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Fireworks adjustment
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5f50a46603
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@ -150,6 +150,7 @@ public class Config extends AutoUpdateConfigLoader {
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public boolean getGreaterImpactEffectEnabled() { return config.getBoolean("Particles.Greater_Impact", true); }
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public boolean getGreaterImpactEffectEnabled() { return config.getBoolean("Particles.Greater_Impact", true); }
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public boolean getLevelUpEffectsEnabled() { return config.getBoolean("Particles.LevelUp_Enabled", true); }
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public boolean getLevelUpEffectsEnabled() { return config.getBoolean("Particles.LevelUp_Enabled", true); }
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public int getLevelUpEffectsTier() { return config.getInt("Particles.LevelUp_Tier", 100); }
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public int getLevelUpEffectsTier() { return config.getInt("Particles.LevelUp_Tier", 100); }
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public boolean getLargeFireworks() { return config.getBoolean("Particles.LargeFireworks", true); }
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/* PARTY SETTINGS */
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/* PARTY SETTINGS */
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public int getAutoPartyKickInterval() { return config.getInt("Party.AutoKick_Interval", 12); }
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public int getAutoPartyKickInterval() { return config.getInt("Party.AutoKick_Interval", 12); }
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@ -90,7 +90,7 @@ public final class ParticleEffectUtils {
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Firework firework = (Firework) player.getWorld().spawnEntity(location, EntityType.FIREWORK);
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Firework firework = (Firework) player.getWorld().spawnEntity(location, EntityType.FIREWORK);
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FireworkMeta fireworkMeta = firework.getFireworkMeta();
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FireworkMeta fireworkMeta = firework.getFireworkMeta();
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FireworkEffect effect = FireworkEffect.builder().flicker(false).withColor(color).with(Type.BALL_LARGE).trail(true).build();
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FireworkEffect effect = FireworkEffect.builder().flicker(false).withColor(color).with((Config.getInstance().getLargeFireworks() ? Type.BALL_LARGE : Type.BALL)).trail(true).build();
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fireworkMeta.addEffect(effect);
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fireworkMeta.addEffect(effect);
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fireworkMeta.addEffect(effect);
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fireworkMeta.addEffect(effect);
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fireworkMeta.setPower(0);
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fireworkMeta.setPower(0);
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@ -411,6 +411,9 @@ Particles:
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Ability_Activation: true
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Ability_Activation: true
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Ability_Deactivation: true
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Ability_Deactivation: true
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# Determines if the fireworks should be a large ball or a small one
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LargeFireworks: true
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# Use particle effect when these abilities trigger
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# Use particle effect when these abilities trigger
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Dodge: true
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Dodge: true
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Bleed: true
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Bleed: true
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