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Fishing drops are no longer random amounts
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@ -150,7 +150,7 @@ public class TreasureConfig extends ConfigLoader {
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}
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if (amount <= 0) {
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reason.add("Amount of " + treasureName + " must be greater than 0! " + amount);
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amount = 1;
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}
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if (material != null && material.isBlock() && (data > 127 || data < -128)) {
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