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Counter Attack now only activates when the player is blocking
Closes #1018
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07dd460d78
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51bf989418
@ -23,6 +23,7 @@ Version 1.4.07-dev
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= Fixed a bug where teleport location was never reset if warmup was set to 0 for Chimaera Wing.
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= Fixed a bug where teleport location was never reset if warmup was set to 0 for Chimaera Wing.
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= Fixed a bug where the Dodge DamageModifier wasn't being read from advanced.yml
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= Fixed a bug where the Dodge DamageModifier wasn't being read from advanced.yml
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! Changed the way Repair hands out XP, also added config options to control Repair XP
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! Changed the way Repair hands out XP, also added config options to control Repair XP
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! Changed Swords "Counter Attack" ability from passive to active. Blocking is required to activate.
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! Admin and Party chat prefixes are now customizable
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! Admin and Party chat prefixes are now customizable
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! Changed the color of party leader names in Party chat
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! Changed the color of party leader names in Party chat
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! Improved profile saving
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! Improved profile saving
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@ -992,6 +992,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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public int getBleedMaxTicks() { return config.getInt("Skills.Swords.Bleed_MaxTicks", 3); }
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public int getBleedMaxTicks() { return config.getInt("Skills.Swords.Bleed_MaxTicks", 3); }
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public int getBleedBaseTicks() { return config.getInt("Skills.Swords.Bleed_BaseTicks", 2); }
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public int getBleedBaseTicks() { return config.getInt("Skills.Swords.Bleed_BaseTicks", 2); }
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public boolean getCounterRequiresBlock() { return config.getBoolean("Skills.Swords.Counter_RequiresBlock"); }
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public double getCounterChanceMax() { return config.getDouble("Skills.Swords.Counter_ChanceMax", 30.0D); }
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public double getCounterChanceMax() { return config.getDouble("Skills.Swords.Counter_ChanceMax", 30.0D); }
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public int getCounterMaxBonusLevel() { return config.getInt("Skills.Swords.Counter_MaxBonusLevel", 600); }
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public int getCounterMaxBonusLevel() { return config.getInt("Skills.Swords.Counter_MaxBonusLevel", 600); }
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public int getCounterModifier() { return config.getInt("Skills.Swords.Counter_DamageModifier", 2); }
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public int getCounterModifier() { return config.getInt("Skills.Swords.Counter_DamageModifier", 2); }
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@ -8,9 +8,10 @@ public class Swords {
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public static int bleedBaseTicks = AdvancedConfig.getInstance().getBleedBaseTicks();
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public static int bleedBaseTicks = AdvancedConfig.getInstance().getBleedBaseTicks();
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public static double bleedMaxChance = AdvancedConfig.getInstance().getBleedChanceMax();
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public static double bleedMaxChance = AdvancedConfig.getInstance().getBleedChanceMax();
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public static int counterAttackMaxBonusLevel = AdvancedConfig.getInstance().getCounterMaxBonusLevel();
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public static boolean counterAttackRequiresBlock = AdvancedConfig.getInstance().getCounterRequiresBlock();
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public static int counterAttackModifier = AdvancedConfig.getInstance().getCounterModifier();
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public static int counterAttackMaxBonusLevel = AdvancedConfig.getInstance().getCounterMaxBonusLevel();
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public static double counterAttackMaxChance = AdvancedConfig.getInstance().getCounterChanceMax();
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public static int counterAttackModifier = AdvancedConfig.getInstance().getCounterModifier();
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public static double counterAttackMaxChance = AdvancedConfig.getInstance().getCounterChanceMax();
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public static int serratedStrikesModifier = AdvancedConfig.getInstance().getSerratedStrikesModifier();
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public static int serratedStrikesModifier = AdvancedConfig.getInstance().getSerratedStrikesModifier();
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public static int serratedStrikesBleedTicks = AdvancedConfig.getInstance().getSerratedStrikesTicks();
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public static int serratedStrikesBleedTicks = AdvancedConfig.getInstance().getSerratedStrikesTicks();
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@ -4,6 +4,7 @@ import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.AbilityType;
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import com.gmail.nossr50.datatypes.skills.AbilityType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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@ -67,6 +68,10 @@ public class SwordsManager extends SkillManager {
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}
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}
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public void counterAttackChecks(LivingEntity attacker, double damage) {
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public void counterAttackChecks(LivingEntity attacker, double damage) {
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if (Swords.counterAttackRequiresBlock && !getPlayer().isBlocking()) {
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return;
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}
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if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Swords.counterAttackMaxChance, Swords.counterAttackMaxBonusLevel)) {
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if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Swords.counterAttackMaxChance, Swords.counterAttackMaxBonusLevel)) {
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CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier);
