More major refactoring. My OCD is better now.

This commit is contained in:
GJ
2013-01-30 11:53:51 -05:00
parent 852872f55c
commit 599bbe73b4
114 changed files with 198 additions and 192 deletions

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@ -5,7 +5,7 @@ import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.SkillType;
import com.gmail.nossr50.skills.utilities.SkillType;
import com.gmail.nossr50.util.Misc;
public class AxeManager extends SkillManager {

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@ -2,7 +2,7 @@ package com.gmail.nossr50.skills.axes;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillCommand;
import com.gmail.nossr50.skills.SkillType;
import com.gmail.nossr50.skills.utilities.SkillType;
import com.gmail.nossr50.util.Permissions;
public class AxesCommand extends SkillCommand {

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@ -3,8 +3,8 @@ package com.gmail.nossr50.skills.axes;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.gmail.nossr50.skills.Combat;
import com.gmail.nossr50.skills.SkillType;
import com.gmail.nossr50.skills.utilities.CombatTools;
import com.gmail.nossr50.skills.utilities.SkillType;
public class SkullSplitterEventHandler {
private Player player;
@ -18,6 +18,6 @@ public class SkullSplitterEventHandler {
}
protected void applyAbilityEffects() {
Combat.applyAbilityAoE(player, target, damage / Axes.skullSplitterModifier, SkillType.AXES);
CombatTools.applyAbilityAoE(player, target, damage / Axes.skullSplitterModifier, SkillType.AXES);
}
}