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converting more SubSkills to be JSON friendly
AxeMaster & SkillShot
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@ -97,17 +97,12 @@ Skills:
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Rank_18: 90
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Rank_19: 95
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Rank_20: 100
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# IncreaseDamage: Every rank of the skill will add this much additional damage in percentage form, rank 1 = 10% bonus, rank 20 = 200% bonus (with default settings)
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# IncreaseDamage is a percentage
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IncreaseDamage: 10.0
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# IncreaseDamageMax: When the <IncreaseDamageMax> has been reached, the bonus percentage will not go up anymore. 200.0 = 200%
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IncreaseDamageMaxBonus: 200.0
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# --OLD SYSTEM -- IncreaseLevel: 5
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# --OLD SYSTEM -- IncreasePercentage: 0.1
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# MaxBonus: When the <MaxBonus> has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
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# --OLD SYSTEM -- MaxBonus: 2.0
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# RankDamageMultiplier: The current rank of this subskill is multiplied by this value to determine the bonus damage, rank 20 would result in 200% damage increase with a value of 10.0 for RankDamageMultiplier
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# RankDamageMultiplier is a percentage
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RankDamageMultiplier: 10.0
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# MaxDamage: After adding bonus damage, the total damage dealt by the player will not exceed this number
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# You should be careful to not set this too low
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MaxDamage: 9.0
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Daze:
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# ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
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@ -129,11 +124,14 @@ Skills:
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###
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Axes:
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AxeMastery:
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# MaxBonus: Maximum bonus damage when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level where <MaxBonus> is reached
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MaxBonus: 4.0
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MaxBonusLevel: 20
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# This number is multiplied by the current rank the player has in this subskill to find the amount of additional damage to apply
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# With the default config value of 1.0, at rank 4 a player will deal 4.0 extra damage with Axes (1.0 * 4)
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RankDamageMultiplier: 1.0
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Rank_Levels:
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Rank_1: 5
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Rank_2: 10
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Rank_3: 15
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Rank_4: 20
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CriticalHit:
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# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
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