Updated configs

This commit is contained in:
BuildTools 2018-07-24 21:48:30 -05:00
parent bff454f397
commit 54ecfe3bd3
12 changed files with 287 additions and 294 deletions

View File

@ -136,7 +136,7 @@ public class TreasureConfig extends ConfigLoader {
*/ */
Material material; Material material;
if (materialName.contains("INK_SACK")) { if (materialName.contains("INK_SAC")) {
material = Material.INK_SAC; material = Material.INK_SAC;
} else if (materialName.contains("COAL")) { } else if (materialName.contains("COAL")) {
material = Material.COAL; material = Material.COAL;
@ -234,7 +234,7 @@ public class TreasureConfig extends ConfigLoader {
} }
item.setItemMeta(itemMeta); item.setItemMeta(itemMeta);
} }
} else if (materialName.contains("INK_SACK")) { } else if (materialName.contains("INK_SAC")) {
String color = materialName.substring(9); String color = materialName.substring(9);
try { try {

View File

@ -21,7 +21,7 @@ public enum MaterialType {
return Material.LEATHER; return Material.LEATHER;
case WOOD: case WOOD:
return Material.OAK_PLANKS; return Material.OAK_WOOD;
case STONE: case STONE:
return Material.COBBLESTONE; return Material.COBBLESTONE;

View File

@ -681,18 +681,6 @@ public final class ItemUtils {
case JUNGLE_LOG: case JUNGLE_LOG:
case OAK_LOG: case OAK_LOG:
case SPRUCE_LOG: case SPRUCE_LOG:
case OAK_WOOD:
case ACACIA_WOOD:
case BIRCH_WOOD:
case DARK_OAK_WOOD:
case STRIPPED_ACACIA_WOOD:
case JUNGLE_WOOD:
case SPRUCE_WOOD:
case STRIPPED_BIRCH_WOOD:
case STRIPPED_DARK_OAK_WOOD:
case STRIPPED_JUNGLE_WOOD:
case STRIPPED_OAK_WOOD:
case STRIPPED_SPRUCE_WOOD:
case STRIPPED_ACACIA_LOG: case STRIPPED_ACACIA_LOG:
case STRIPPED_BIRCH_LOG: case STRIPPED_BIRCH_LOG:
case STRIPPED_DARK_OAK_LOG: case STRIPPED_DARK_OAK_LOG:

View File

@ -255,7 +255,7 @@ public class SkillUtils {
return Material.COBBLESTONE; return Material.COBBLESTONE;
} }
else if (ItemUtils.isWoodTool(inHand)) { else if (ItemUtils.isWoodTool(inHand)) {
return Material.OAK_PLANKS; return Material.OAK_WOOD;
} }
else if (ItemUtils.isLeatherArmor(inHand)) { else if (ItemUtils.isLeatherArmor(inHand)) {
return Material.LEATHER; return Material.LEATHER;

View File

@ -426,7 +426,7 @@ Double_Drops:
Sugar_Cane_Block: true Sugar_Cane_Block: true
Vine: true Vine: true
Water_Lily: true Water_Lily: true
Yellow_Flower: true Dandelion: true
Mining: Mining:
Coal_Ore: true Coal_Ore: true
Diamond_Ore: true Diamond_Ore: true

View File

@ -183,7 +183,7 @@ Experience:
Vine: 10 Vine: 10
Water_Lily: 100 Water_Lily: 100
White_Tulip: 150 White_Tulip: 150
Yellow_Flower: 100 Dandelion: 100
Mining: Mining:
Coal_Ore: 100 Coal_Ore: 100
Diamond_Ore: 750 Diamond_Ore: 750

