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Update src/main/java/com/gmail/nossr50/skills/Repair.java
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@ -67,16 +67,15 @@ public class Repair {
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pos++;
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}
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if(block != null && mcPermissions.getInstance().repair(player))
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{
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if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){
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if(block != null && mcPermissions.getInstance().repair(player)){
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if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){
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/*
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* ARMOR
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*/
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* REPAIR ARMOR
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*/
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if(isArmor(is)){
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/*
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* DIAMOND ARMOR
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*/
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//DIAMOND ARMOR
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if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
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removeItem(player, rDiamond);
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repairItem(player, enchants, enchantsLevel);
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@ -89,50 +88,57 @@ public class Repair {
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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}
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}
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//IRON ARMOR
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else if (isIronArmor(is) && hasItem(player, rIron)){
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/*
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* IRON ARMOR
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*/
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removeItem(player, rIron);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * 2); //Boost XP
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * 2); //Boost XP
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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//GOLD ARMOR
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} else if (isGoldArmor(is) && hasItem(player, rGold)){
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}
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//GOLD ARMOR
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else if (isGoldArmor(is) && hasItem(player, rGold)){
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removeItem(player, rGold);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * 4); //Boost XP of Gold to around Iron
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * 4); //Boost XP
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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} else {
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}
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//UNABLE TO REPAIR
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else {
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needMoreVespeneGas(is, player);
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}
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}
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/*
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* TOOLS
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* REPAIR TOOLS
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*/
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if(isTools(is)){
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//STONE TOOLS
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if(isStoneTools(is) && hasItem(player, rStone)){
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removeItem(player, rStone);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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if(m.isShovel(is))
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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@ -141,14 +147,17 @@ public class Repair {
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//STONE NERF
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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} else if(isWoodTools(is) && hasItem(player,rWood)){
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PP.addXP(SkillType.REPAIR, dif*10, player);
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}
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//WOOD TOOLS
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else if(isWoodTools(is) && hasItem(player,rWood)){
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removeItem(player,rWood);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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if(m.isShovel(is))
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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@ -157,65 +166,80 @@ public class Repair {
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//WOOD NERF
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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} else if(isIronTools(is) && hasItem(player, rIron)){
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removeItem(player, rIron);
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repairItem(player, enchants, enchantsLevel);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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}
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//IRON TOOLS
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else if(isIronTools(is) && hasItem(player, rIron)){
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removeItem(player, rIron);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = (short) (player.getItemInHand().getDurability()-getRepairAmount(is, player));
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dif = (short) (durabilityBefore - durabilityAfter);
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if(m.isShovel(is))
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durabilityAfter = (short) (player.getItemInHand().getDurability()-getRepairAmount(is, player));
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dif = (short) (durabilityBefore - durabilityAfter);
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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} else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
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removeItem(player, rDiamond);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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} else if(isGoldTools(is) && hasItem(player, rGold)){
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removeItem(player, rGold);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * 7.6); //Boost XP for Gold to that of around Iron
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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} else {
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needMoreVespeneGas(is, player);
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}
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//DIAMOND TOOLS
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else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
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removeItem(player, rDiamond);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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}
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//GOLD TOOLS
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else if(isGoldTools(is) && hasItem(player, rGold)){
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removeItem(player, rGold);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * 7.6); //Boost XP for Gold to that of around Iron
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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}
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//UNABLE TO REPAIR
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else {
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needMoreVespeneGas(is, player);
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}
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}
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} else {
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}
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else {
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player.sendMessage(mcLocale.getString("Skills.FullDurability"));
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}
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//player.updateInventory();
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@ -223,8 +247,8 @@ public class Repair {
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* GIVE SKILL IF THERE IS ENOUGH XP
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*/
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Skills.XpCheckSkill(SkillType.REPAIR, player);
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}
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}
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}
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}
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public static int getArcaneForgingRank(PlayerProfile PP)
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{
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int rank = 0;
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