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	Configurable XP cooldowns for Roll
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		| @@ -9,6 +9,7 @@ public class ConfigSectionExploitAcrobatics { | ||||
|     public static final int ACROBATIC_LOCATION_LIMIT_DEFAULT = 50; | ||||
|     public static final boolean PREVENT_ACROBATICS_ABUSE_DEFAULT = true; | ||||
|     public static final int TELEPORT_COOLDOWN_DEFAULT = 30; | ||||
|     public static final int ROLL_XP_GAIN_CD_DEFAULT = 60; | ||||
|  | ||||
|     @Setting(value = "Player-Fall-Location-Tracking", | ||||
|             comment = "The amount of locations to keep track of for player falls." + | ||||
| @@ -32,6 +33,15 @@ public class ConfigSectionExploitAcrobatics { | ||||
|             "\nDefault value: "+TELEPORT_COOLDOWN_DEFAULT) | ||||
|     private int teleportCooldownSeconds = TELEPORT_COOLDOWN_DEFAULT; | ||||
|  | ||||
|     @Setting(value = "Fall-Damage-XP-Gain-Cooldown-In-Seconds", comment = "Prevent players from gaining XP from fall damage if they had gained XP recently." + | ||||
|             "\nWhen players take fall damage again within this cooldown period the length of the cooldown is increased to discourage automated Roll XP farming." + | ||||
|             "\nDefault value: "+ROLL_XP_GAIN_CD_DEFAULT) | ||||
|     private int rollXPGainCooldownSeconds = ROLL_XP_GAIN_CD_DEFAULT; | ||||
|  | ||||
|     public int getRollXPGainCooldownSeconds() { | ||||
|         return rollXPGainCooldownSeconds; | ||||
|     } | ||||
|  | ||||
|     public int getTeleportCooldownSeconds() { | ||||
|         return teleportCooldownSeconds; | ||||
|     } | ||||
|   | ||||
| @@ -23,10 +23,11 @@ public class AcrobaticsManager extends SkillManager { | ||||
|  | ||||
|     public AcrobaticsManager(McMMOPlayer mcMMOPlayer) { | ||||
|         super(mcMMOPlayer, PrimarySkillType.ACROBATICS); | ||||
|         rollXPInterval = (1000 * mcMMO.getConfigManager().getConfigExploitPrevention().getConfigSectionExploitAcrobatics().getRollXPGainCooldownSeconds()); | ||||
|     } | ||||
|  | ||||
|     private long rollXPCooldown = 0; | ||||
|     private long rollXPInterval = (1000 * 60); //1 Minute | ||||
|     private long rollXPInterval; //1 Minute | ||||
|     private long rollXPIntervalLengthen = (1000 * 10); //10 Seconds | ||||
|  | ||||
|     public boolean canGainRollXP() | ||||
|   | ||||
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