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These belong better in SkillTools than Misc
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@ -190,8 +190,8 @@ public class Herbalism {
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}
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if (Permissions.herbalismDoubleDrops(player)) {
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int activationChance = Misc.calculateActivationChance(Permissions.luckyHerbalism(player));
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double chance = (doubleDropsMaxChance / doubleDropsMaxLevel) * Misc.skillCheck(herbLevel, doubleDropsMaxLevel);
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int activationChance = SkillTools.calculateActivationChance(Permissions.luckyHerbalism(player));
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double chance = (doubleDropsMaxChance / doubleDropsMaxLevel) * SkillTools.skillCheck(herbLevel, doubleDropsMaxLevel);
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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Location location = block.getLocation();
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@ -259,7 +259,7 @@ public class Herbalism {
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break;
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}
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int activationChance = Misc.calculateActivationChance(Permissions.luckyHerbalism(player));
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int activationChance = SkillTools.calculateActivationChance(Permissions.luckyHerbalism(player));
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float chance = (float) ((greenThumbMaxChance / greenThumbMaxLevel) * herbLevel);
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if (chance > greenThumbMaxChance) chance = (float) greenThumbMaxChance;
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@ -326,7 +326,7 @@ public class Herbalism {
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player.setItemInHand(new ItemStack(Material.SEEDS, seeds - 1));
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int activationChance = Misc.calculateActivationChance(Permissions.luckyHerbalism(player));
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int activationChance = SkillTools.calculateActivationChance(Permissions.luckyHerbalism(player));
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float chance = (float) ((greenThumbMaxChance / greenThumbMaxLevel) * skillLevel);
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if (chance > greenThumbMaxChance) chance = (float) greenThumbMaxChance;
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@ -342,8 +342,8 @@ public class Herbalism {
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public static void hylianLuck(Block block, Player player, BlockBreakEvent event) {
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int skillLevel = Users.getPlayer(player).getProfile().getSkillLevel(SkillType.HERBALISM);
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double chance = (hylianLuckMaxChance / hylianLuckMaxLevel) * Misc.skillCheck(skillLevel, hylianLuckMaxLevel);
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int activationChance = Misc.calculateActivationChance(Permissions.luckyHerbalism(player));
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double chance = (hylianLuckMaxChance / hylianLuckMaxLevel) * SkillTools.skillCheck(skillLevel, hylianLuckMaxLevel);
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int activationChance = SkillTools.calculateActivationChance(Permissions.luckyHerbalism(player));
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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List<HylianTreasure> treasures = new ArrayList<HylianTreasure>();
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