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converting more SubSkills to be JSON friendly
AxeMaster & SkillShot
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@ -32,7 +32,7 @@ public class ArcheryCommand extends SkillCommand {
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// SKILL SHOT
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if (canSkillShot) {
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double bonus = (skillValue / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
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skillShotBonus = percent.format(Math.min(bonus, Archery.skillShotMaxBonusPercentage));
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skillShotBonus = percent.format(Archery.getSkillShotBonusDamage(player, 0));
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}
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// ARCHERY_DAZE
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@ -3,8 +3,10 @@ package com.gmail.nossr50.commands.skills;
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import java.util.ArrayList;
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import java.util.List;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import com.gmail.nossr50.util.skills.RankUtils;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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@ -53,7 +55,7 @@ public class AxesCommand extends SkillCommand {
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// AXE MASTERY
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if (canAxeMastery) {
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axeMasteryDamage = Math.min(skillValue / (Axes.axeMasteryMaxBonusLevel / Axes.axeMasteryMaxBonus), Axes.axeMasteryMaxBonus);
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axeMasteryDamage = Axes.getAxeMasteryBonusDamage(player);
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}
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}
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