1
0
mirror of https://github.com/mcMMO-Dev/mcMMO.git synced 2025-07-03 14:14:44 +02:00

converting more SubSkills to be JSON friendly

AxeMaster & SkillShot
This commit is contained in:
nossr50
2019-01-03 04:32:46 -08:00
parent 4669e3e54d
commit 54cf356b71
10 changed files with 73 additions and 59 deletions

@ -32,7 +32,7 @@ public class ArcheryCommand extends SkillCommand {
// SKILL SHOT
if (canSkillShot) {
double bonus = (skillValue / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
skillShotBonus = percent.format(Math.min(bonus, Archery.skillShotMaxBonusPercentage));
skillShotBonus = percent.format(Archery.getSkillShotBonusDamage(player, 0));
}
// ARCHERY_DAZE

@ -3,8 +3,10 @@ package com.gmail.nossr50.commands.skills;
import java.util.ArrayList;
import java.util.List;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.skills.PrimarySkill;
import com.gmail.nossr50.datatypes.skills.SubSkill;
import com.gmail.nossr50.util.skills.RankUtils;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
@ -53,7 +55,7 @@ public class AxesCommand extends SkillCommand {
// AXE MASTERY
if (canAxeMastery) {
axeMasteryDamage = Math.min(skillValue / (Axes.axeMasteryMaxBonusLevel / Axes.axeMasteryMaxBonus), Axes.axeMasteryMaxBonus);
axeMasteryDamage = Axes.getAxeMasteryBonusDamage(player);
}
}