View File

@ -29,23 +29,23 @@ Item_Weights:
# Item weights for armor and tools # Item weights for armor and tools
Diamond_Sword: 150 Diamond_Sword: 150
Diamond_Spade: 150 Diamond_Shovel: 150
Diamond_Pickaxe: 150 Diamond_Pickaxe: 150
Diamond_Axe: 150 Diamond_Axe: 150
Diamond_Helmet: 150 Diamond_Helmet: 150
Diamond_Chestplate: 150 Diamond_Chestplate: 150
Diamond_Leggings: 150 Diamond_Leggings: 150
Diamond_Boots: 150 Diamond_Boots: 150
Gold_Sword: 75 Golden_Sword: 75
Gold_Spade: 75 Golden_Shovel: 75
Gold_Pickaxe: 75 Golden_Pickaxe: 75
Gold_Axe: 75 Golden_Axe: 75
Gold_Helmet: 75 Golden_Helmet: 75
Gold_Chestplate: 75 Golden_Chestplate: 75
Gold_Leggings: 75 Golden_Leggings: 75
Gold_Boots: 75 Golden_Boots: 75
Iron_Sword: 60 Iron_Sword: 60
Iron_Spade: 60 Iron_Shovel: 60
Iron_Pickaxe: 60 Iron_Pickaxe: 60
Iron_Axe: 60 Iron_Axe: 60
Iron_Helmet: 60 Iron_Helmet: 60
@ -58,23 +58,23 @@ Item_Weights:
Party_Shareables: Party_Shareables:
Misc_Items: Misc_Items:
- Diamond_Sword - Diamond_Sword
- Diamond_Spade - Diamond_Shovel
- Diamond_Pickaxe - Diamond_Pickaxe
- Diamond_Axe - Diamond_Axe
- Gold_Sword - Golden_Sword
- Gold_Spade - Golden_Shovel
- Gold_Pickaxe - Golden_Pickaxe
- Gold_Axe - Golden_Axe
- Iron_Sword - Iron_Sword
- Iron_Spade - Iron_Shovel
- Iron_Pickaxe - Iron_Pickaxe
- Iron_Axe - Iron_Axe
- Stone_Sword - Stone_Sword
- Stone_Spade - Stone_Shovel
- Stone_Pickaxe - Stone_Pickaxe
- Stone_Axe - Stone_Axe
- Wood_Sword - Wood_Sword
- Wood_Spade - Wood_Shovel
- Wood_Pickaxe - Wood_Pickaxe
- Wood_Axe - Wood_Axe
- Bow - Bow
@ -82,10 +82,10 @@ Party_Shareables:
- Diamond_Chestplate - Diamond_Chestplate
- Diamond_Leggings - Diamond_Leggings
- Diamond_Boots - Diamond_Boots
- Gold_Helmet - Golden_Helmet
- Gold_Chestplate - Golden_Chestplate
- Gold_Leggings - Golden_Leggings
- Gold_Boots - Golden_Boots
- Iron_Helmet - Iron_Helmet
- Iron_Chestplate - Iron_Chestplate
- Iron_Leggings - Iron_Leggings

File diff suppressed because it is too large Load Diff

View File

@ -49,7 +49,7 @@ Repairables:
WOOD_SWORD: WOOD_SWORD:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: .25 XpMultiplier: .25
WOOD_SPADE: WOOD_SHOVEL:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: .16 XpMultiplier: .16
WOOD_PICKAXE: WOOD_PICKAXE:
@ -68,7 +68,7 @@ Repairables:
STONE_SWORD: STONE_SWORD:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: .25 XpMultiplier: .25
STONE_SPADE: STONE_SHOVEL:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: .16 XpMultiplier: .16
STONE_PICKAXE: STONE_PICKAXE:
@ -87,7 +87,7 @@ Repairables:
IRON_SWORD: IRON_SWORD:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: .5 XpMultiplier: .5
IRON_SPADE: IRON_SHOVEL:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: .3 XpMultiplier: .3
IRON_PICKAXE: IRON_PICKAXE:
@ -122,32 +122,32 @@ Repairables:
# Gold repairables # Gold repairables
### ###
# Tools # Tools
GOLD_SWORD: GOLDEN_SWORD:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: 4 XpMultiplier: 4
GOLD_SPADE: GOLDEN_SHOVEL:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: 2.6 XpMultiplier: 2.6
GOLD_PICKAXE: GOLDEN_PICKAXE:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: 8 XpMultiplier: 8
GOLD_AXE: GOLDEN_AXE:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: 8 XpMultiplier: 8
GOLD_HOE: GOLDEN_HOE:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: 4 XpMultiplier: 4
# Armor # Armor
GOLD_HELMET: GOLDEN_HELMET:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: 4 XpMultiplier: 4
GOLD_CHESTPLATE: GOLDEN_CHESTPLATE:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: 4 XpMultiplier: 4
GOLD_LEGGINGS: GOLDEN_LEGGINGS:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: 4 XpMultiplier: 4
GOLD_BOOTS: GOLDEN_BOOTS:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: 4 XpMultiplier: 4
# #
@ -157,7 +157,7 @@ Repairables:
DIAMOND_SWORD: DIAMOND_SWORD:
MinimumLevel: 50 MinimumLevel: 50
XpMultiplier: .5 XpMultiplier: .5
DIAMOND_SPADE: DIAMOND_SHOVEL:
MinimumLevel: 50 MinimumLevel: 50
XpMultiplier: .3 XpMultiplier: .3
DIAMOND_PICKAXE: DIAMOND_PICKAXE:
@ -208,6 +208,6 @@ Repairables:
BOW: BOW:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: .5 XpMultiplier: .5
CARROT_STICK: CARROT_ON_A_STICK:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: .5 XpMultiplier: .5

