converting more SubSkills to be JSON friendly

AxeMaster & SkillShot
This commit is contained in:
nossr50
2019-01-03 04:32:46 -08:00
parent 4669e3e54d
commit 54cf356b71
10 changed files with 73 additions and 59 deletions

View File

@ -97,17 +97,12 @@ Skills:
Rank_18: 90
Rank_19: 95
Rank_20: 100
# IncreaseDamage: Every rank of the skill will add this much additional damage in percentage form, rank 1 = 10% bonus, rank 20 = 200% bonus (with default settings)
# IncreaseDamage is a percentage
IncreaseDamage: 10.0
# IncreaseDamageMax: When the <IncreaseDamageMax> has been reached, the bonus percentage will not go up anymore. 200.0 = 200%
IncreaseDamageMaxBonus: 200.0
# --OLD SYSTEM -- IncreaseLevel: 5
# --OLD SYSTEM -- IncreasePercentage: 0.1
# MaxBonus: When the <MaxBonus> has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
# --OLD SYSTEM -- MaxBonus: 2.0
# RankDamageMultiplier: The current rank of this subskill is multiplied by this value to determine the bonus damage, rank 20 would result in 200% damage increase with a value of 10.0 for RankDamageMultiplier
# RankDamageMultiplier is a percentage
RankDamageMultiplier: 10.0
# MaxDamage: After adding bonus damage, the total damage dealt by the player will not exceed this number
# You should be careful to not set this too low
MaxDamage: 9.0
Daze:
# ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
@ -129,11 +124,14 @@ Skills:
###
Axes:
AxeMastery:
# MaxBonus: Maximum bonus damage when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level where <MaxBonus> is reached
MaxBonus: 4.0
MaxBonusLevel: 20
# This number is multiplied by the current rank the player has in this subskill to find the amount of additional damage to apply
# With the default config value of 1.0, at rank 4 a player will deal 4.0 extra damage with Axes (1.0 * 4)
RankDamageMultiplier: 1.0
Rank_Levels:
Rank_1: 5
Rank_2: 10
Rank_3: 15
Rank_4: 20
CriticalHit:
# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached