These belong better in SkillTools than Misc

This commit is contained in:
GJ
2013-02-13 16:45:49 -05:00
parent f4da69a205
commit 55b88f0274
25 changed files with 92 additions and 84 deletions

View File

@ -160,7 +160,7 @@ public final class Fishing {
FishingTreasure treasure = rewards.get(Misc.getRandom().nextInt(rewards.size()));
ItemStack treasureDrop = treasure.getDrop();
int activationChance = Misc.calculateActivationChance(Permissions.luckyFishing(player));
int activationChance = SkillTools.calculateActivationChance(Permissions.luckyFishing(player));
if (Misc.getRandom().nextDouble() * activationChance > treasure.getDropChance()) {
return null;
@ -189,7 +189,7 @@ public final class Fishing {
return false;
}
int activationChance = Misc.calculateActivationChance(Permissions.luckyFishing(player));
int activationChance = SkillTools.calculateActivationChance(Permissions.luckyFishing(player));
if (storm) {
activationChance = (int) (activationChance * 0.909);

View File

@ -17,6 +17,7 @@ import org.bukkit.potion.PotionType;
import com.gmail.nossr50.skills.fishing.Fishing.Tier;
import com.gmail.nossr50.skills.utilities.CombatTools;
import com.gmail.nossr50.skills.utilities.SkillTools;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
@ -31,7 +32,7 @@ public final class ShakeMob {
* @param skillLevel Fishing level of the player
*/
public static void process(Player player, LivingEntity mob, int skillLevel) {
int activationChance = Misc.calculateActivationChance(Permissions.luckyFishing(player));
int activationChance = SkillTools.calculateActivationChance(Permissions.luckyFishing(player));
if (getShakeProbability(skillLevel) <= Misc.getRandom().nextInt(activationChance)) {
return;