View File

@ -49,7 +49,7 @@ Salvageables:
WOOD_SWORD: WOOD_SWORD:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: .25 XpMultiplier: .25
WOOD_SPADE: WOOD_SHOVEL:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: .16 XpMultiplier: .16
WOOD_PICKAXE: WOOD_PICKAXE:
@ -68,7 +68,7 @@ Salvageables:
STONE_SWORD: STONE_SWORD:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: .25 XpMultiplier: .25
STONE_SPADE: STONE_SHOVEL:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: .16 XpMultiplier: .16
STONE_PICKAXE: STONE_PICKAXE:
@ -87,7 +87,7 @@ Salvageables:
IRON_SWORD: IRON_SWORD:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: .5 XpMultiplier: .5
IRON_SPADE: IRON_SHOVEL:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: .3 XpMultiplier: .3
IRON_PICKAXE: IRON_PICKAXE:
@ -122,32 +122,32 @@ Salvageables:
# Gold salvageables # Gold salvageables
### ###
# Tools # Tools
GOLD_SWORD: GOLDEN_SWORD:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: 4 XpMultiplier: 4
GOLD_SPADE: GOLDEN_SHOVEL:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: 2.6 XpMultiplier: 2.6
GOLD_PICKAXE: GOLDEN_PICKAXE:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: 8 XpMultiplier: 8
GOLD_AXE: GOLDEN_AXE:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: 8 XpMultiplier: 8
GOLD_HOE: GOLDEN_HOE:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: 4 XpMultiplier: 4
# Armor # Armor
GOLD_HELMET: GOLDEN_HELMET:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: 4 XpMultiplier: 4
GOLD_CHESTPLATE: GOLDEN_CHESTPLATE:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: 4 XpMultiplier: 4
GOLD_LEGGINGS: GOLDEN_LEGGINGS:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: 4 XpMultiplier: 4
GOLD_BOOTS: GOLDEN_BOOTS:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: 4 XpMultiplier: 4
# #
@ -157,7 +157,7 @@ Salvageables:
DIAMOND_SWORD: DIAMOND_SWORD:
MinimumLevel: 50 MinimumLevel: 50
XpMultiplier: .5 XpMultiplier: .5
DIAMOND_SPADE: DIAMOND_SHOVEL:
MinimumLevel: 50 MinimumLevel: 50
XpMultiplier: .3 XpMultiplier: .3
DIAMOND_PICKAXE: DIAMOND_PICKAXE:
@ -208,6 +208,6 @@ Salvageables:
BOW: BOW:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: .5 XpMultiplier: .5
CARROT_STICK: CARROT_ON_A_STICK:
MinimumLevel: 0 MinimumLevel: 0
XpMultiplier: .5 XpMultiplier: .5

