate = false;
break;
}
break;
default:
activate = false;
break;
}
return activate;
}
/**
* Handle the processing of XP gain from individual skills.
*
* @param player The player that gained XP
* @param profile The profile of the player gaining XP
* @param type The type of skill to gain XP from
* @param xp the amount of XP to gain
*/
public static void xpProcessing(Player player, PlayerProfile profile, SkillType type, int xp) {
if ((type.getMaxLevel() < profile.getSkillLevel(type) + 1) || (Misc.getPowerLevelCap() < Users.getPlayer(player).getPowerLevel() + 1)) {
return;
}
if (profile.inParty()) {
xp = (int) ShareHandler.checkXpSharing(xp, player, profile.getParty());
ShareHandler.handleEqualExpShare(xp, player, profile.getParty(), type);
}
Users.getPlayer(player).addXP(type, xp);
xpCheckSkill(type, player, profile);
}
}

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package com.gmail.nossr50.skills.utilities;
import org.bukkit.entity.Player;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public enum SkillType {
ACROBATICS(Config.getInstance().getLevelCapAcrobatics(), Config.getInstance().getFormulaMultiplierAcrobatics()),
ALL, //This one is just for convenience
ARCHERY(Config.getInstance().getLevelCapArchery(), Config.getInstance().getFormulaMultiplierArchery()),
AXES(AbilityType.SKULL_SPLIITER, Config.getInstance().getLevelCapAxes(), ToolType.AXE, Config.getInstance().getFormulaMultiplierAxes()),
EXCAVATION(AbilityType.GIGA_DRILL_BREAKER, Config.getInstance().getLevelCapExcavation(), ToolType.SHOVEL, Config.getInstance().getFormulaMultiplierExcavation()),
FISHING(Config.getInstance().getLevelCapFishing(), Config.getInstance().getFormulaMultiplierFishing()),
HERBALISM(AbilityType.GREEN_TERRA, Config.getInstance().getLevelCapHerbalism(), ToolType.HOE, Config.getInstance().getFormulaMultiplierHerbalism()),
MINING(AbilityType.SUPER_BREAKER, Config.getInstance().getLevelCapMining(), ToolType.PICKAXE, Config.getInstance().getFormulaMultiplierMining()),
REPAIR(Config.getInstance().getLevelCapRepair(), Config.getInstance().getFormulaMultiplierRepair()),
SMELTING(Config.getInstance().getLevelCapSmelting(), 0),
SWORDS(AbilityType.SERRATED_STRIKES, Config.getInstance().getLevelCapSwords(), ToolType.SWORD, Config.getInstance().getFormulaMultiplierSwords()),
TAMING(Config.getInstance().getLevelCapTaming(), Config.getInstance().getFormulaMultiplierTaming()),
UNARMED(AbilityType.BERSERK, Config.getInstance().getLevelCapUnarmed(), ToolType.FISTS, Config.getInstance().getFormulaMultiplierUnarmed()),
WOODCUTTING(AbilityType.TREE_FELLER, Config.getInstance().getLevelCapWoodcutting(), ToolType.AXE, Config.getInstance().getFormulaMultiplierWoodcutting());
private AbilityType ability;
private int maxLevel;
private ToolType tool;
private double xpModifier;
private SkillType() {
this.ability = null;
this.maxLevel = 0;
this.tool = null;
this.xpModifier = 0;
}
private SkillType(AbilityType ability, int maxLevel, ToolType tool, double xpModifier) {
this.ability = ability;
this.maxLevel = maxLevel;
this.tool = tool;
this.xpModifier = xpModifier;
}
private SkillType(int maxLevel, double xpModifier) {
this(null, maxLevel, null, xpModifier);
}
public AbilityType getAbility() {
return ability;
}
/**
* Get the max level of this skill.
*
* @return the max level of this skill
*/
public int getMaxLevel() {
if (maxLevel > 0) {
return maxLevel;
}
return Integer.MAX_VALUE;
}
public ToolType getTool() {
return tool;
}
/**
* Get the base permissions associated with this skill.
*
* @param player The player to check the permissions for
* @return true if the player has permissions, false otherwise
*/
public boolean getPermissions(Player player) {
switch (this) {
case ACROBATICS:
return Permissions.acrobatics(player);
case ARCHERY:
return Permissions.archery(player);
case AXES:
return Permissions.axes(player);
case EXCAVATION:
return Permissions.excavation(player);
case FISHING:
return Permissions.fishing(player);
case HERBALISM:
return Permissions.herbalism(player);
case MINING:
return Permissions.mining(player);
case REPAIR:
return Permissions.repair(player);
case SWORDS:
return Permissions.swords(player);
case TAMING:
return Permissions.taming(player);
case UNARMED:
return Permissions.unarmed(player);
case WOODCUTTING:
return Permissions.woodcutting(player);
default:
return false;
}
}
public double getXpModifier() {
return xpModifier;
}
public static SkillType getSkill(String skillName) {
if (skillName.equalsIgnoreCase("powerlevel") || skillName.equalsIgnoreCase("all")) {
return SkillType.ALL;
}
for (SkillType type : SkillType.values()) {
if (type.name().equalsIgnoreCase(skillName)) {
return type;
}
}
System.out.println("[DEBUG] Invalid mcMMO skill (" + skillName + ")");
return null;
}
/**
* Get the skill level for this skill.
*
* @param player The player to check
* @return
*/
public int getSkillLevel(Player player) {
return Users.getProfile(player).getSkillLevel(this);
}
public boolean isChildSkill() {
switch (this) {
case SMELTING:
return true;
default:
return false;
}
}
}

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package com.gmail.nossr50.skills.utilities;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.ItemChecks;
public enum ToolType {
AXE(LocaleLoader.getString("Axes.Ability.Lower"), LocaleLoader.getString("Axes.Ability.Ready")),
FISTS(LocaleLoader.getString("Unarmed.Ability.Lower"), LocaleLoader.getString("Unarmed.Ability.Ready")),
HOE(LocaleLoader.getString("Herbalism.Ability.Lower"), LocaleLoader.getString("Herbalism.Ability.Ready")),
PICKAXE(LocaleLoader.getString("Mining.Ability.Lower"), LocaleLoader.getString("Mining.Ability.Ready")),
SHOVEL(LocaleLoader.getString("Excavation.Ability.Lower"), LocaleLoader.getString("Excavation.Ability.Ready")),
SWORD(LocaleLoader.getString("Swords.Ability.Lower"), LocaleLoader.getString("Swords.Ability.Ready"));
private String lowerTool;
private String raiseTool;
private ToolType(String lowerTool, String raiseTool) {
this.lowerTool = lowerTool;
this.raiseTool = raiseTool;
}
public String getLowerTool() {
return lowerTool;
}
public String getRaiseTool() {
return raiseTool;
}
/**
* Check to see if the item is of the appropriate type.
*
* @param is The item to check
* @return true if the item is the right type, false otherwise
*/
public boolean inHand(ItemStack is) {
switch (this) {
case AXE:
return ItemChecks.isAxe(is);
case FISTS:
return is.getType().equals(Material.AIR);
case HOE:
return ItemChecks.isHoe(is);
case PICKAXE:
return ItemChecks.isPickaxe(is);
case SHOVEL:
return ItemChecks.isShovel(is);
case SWORD:
return ItemChecks.isSword(is);
default:
return false;
}
}
}