Fix issues with double damage, double death messages, and other damage oddities.

Fixes #1450
This commit is contained in:
GJ
2013-09-12 11:52:34 -04:00
parent 44626c36a9
commit 58c7dcb705
5 changed files with 73 additions and 60 deletions

View File

@ -71,9 +71,9 @@ public class ArcheryManager extends SkillManager {
* @param defender The {@link Player} being affected by the ability
* @param arrow The {@link Arrow} that was fired
*/
public void daze(Player defender, Arrow arrow) {
public double daze(Player defender, Arrow arrow) {
if (!SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Archery.dazeMaxBonus, Archery.dazeMaxBonusLevel)) {
return;
return 0;
}
Location dazedLocation = defender.getLocation();
@ -90,7 +90,7 @@ public class ArcheryManager extends SkillManager {
getPlayer().sendMessage(LocaleLoader.getString("Combat.TargetDazed"));
}
CombatUtils.dealDamage(defender, Archery.dazeModifier, DamageCause.PROJECTILE, arrow, mcMMOPlayer, SkillType.ARCHERY);
return CombatUtils.callFakeDamageEvent(arrow, defender, DamageCause.PROJECTILE, Archery.dazeModifier);
}
/**
@ -100,10 +100,10 @@ public class ArcheryManager extends SkillManager {
* @param damage The amount of damage initially dealt by the event
* @param arrow The {@link Arrow} that was fired
*/
public void skillShot(LivingEntity target, double damage, Arrow arrow) {
public double skillShot(LivingEntity target, double damage, Arrow arrow) {
double damageBonusPercent = Math.min(((getSkillLevel() / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage), Archery.skillShotMaxBonusPercentage);
double archeryBonus = Math.min(damage * damageBonusPercent, Archery.skillShotMaxBonusDamage);
CombatUtils.dealDamage(target, archeryBonus, DamageCause.PROJECTILE, arrow, mcMMOPlayer, SkillType.ARCHERY);
return CombatUtils.callFakeDamageEvent(arrow, target, DamageCause.PROJECTILE, archeryBonus);
}
}

View File

@ -54,10 +54,10 @@ public class AxesManager extends SkillManager {
*
* @param target The {@link LivingEntity} being affected by the ability
*/
public void axeMastery(LivingEntity target) {
public double axeMastery(LivingEntity target) {
double axeBonus = Math.min(getSkillLevel() / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus), Axes.bonusDamageMaxBonus);
CombatUtils.dealDamage(target, axeBonus, getPlayer(), mcMMOPlayer, SkillType.AXES);
return CombatUtils.callFakeDamageEvent(getPlayer(), target, axeBonus);
}
/**
@ -66,9 +66,9 @@ public class AxesManager extends SkillManager {
* @param target The {@link LivingEntity} being affected by the ability
* @param damage The amount of damage initially dealt by the event
*/
public void criticalHit(LivingEntity target, double damage) {
public double criticalHit(LivingEntity target, double damage) {
if (!SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Axes.criticalHitMaxChance, Axes.criticalHitMaxBonusLevel)) {
return;
return 0;
}
Player player = getPlayer();
@ -84,7 +84,7 @@ public class AxesManager extends SkillManager {
damage = (damage * Axes.criticalHitPVEModifier) - damage;
}
CombatUtils.dealDamage(target, damage, player, mcMMOPlayer, SkillType.AXES);
return CombatUtils.callFakeDamageEvent(player, target, damage);
}
/**
@ -112,9 +112,9 @@ public class AxesManager extends SkillManager {
*
* @param target The {@link LivingEntity} being affected by the ability
*/
public void greaterImpact(LivingEntity target) {
public double greaterImpact(LivingEntity target) {
if (!(Axes.greaterImpactChance > Misc.getRandom().nextInt(getActivationChance()))) {
return;
return 0;
}
Player player = getPlayer();
@ -134,7 +134,7 @@ public class AxesManager extends SkillManager {
}
}
CombatUtils.dealDamage(target, Axes.greaterImpactBonusDamage, player, mcMMOPlayer, SkillType.AXES);
return CombatUtils.callFakeDamageEvent(player, target, Axes.greaterImpactBonusDamage);
}
/**

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@ -109,9 +109,9 @@ public class TamingManager extends SkillManager {
* @param damage The initial damage
* @param wolf The wolf using the ability
*/
public void gore(LivingEntity target, double damage, Wolf wolf) {
public double gore(LivingEntity target, double damage, Wolf wolf) {
if (!SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Taming.goreMaxChance, Taming.goreMaxBonusLevel)) {
return;
return 0;
}
BleedTimerTask.add(target, Taming.goreBleedTicks);
@ -123,11 +123,11 @@ public class TamingManager extends SkillManager {
getPlayer().sendMessage(LocaleLoader.getString("Combat.Gore"));
damage = (damage * Taming.goreModifier) - damage;
CombatUtils.dealDamage(target, damage, wolf, mcMMOPlayer, SkillType.TAMING);
return CombatUtils.callFakeDamageEvent(wolf, target, damage);
}
public void sharpenedClaws(LivingEntity target, Wolf wolf) {
CombatUtils.dealDamage(target, Taming.sharpenedClawsBonusDamage, wolf, mcMMOPlayer, SkillType.TAMING);
public double sharpenedClaws(LivingEntity target, Wolf wolf) {
return CombatUtils.callFakeDamageEvent(wolf, target, Taming.sharpenedClawsBonusDamage);
}
/**

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@ -113,10 +113,10 @@ public class UnarmedManager extends SkillManager {
* @param target The {@link LivingEntity} being affected by the ability
* @param damage The amount of damage initially dealt by the event
*/
public void berserkDamage(LivingEntity target, double damage) {
public double berserkDamage(LivingEntity target, double damage) {
damage = (damage * Unarmed.berserkDamageModifier) - damage;
CombatUtils.dealDamage(target, damage, getPlayer(), mcMMOPlayer, SkillType.UNARMED);
return CombatUtils.callFakeDamageEvent(getPlayer(), target, damage);
}
/**
@ -124,10 +124,10 @@ public class UnarmedManager extends SkillManager {
*
* @param target The {@link LivingEntity} being affected by the ability
*/
public void ironArm(LivingEntity target) {
public double ironArm(LivingEntity target) {
int unarmedBonus = Math.min(Unarmed.ironArmMinBonusDamage + (getSkillLevel() / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
CombatUtils.dealDamage(target, unarmedBonus, getPlayer(), mcMMOPlayer, SkillType.UNARMED);
return CombatUtils.callFakeDamageEvent(getPlayer(), target, unarmedBonus);
}
/**