View File

@ -19,27 +19,28 @@ Fishing:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: COMMON Rarity: COMMON
WOOD_SWORD: WOODEN_SWORD:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: COMMON Rarity: COMMON
WOOD_SPADE: WOODEN_SHOVEL:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: COMMON Rarity: COMMON
WOOD_PICKAXE: WOODEN_PICKAXE:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: COMMON Rarity: COMMON
WOOD_AXE: WOODEN_AXE:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: COMMON Rarity: COMMON
WOOD_HOE: WOODEN_HOE:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: COMMON Rarity: COMMON
INK_SACK_BLUE: //!!
LAPIS_LAZULI:
Amount: 20 Amount: 20
XP: 200 XP: 200
Rarity: COMMON Rarity: COMMON
@ -47,7 +48,7 @@ Fishing:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: UNCOMMON Rarity: UNCOMMON
STONE_SPADE: STONE_SHOVEL:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: UNCOMMON Rarity: UNCOMMON
@ -63,39 +64,39 @@ Fishing:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: UNCOMMON Rarity: UNCOMMON
GOLD_SWORD: GOLDEN_SWORD:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: UNCOMMON Rarity: UNCOMMON
GOLD_SPADE: GOLDEN_SHOVEL:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: UNCOMMON Rarity: UNCOMMON
GOLD_PICKAXE: GOLDEN_PICKAXE:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: UNCOMMON Rarity: UNCOMMON
GOLD_AXE: GOLDEN_AXE:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: UNCOMMON Rarity: UNCOMMON
GOLD_HOE: GOLDEN_HOE:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: UNCOMMON Rarity: UNCOMMON
GOLD_BOOTS: GOLDEN_BOOTS:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: UNCOMMON Rarity: UNCOMMON
GOLD_HELMET: GOLDEN_HELMET:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: UNCOMMON Rarity: UNCOMMON
GOLD_LEGGINGS: GOLDEN_LEGGINGS:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: UNCOMMON Rarity: UNCOMMON
GOLD_CHESTPLATE: GOLDEN_CHESTPLATE:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: UNCOMMON Rarity: UNCOMMON
@ -111,7 +112,7 @@ Fishing:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: RARE Rarity: RARE
IRON_SPADE: IRON_SHOVEL:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: RARE Rarity: RARE
@ -167,7 +168,7 @@ Fishing:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: LEGENDARY Rarity: LEGENDARY
DIAMOND_SPADE: DIAMOND_SHOVEL:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: LEGENDARY Rarity: LEGENDARY
@ -199,43 +200,47 @@ Fishing:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: LEGENDARY Rarity: LEGENDARY
RECORD_3: MUSIC_DISC_BLOCKS:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: RECORD Rarity: RECORD
RECORD_4: MUSIC_DISC_CHIRP:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: RECORD Rarity: RECORD
RECORD_5: MUSIC_DISC_FAR:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: RECORD Rarity: RECORD
