Tweaks to the random chance classes

This commit is contained in:
nossr50
2021-01-02 16:39:26 -08:00
parent 4fa3d913bf
commit 597eb7f8dd
8 changed files with 91 additions and 146 deletions

View File

@ -25,6 +25,7 @@ import org.bukkit.entity.Item;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
public class UnarmedManager extends SkillManager {
@ -70,7 +71,7 @@ public class UnarmedManager extends SkillManager {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_BLOCK_CRACKER);
}
public boolean blockCrackerCheck(BlockState blockState) {
public boolean blockCrackerCheck(@NotNull BlockState blockState) {
if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer())) {
return false;
}
@ -101,8 +102,8 @@ public class UnarmedManager extends SkillManager {
*
* @param defender The defending player
*/
public void disarmCheck(Player defender) {
if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_DISARM, getPlayer(), mmoPlayer.getAttackStrength()) && !hasIronGrip(defender)) {
public void disarmCheck(@NotNull Player defender) {
if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_DISARM, getPlayer()) && !hasIronGrip(defender)) {
if (EventUtils.callDisarmEvent(defender).isCancelled()) {
return;
}
@ -179,7 +180,7 @@ public class UnarmedManager extends SkillManager {
* @param defender The defending player
* @return true if the defender was not disarmed, false otherwise
*/
private boolean hasIronGrip(Player defender) {
private boolean hasIronGrip(@NotNull Player defender) {
if (!Misc.isNPCEntityExcludingVillagers(defender)
&& Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP)
&& RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_IRON_GRIP, defender)) {