Tweaks to the random chance classes

This commit is contained in:
nossr50
2021-01-02 16:39:26 -08:00
parent 4fa3d913bf
commit 597eb7f8dd
8 changed files with 91 additions and 146 deletions

View File

@@ -17,6 +17,7 @@ import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import java.util.Map;
@@ -32,28 +33,28 @@ public class AxesManager extends SkillManager {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_AXE_MASTERY);
}
public boolean canCriticalHit(LivingEntity target) {
public boolean canCriticalHit(@NotNull LivingEntity target) {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_CRITICAL_STRIKES))
return false;
return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_CRITICAL_STRIKES);
}
public boolean canImpact(LivingEntity target) {
public boolean canImpact(@NotNull LivingEntity target) {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_ARMOR_IMPACT))
return false;
return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_ARMOR_IMPACT) && Axes.hasArmor(target);
}
public boolean canGreaterImpact(LivingEntity target) {
public boolean canGreaterImpact(@NotNull LivingEntity target) {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_GREATER_IMPACT))
return false;
return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_GREATER_IMPACT) && !Axes.hasArmor(target);
}
public boolean canUseSkullSplitter(LivingEntity target) {
public boolean canUseSkullSplitter(@NotNull LivingEntity target) {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.AXES_SKULL_SPLITTER))
return false;
@@ -68,7 +69,7 @@ public class AxesManager extends SkillManager {
* Handle the effects of the Axe Mastery ability
*/
public double axeMastery() {
if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.AXES_AXE_MASTERY, getPlayer(), mmoPlayer.getAttackStrength())) {
if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.AXES_AXE_MASTERY, getPlayer())) {
return 0;
}
@@ -82,7 +83,7 @@ public class AxesManager extends SkillManager {
* @param damage The amount of damage initially dealt by the event
*/
public double criticalHit(LivingEntity target, double damage) {
if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.AXES_CRITICAL_STRIKES, getPlayer(), mmoPlayer.getAttackStrength())) {
if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.AXES_CRITICAL_STRIKES, getPlayer())) {
return 0;
}
@@ -113,12 +114,12 @@ public class AxesManager extends SkillManager {
*
* @param target The {@link LivingEntity} being affected by Impact
*/
public void impactCheck(LivingEntity target) {
public void impactCheck(@NotNull LivingEntity target) {
double durabilityDamage = getImpactDurabilityDamage();
for (ItemStack armor : target.getEquipment().getArmorContents()) {
if (armor != null && ItemUtils.isArmor(armor)) {
if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_ARMOR_IMPACT, getPlayer(), mmoPlayer.getAttackStrength())) {
if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_ARMOR_IMPACT, getPlayer())) {
SkillUtils.handleDurabilityChange(armor, durabilityDamage, 1);
}
}
@@ -134,9 +135,9 @@ public class AxesManager extends SkillManager {
*
* @param target The {@link LivingEntity} being affected by the ability
*/
public double greaterImpact(LivingEntity target) {
public double greaterImpact(@NotNull LivingEntity target) {
//static chance (3rd param)
if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_GREATER_IMPACT, getPlayer(), mmoPlayer.getAttackStrength())) {
if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_GREATER_IMPACT, getPlayer())) {
return 0;
}
@@ -166,7 +167,7 @@ public class AxesManager extends SkillManager {
* @param target The {@link LivingEntity} being affected by the ability
* @param damage The amount of damage initially dealt by the event
*/
public void skullSplitterCheck(LivingEntity target, double damage, Map<DamageModifier, Double> modifiers) {
public void skullSplitterCheck(@NotNull LivingEntity target, double damage, Map<DamageModifier, Double> modifiers) {
CombatUtils.applyAbilityAoE(getPlayer(), target, damage / Axes.skullSplitterModifier, modifiers, skill);
}
}