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Fixing build issues caused by recent changes to CraftBukkit.
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parent
b042d78186
commit
569079fed0
7
pom.xml
7
pom.xml
@ -121,13 +121,6 @@
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<type>jar</type>
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<type>jar</type>
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<scope>compile</scope>
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<scope>compile</scope>
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</dependency>
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</dependency>
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<dependency>
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<groupId>org.bukkit</groupId>
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<artifactId>craftbukkit</artifactId>
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<version>LATEST</version>
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<type>jar</type>
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<scope>compile</scope>
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</dependency>
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<dependency>
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<dependency>
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<groupId>org.getspout</groupId>
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<groupId>org.getspout</groupId>
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<artifactId>spoutpluginapi</artifactId>
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<artifactId>spoutpluginapi</artifactId>
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@ -1,5 +1,6 @@
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package com.gmail.nossr50.skills.gathering;
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package com.gmail.nossr50.skills.gathering;
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import java.lang.reflect.Method;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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@ -17,8 +18,6 @@ import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.Wool;
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import org.bukkit.material.Wool;
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import org.bukkit.craftbukkit.entity.CraftSkeleton;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.TreasuresConfig;
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import com.gmail.nossr50.config.TreasuresConfig;
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@ -338,7 +337,28 @@ public class Fishing {
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break;
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break;
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case SKELETON:
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case SKELETON:
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if (((CraftSkeleton) le).getHandle().getSkeletonType() == 1) {
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Object o;
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Class c;
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Method m;
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o = le;
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c = o.getClass();
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boolean isWitherSkeleton = false;
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try {
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m = c.getDeclaredMethod("getHandle");
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o = m.invoke(o);
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c = o.getClass();
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m = c.getDeclaredMethod("getSkeletonType");
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o = m.invoke(o);
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if(o instanceof Integer)
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isWitherSkeleton = (((Integer) o) == 1);
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} catch(Exception e) {}
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if (isWitherSkeleton) {
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if (DROP_NUMBER > 95) {
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if (DROP_NUMBER > 95) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
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} else if (DROP_NUMBER > 50) {
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} else if (DROP_NUMBER > 50) {
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