RECORD_6: MUSIC_DISC_MALL:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: RECORD Rarity: RECORD
RECORD_7: MUSIC_DISC_MELLOHI:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: RECORD Rarity: RECORD
RECORD_8: MUSIC_DISC_STAL:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: RECORD Rarity: RECORD
RECORD_9: MUSIC_DISC_STRAD:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: RECORD Rarity: RECORD
RECORD_10: MUSIC_DISC_WARD:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: RECORD Rarity: RECORD
RECORD_11: MUSIC_DISC_11:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: RECORD Rarity: RECORD
RECORD_12: MUSIC_DISC_WAIT:
Amount: 1
XP: 200
Rarity: RECORD
MUSIC_DISC_13:
Amount: 1 Amount: 1
XP: 200 XP: 200
Rarity: RECORD Rarity: RECORD
@ -447,7 +452,7 @@ Excavation:
Drop_Chance: 0.05 Drop_Chance: 0.05
Drop_Level: 750 Drop_Level: 750
Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
SULPHUR: GUNPOWDER:
Amount: 1 Amount: 1
XP: 30 XP: 30
Drop_Chance: 10.0 Drop_Chance: 10.0
@ -507,13 +512,13 @@ Excavation:
Drop_Chance: 0.5 Drop_Chance: 0.5
Drop_Level: 650 Drop_Level: 650
Drops_From: [Sand, Red_Sand] Drops_From: [Sand, Red_Sand]
WATCH: CLOCK:
Amount: 1 Amount: 1
XP: 100 XP: 100
Drop_Chance: 0.1 Drop_Chance: 0.1
Drop_Level: 500 Drop_Level: 500
Drops_From: [Clay] Drops_From: [Clay]
WEB: COBWEB:
Amount: 1 Amount: 1
XP: 150 XP: 150
Drop_Chance: 5.0 Drop_Chance: 5.0
@ -531,13 +536,13 @@ Excavation:
Drop_Chance: 5.0 Drop_Chance: 5.0
Drop_Level: 25 Drop_Level: 25
Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Mycelium] Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Mycelium]
GOLD_RECORD: MUSIC_DISC_13:
Amount: 1 Amount: 1
XP: 3000 XP: 3000
Drop_Chance: 0.05 Drop_Chance: 0.05
Drop_Level: 250 Drop_Level: 250
Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
GREEN_RECORD: MUSIC_DISC_CAT:
Amount: 1 Amount: 1
XP: 3000 XP: 3000
Drop_Chance: 0.05 Drop_Chance: 0.05
@ -549,7 +554,7 @@ Excavation:
Drop_Chance: 0.13 Drop_Chance: 0.13
Drop_Level: 350 Drop_Level: 350
Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand] Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
INK_SACK_BROWN: COCOA_BEANS:
Amount: 1 Amount: 1
XP: 100 XP: 100
Drop_Chance: 1.33 Drop_Chance: 1.33
@ -583,19 +588,19 @@ Hylian_Luck:
Drop_Chance: 100.0 Drop_Chance: 100.0
Drop_Level: 0 Drop_Level: 0
Drops_From: [Bushes] Drops_From: [Bushes]
INK_SACK_BROWN: COCOA_BEANS:
Amount: 1 Amount: 1
XP: 0 XP: 0
Drop_Chance: 100.0 Drop_Chance: 100.0
Drop_Level: 0 Drop_Level: 0
Drops_From: [Bushes] Drops_From: [Bushes]
CARROT_ITEM: CARROT:
Amount: 1 Amount: 1
XP: 0 XP: 0
Drop_Chance: 100.0 Drop_Chance: 100.0
Drop_Level: 0 Drop_Level: 0
Drops_From: [Flowers] Drops_From: [Flowers]
POTATO_ITEM: POTATO:
Amount: 1 Amount: 1
XP: 0 XP: 0
Drop_Chance: 100.0 Drop_Chance: 100.0
@ -646,7 +651,7 @@ Shake:
XP: 0 XP: 0
Drop_Chance: 49.0 Drop_Chance: 49.0
