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More major refactoring. My OCD is better now.
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@ -5,7 +5,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.SkillType;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.Misc;
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public class AxeManager extends SkillManager {
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@ -2,7 +2,7 @@ package com.gmail.nossr50.skills.axes;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillCommand;
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import com.gmail.nossr50.skills.SkillType;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.Permissions;
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public class AxesCommand extends SkillCommand {
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@ -3,8 +3,8 @@ package com.gmail.nossr50.skills.axes;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.skills.Combat;
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import com.gmail.nossr50.skills.SkillType;
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import com.gmail.nossr50.skills.utilities.CombatTools;
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import com.gmail.nossr50.skills.utilities.SkillType;
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public class SkullSplitterEventHandler {
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private Player player;
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@ -18,6 +18,6 @@ public class SkullSplitterEventHandler {
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}
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protected void applyAbilityEffects() {
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Combat.applyAbilityAoE(player, target, damage / Axes.skullSplitterModifier, SkillType.AXES);
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CombatTools.applyAbilityAoE(player, target, damage / Axes.skullSplitterModifier, SkillType.AXES);
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}
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}
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