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CompatibilityLayer framework
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@ -26,23 +26,11 @@ import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public class UnarmedManager extends SkillManager {
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private long lastAttacked;
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private long attackInterval;
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public UnarmedManager(McMMOPlayer mcMMOPlayer) {
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super(mcMMOPlayer, PrimarySkillType.UNARMED);
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initUnarmedPerPlayerVars();
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}
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/**
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* Inits variables used for each player for unarmed
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*/
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private void initUnarmedPerPlayerVars() {
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lastAttacked = 0;
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attackInterval = 750;
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}
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public boolean canActivateAbility() {
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return mcMMOPlayer.getToolPreparationMode(ToolType.FISTS) && Permissions.berserk(getPlayer());
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}
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@ -113,7 +101,7 @@ public class UnarmedManager extends SkillManager {
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* @param defender The defending player
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*/
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public void disarmCheck(Player defender) {
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if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_DISARM, getPlayer()) && !hasIronGrip(defender)) {
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if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_DISARM, getPlayer(), mcMMOPlayer.getAttackStrength()) && !hasIronGrip(defender)) {
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if (EventUtils.callDisarmEvent(defender).isCancelled()) {
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return;
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}
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@ -150,7 +138,7 @@ public class UnarmedManager extends SkillManager {
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* @param damage The amount of damage initially dealt by the event
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*/
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public double berserkDamage(double damage) {
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damage = (damage * Unarmed.berserkDamageModifier) - damage;
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damage = ((damage * Unarmed.berserkDamageModifier) * mcMMOPlayer.getAttackStrength()) - damage;
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return damage;
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}
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@ -158,7 +146,7 @@ public class UnarmedManager extends SkillManager {
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/**
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* Handle the effects of the Iron Arm ability
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*/
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public double ironArm() {
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public double calculateIronArmDamage() {
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if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_IRON_ARM_STYLE, getPlayer())) {
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return 0;
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}
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@ -166,10 +154,6 @@ public class UnarmedManager extends SkillManager {
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return getIronArmDamage();
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}
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public boolean isPunchingCooldownOver() {
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return (lastAttacked + attackInterval) <= System.currentTimeMillis();
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}
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public double getIronArmDamage() {
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int rank = RankUtils.getRank(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE);
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@ -199,20 +183,4 @@ public class UnarmedManager extends SkillManager {
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return false;
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}
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public long getLastAttacked() {
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return lastAttacked;
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}
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public void setLastAttacked(long lastAttacked) {
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this.lastAttacked = lastAttacked;
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}
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public long getAttackInterval() {
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return attackInterval;
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}
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public void setAttackInterval(long attackInterval) {
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this.attackInterval = attackInterval;
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}
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}
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