Drop_Level: 0 Drop_Level: 0
WEB: COBWEB:
Amount: 1 Amount: 1
XP: 0 XP: 0
Drop_Chance: 1.0 Drop_Chance: 1.0
@ -664,7 +669,7 @@ Shake:
XP: 0 XP: 0
Drop_Chance: 33.3 Drop_Chance: 33.3
Drop_Level: 0 Drop_Level: 0
RAW_CHICKEN: CHICKEN:
Amount: 1 Amount: 1
XP: 0 XP: 0
Drop_Chance: 33.3 Drop_Chance: 33.3
@ -685,19 +690,19 @@ Shake:
XP: 0 XP: 0
Drop_Chance: 49.0 Drop_Chance: 49.0
Drop_Level: 0 Drop_Level: 0
RAW_BEEF: BEEF:
Amount: 1 Amount: 1
XP: 0 XP: 0
Drop_Chance: 49.0 Drop_Chance: 49.0
Drop_Level: 0 Drop_Level: 0
CREEPER: CREEPER:
SKULL_ITEM: SKELETON_SKULL:
Data: 4 Data: 4
Amount: 1 Amount: 1
XP: 0 XP: 0
Drop_Chance: 1.0 Drop_Chance: 1.0
Drop_Level: 0 Drop_Level: 0
SULPHUR: GUNPOWDER:
Amount: 1 Amount: 1
XP: 0 XP: 0
Drop_Chance: 99.0 Drop_Chance: 99.0
@ -709,7 +714,7 @@ Shake:
Drop_Chance: 100.0 Drop_Chance: 100.0
Drop_Level: 0 Drop_Level: 0
GHAST: GHAST:
SULPHUR: GUNPOWDER:
Amount: 1 Amount: 1
XP: 0 XP: 0
Drop_Chance: 50.0 Drop_Chance: 50.0
@ -741,7 +746,7 @@ Shake:
XP: 0 XP: 0
Drop_Chance: 12.0 Drop_Chance: 12.0
Drop_Level: 0 Drop_Level: 0
RED_ROSE: POPPY:
Amount: 1 Amount: 1
XP: 0 XP: 0
Drop_Chance: 85.0 Drop_Chance: 85.0
@ -758,7 +763,7 @@ Shake:
XP: 0 XP: 0
Drop_Chance: 5.0 Drop_Chance: 5.0
Drop_Level: 0 Drop_Level: 0
MUSHROOM_SOUP: MUSHROOM_STEW:
Amount: 1 Amount: 1
XP: 0 XP: 0
Drop_Chance: 5.0 Drop_Chance: 5.0
@ -779,7 +784,7 @@ Shake:
Drop_Chance: 30.0 Drop_Chance: 30.0
Drop_Level: 0 Drop_Level: 0
PIG: PIG:
PORK: PORKCHOP:
Amount: 1 Amount: 1
XP: 0 XP: 0
Drop_Chance: 100.0 Drop_Chance: 100.0
@ -796,7 +801,7 @@ Shake:
Drop_Chance: 50.0 Drop_Chance: 50.0
Drop_Level: 0 Drop_Level: 0
PLAYER: PLAYER:
SKULL_ITEM: SKELETON_SKULL:
Amount: 1 Amount: 1
XP: 0 XP: 0
Drop_Chance: 0.0 Drop_Chance: 0.0
@ -806,7 +811,7 @@ Shake:
Drop_Chance: 0.0 Drop_Chance: 0.0
Drop_Level: 0 Drop_Level: 0
SHEEP: SHEEP:
WOOL: WHITE_WOOL:
Amount: 3 Amount: 3
XP: 0 XP: 0
Drop_Chance: 100.0 Drop_Chance: 100.0
@ -823,7 +828,7 @@ Shake:
Drop_Chance: 75.0 Drop_Chance: 75.0
Drop_Level: 0 Drop_Level: 0
SKELETON: SKELETON:
SKULL_ITEM: SKELETON_SKULL:
Data: 0 Data: 0
Amount: 1 Amount: 1
XP: 0 XP: 0
@ -868,7 +873,7 @@ Shake:
Drop_Chance: 97.0 Drop_Chance: 97.0
Drop_Level: 0 Drop_Level: 0
SQUID: SQUID:
INK_SACK_BLACK: INK_SAC:
Amount: 1 Amount: 1
XP: 0 XP: 0
Drop_Chance: 100.0 Drop_Chance: 100.0
@ -905,7 +910,7 @@ Shake:
XP: 0 XP: 0
Drop_Chance: 15.0 Drop_Chance: 15.0
Drop_Level: 0 Drop_Level: 0
SULPHUR: GUNPOWDER:
Amount: 1 Amount: 1
XP: 0 XP: 0
Drop_Chance: 15.0 Drop_Chance: 15.0
@ -931,7 +936,7 @@ Shake:
Drop_Chance: 15.0 Drop_Chance: 15.0
Drop_Level: 0 Drop_Level: 0
WITHER_SKELETON: WITHER_SKELETON:
SKULL_ITEM: WITHER_SKELETON_SKULL:
Data: 0 Data: 0
Amount: 1 Amount: 1
XP: 0 XP: 0
@ -948,7 +953,7 @@ Shake:
Drop_Chance: 49.0 Drop_Chance: 49.0
Drop_Level: 0 Drop_Level: 0
ZOMBIE: ZOMBIE:
SKULL_ITEM: SKELETON_SKULL:
Data: 2 Data: 2
Amount: 1 Amount: 1
XP: 0 XP: 0