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CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier);
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@ -320,6 +320,9 @@ Skills:
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Bleed_MaxTicks: 3
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Bleed_MaxTicks: 3
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Bleed_BaseTicks: 2
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Bleed_BaseTicks: 2
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# Counter_RequiresBlock: Determines if blocking is required to trigger counter attack
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Counter_RequiresBlock: true
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# Counter_ChanceMax: Maximum chance of triggering a counter attack
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# Counter_ChanceMax: Maximum chance of triggering a counter attack
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# Counter_MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
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# Counter_MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
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Counter_ChanceMax: 30.0
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Counter_ChanceMax: 30.0
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@ -267,7 +267,7 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
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Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
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Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
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Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
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Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
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Swords.Effect.0=Counter Attack
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Swords.Effect.0=Counter Attack
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Swords.Effect.1=Reflect {0} of damage taken
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Swords.Effect.1=Reflect {0} of damage taken while blocking
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Swords.Effect.2=Serrated Strikes (ABILITY)
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Swords.Effect.2=Serrated Strikes (ABILITY)
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Swords.Effect.3={0} DMG AoE, Bleed+ AoE
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Swords.Effect.3={0} DMG AoE, Bleed+ AoE
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Swords.Effect.4=Serrated Strikes Bleed+
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Swords.Effect.4=Serrated Strikes Bleed+
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@ -628,7 +628,7 @@ Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining st
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Guides.Page.Invalid=Not a valid page number!
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Guides.Page.Invalid=Not a valid page number!
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Guides.Page.OutOfRange=That page does not exist, there are only {0} total pages.
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Guides.Page.OutOfRange=That page does not exist, there are only {0} total pages.
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Guides.Repair=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.\n[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you're currently holding. This consumes 1 item on every use.\n\n[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.\n\n[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.\n\n\n\n\n[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.\n\n\n\n[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor.
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Guides.Repair=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.\n[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you're currently holding. This consumes 1 item on every use.\n\n[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.\n\n[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.\n\n\n\n\n[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.\n\n\n\n[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor.
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Guides.Swords=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.\n\n[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.\n\n\n\n[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is a passive ability. When taking hits from mobs,\n[[YELLOW]]you will have a chance to reflect 50% of the damage that was \n[[YELLOW]]taken.\n\n\n\n\n[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
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Guides.Swords=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.\n\n[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.\n\n\n\n[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is an active ability. When blocking and taking\n[[YELLOW]]hits from mobs, you will have a chance to reflect 50% of \n[[YELLOW]]the damage that was taken.\n\n\n\n\n[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
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Guides.Smelting=Coming soon...
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Guides.Smelting=Coming soon...
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Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.\n\n[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.\n\n[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.\n[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves' targets.\n\n[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.\n\n[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.\n\n[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.\n[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.\n[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
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Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.\n\n[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.\n\n[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.\n[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves' targets.\n\n[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.\n\n[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.\n\n[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.\n[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.\n[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
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Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.\n\n[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.\n[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.\n[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.\n\n[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.\n[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target's equipped item to fall to the ground.
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Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.\n\n[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.\n[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.\n[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.\n\n[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.\n[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target's equipped item to fall to the ground.
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