View File

@ -347,10 +347,10 @@ public class PotionConfigGenerator {
} }
for (Entry<WriteablePotion, Map<Ingredient, WriteablePotion>> entry : vanillaPotions.entrySet()) { for (Entry<WriteablePotion, Map<Ingredient, WriteablePotion>> entry : vanillaPotions.entrySet()) {
if (entry.getKey().mat == Material.POTION) { if (entry.getKey().mat == Material.POTION) {
entry.getValue().put(new Ingredient(Material.SULPHUR), new WriteablePotion(Material.SPLASH_POTION, entry.getKey().data)); entry.getValue().put(new Ingredient(Material.GUNPOWDER), new WriteablePotion(Material.SPLASH_POTION, entry.getKey().data));
} }
if (entry.getKey().mat == Material.SPLASH_POTION) { if (entry.getKey().mat == Material.SPLASH_POTION) {
entry.getValue().put(new Ingredient(Material.DRAGONS_BREATH), new WriteablePotion(Material.LINGERING_POTION, entry.getKey().data)); entry.getValue().put(new Ingredient(Material.DRAGON_BREATH), new WriteablePotion(Material.LINGERING_POTION, entry.getKey().data));
} }
} }
} }
@ -393,10 +393,10 @@ public class PotionConfigGenerator {
mod = 0.25; mod = 0.25;
} }
children.put(new Ingredient(Material.BROWN_MUSHROOM), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.CONFUSION, (int) (450 * mod), 0), "NAUSEA")); children.put(new Ingredient(Material.BROWN_MUSHROOM), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.CONFUSION, (int) (450 * mod), 0), "NAUSEA"));
children.put(new Ingredient(Material.CARROT_ITEM), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.FAST_DIGGING, (int) (3600 * mod), 0), "HASTE")); children.put(new Ingredient(Material.CARROT), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.FAST_DIGGING, (int) (3600 * mod), 0), "HASTE"));
children.put(new Ingredient(Material.SLIME_BALL), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.SLOW_DIGGING, (int) (3600 * mod), 0), "DULLNESS")); children.put(new Ingredient(Material.SLIME_BALL), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.SLOW_DIGGING, (int) (3600 * mod), 0), "DULLNESS"));
children.put(new Ingredient(Material.GOLDEN_APPLE), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, (int) (450 * mod), 0), "RESISTANCE")); children.put(new Ingredient(Material.GOLDEN_APPLE), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, (int) (450 * mod), 0), "RESISTANCE"));
children.put(new Ingredient(Material.INK_SACK), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.BLINDNESS, (int) (225 * mod), 0), "BLINDNESS")); children.put(new Ingredient(Material.INK_SAC), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.BLINDNESS, (int) (225 * mod), 0), "BLINDNESS"));
children.put(new Ingredient(Material.ROTTEN_FLESH), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.HUNGER, (int) (900 * mod), 0), "HUNGER")); children.put(new Ingredient(Material.ROTTEN_FLESH), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.HUNGER, (int) (900 * mod), 0), "HUNGER"));
children.put(new Ingredient(Material.POISONOUS_POTATO), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.WITHER, (int) (450 * mod), 0), "DECAY")); children.put(new Ingredient(Material.POISONOUS_POTATO), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.WITHER, (int) (450 * mod), 0), "DECAY"));
children.put(new Ingredient(Material.QUARTZ), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.ABSORPTION, (int) (1800 * mod), 0), "ABSORPTION")); children.put(new Ingredient(Material.QUARTZ), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.ABSORPTION, (int) (1800 * mod), 0), "ABSORPTION"));
@ -608,10 +608,10 @@ public class PotionConfigGenerator {
for (Entry<WriteablePotion, Map<Ingredient, WriteablePotion>> entry : mcMMOPotions.entrySet()) { for (Entry<WriteablePotion, Map<Ingredient, WriteablePotion>> entry : mcMMOPotions.entrySet()) {
if (entry.getKey().mat == Material.POTION) { if (entry.getKey().mat == Material.POTION) {
PotionEffect effect = new PotionEffect(entry.getKey().effect.getType(), (int) (entry.getKey().effect.getDuration() * 0.75), entry.getKey().effect.getAmplifier()); PotionEffect effect = new PotionEffect(entry.getKey().effect.getType(), (int) (entry.getKey().effect.getDuration() * 0.75), entry.getKey().effect.getAmplifier());
entry.getValue().put(new Ingredient(Material.SULPHUR), new WriteablePotion(Material.SPLASH_POTION, entry.getKey().data, effect, entry.getKey().baseName)); entry.getValue().put(new Ingredient(Material.GUNPOWDER), new WriteablePotion(Material.SPLASH_POTION, entry.getKey().data, effect, entry.getKey().baseName));
} else if (entry.getKey().mat == Material.SPLASH_POTION) { } else if (entry.getKey().mat == Material.SPLASH_POTION) {
PotionEffect effect = new PotionEffect(entry.getKey().effect.getType(), (int) (entry.getKey().effect.getDuration() * 0.33), entry.getKey().effect.getAmplifier()); PotionEffect effect = new PotionEffect(entry.getKey().effect.getType(), (int) (entry.getKey().effect.getDuration() * 0.33), entry.getKey().effect.getAmplifier());
entry.getValue().put(new Ingredient(Material.DRAGONS_BREATH), new WriteablePotion(Material.LINGERING_POTION, entry.getKey().data, effect, entry.getKey().baseName)); entry.getValue().put(new Ingredient(Material.DRAGON_BREATH), new WriteablePotion(Material.LINGERING_POTION, entry.getKey().data, effect, entry.getKey().baseName));
} }
} }
} }