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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-25 14:46:46 +01:00
Standard level scaling now mirrors RetroMode in a true 1:10 parity
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parent
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commit
50e4e971d9
@ -1,3 +1,11 @@
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Version 2.1.64
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(API) method to get XP in FormulaManager has been renamed to getXPtoNextLevel(...), this shouldn't break anything as plugins should be using our Experience API methods instead of this
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(API) Added method getLevel(Player player, PrimarySkillType primarySkillType) to ExperienceAPI.java
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Corrected how Standard mode (1-100 scaling) XP to next level was calculated, it is now a true 1:10 ratio with Retro (1-1000) scale, which is how it was intended to be to begin with
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NOTE: The net result of this change is it will take a bit longer to level with Standard, but it should not be a drastic change. You might not even notice it.
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Standard is meant to take the same amount of time to level from levels 1-100 as it takes Retro to do 1-1000, this change corrects from errors in the code that made Standard actually take less XP than Retro despite intending for it to be a cosmetic difference in progression.
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Version 2.1.63
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Fixed Armor Impact not scaling by skill rank
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Significantly Buffed the amount of durability damage incurred by a successful Armor Impact
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4
pom.xml
4
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.63</version>
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<version>2.1.64-SNAPSHOT</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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@ -167,7 +167,7 @@
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<dependency>
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<groupId>org.spigotmc</groupId>
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<artifactId>spigot-api</artifactId>
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<version>1.14.1-R0.1-SNAPSHOT</version>
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<version>1.14.2-R0.1-SNAPSHOT</version>
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<scope>provided</scope>
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</dependency>
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<dependency>
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@ -649,11 +649,28 @@ public final class ExperienceAPI {
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* @return the level of a given skill
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*
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* @throws InvalidSkillException if the given skill is not valid
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* @deprecated Use getLevel(Player player, PrimarySkillType skillType) instead
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*/
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@Deprecated
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public static int getLevel(Player player, String skillType) {
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return getPlayer(player).getSkillLevel(getSkillType(skillType));
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}
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/**
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* Get the level a player has in a specific skill.
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* </br>
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* This function is designed for API usage.
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*
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* @param player The player to get the level for
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* @param skillType The skill to get the level for
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* @return the level of a given skill
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*
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* @throws InvalidSkillException if the given skill is not valid
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*/
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public static int getLevel(Player player, PrimarySkillType skillType) {
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return getPlayer(player).getSkillLevel(skillType);
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}
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/**
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* Get the level an offline player has in a specific skill.
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* </br>
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@ -995,7 +1012,7 @@ public final class ExperienceAPI {
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* @throws InvalidFormulaTypeException if the given formulaType is not valid
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*/
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public static int getXpNeededToLevel(int level) {
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return mcMMO.getFormulaManager().getCachedXpToLevel(level, ExperienceConfig.getInstance().getFormulaType());
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return mcMMO.getFormulaManager().getXPtoNextLevel(level, ExperienceConfig.getInstance().getFormulaType());
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}
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/**
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@ -1009,7 +1026,7 @@ public final class ExperienceAPI {
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* @throws InvalidFormulaTypeException if the given formulaType is not valid
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*/
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public static int getXpNeededToLevel(int level, String formulaType) {
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return mcMMO.getFormulaManager().getCachedXpToLevel(level, getFormulaType(formulaType));
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return mcMMO.getFormulaManager().getXPtoNextLevel(level, getFormulaType(formulaType));
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}
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/**
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@ -203,7 +203,7 @@ public class Party {
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public int getXpToLevel() {
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FormulaType formulaType = ExperienceConfig.getInstance().getFormulaType();
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return (mcMMO.getFormulaManager().getCachedXpToLevel(level, formulaType)) * (getOnlineMembers().size() + Config.getInstance().getPartyXpCurveMultiplier());
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return (mcMMO.getFormulaManager().getXPtoNextLevel(level, formulaType)) * (getOnlineMembers().size() + Config.getInstance().getPartyXpCurveMultiplier());
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}
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public String getXpToLevelPercentage() {
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@ -397,7 +397,7 @@ public class PlayerProfile {
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int level = (ExperienceConfig.getInstance().getCumulativeCurveEnabled()) ? UserManager.getPlayer(playerName).getPowerLevel() : skills.get(primarySkillType);
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FormulaType formulaType = ExperienceConfig.getInstance().getFormulaType();
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return mcMMO.getFormulaManager().getCachedXpToLevel(level, formulaType);
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return mcMMO.getFormulaManager().getXPtoNextLevel(level, formulaType);
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}
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private int getChildSkillLevel(PrimarySkillType primarySkillType) {
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@ -66,7 +66,7 @@ public enum PrimarySkillType {
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ImmutableList.of(SubSkillType.WOODCUTTING_LEAF_BLOWER, SubSkillType.WOODCUTTING_TREE_FELLER, SubSkillType.WOODCUTTING_HARVEST_LUMBER));
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private Class<? extends SkillManager> managerClass;
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private Color runescapeColor;
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private Color skillColor;
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private SuperAbilityType ability;
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private ToolType tool;
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private List<SubSkillType> subSkillTypes;
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@ -110,13 +110,13 @@ public enum PrimarySkillType {
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NON_CHILD_SKILLS = ImmutableList.copyOf(nonChildSkills);
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}
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private PrimarySkillType(Class<? extends SkillManager> managerClass, Color runescapeColor, List<SubSkillType> subSkillTypes) {
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this(managerClass, runescapeColor, null, null, subSkillTypes);
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private PrimarySkillType(Class<? extends SkillManager> managerClass, Color skillColor, List<SubSkillType> subSkillTypes) {
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this(managerClass, skillColor, null, null, subSkillTypes);
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}
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private PrimarySkillType(Class<? extends SkillManager> managerClass, Color runescapeColor, SuperAbilityType ability, ToolType tool, List<SubSkillType> subSkillTypes) {
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private PrimarySkillType(Class<? extends SkillManager> managerClass, Color skillColor, SuperAbilityType ability, ToolType tool, List<SubSkillType> subSkillTypes) {
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this.managerClass = managerClass;
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this.runescapeColor = runescapeColor;
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this.skillColor = skillColor;
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this.ability = ability;
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this.tool = tool;
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this.subSkillTypes = subSkillTypes;
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@ -243,7 +243,7 @@ public enum PrimarySkillType {
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}
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/* public void celebrateLevelUp(Player player) {
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ParticleEffectUtils.fireworkParticleShower(player, runescapeColor);
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ParticleEffectUtils.fireworkParticleShower(player, skillColor);
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}*/
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public boolean shouldProcess(Entity target) {
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@ -15,8 +15,10 @@ public class FormulaManager {
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private static File formulaFile = new File(mcMMO.getFlatFileDirectory() + "formula.yml");
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// Experience needed to reach a level, cached values to improve conversion speed
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private final Map<Integer, Integer> experienceNeededLinear = new HashMap<Integer, Integer>();
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private final Map<Integer, Integer> experienceNeededExponential = new HashMap<Integer, Integer>();
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private Map<Integer, Integer> experienceNeededRetroLinear;
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private Map<Integer, Integer> experienceNeededStandardLinear;
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private Map<Integer, Integer> experienceNeededRetroExponential;
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private Map<Integer, Integer> experienceNeededStandardExponential;
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private FormulaType previousFormula;
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@ -26,9 +28,20 @@ public class FormulaManager {
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public FormulaManager() {
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/* Setting for Classic Mode (Scales a lot of stuff up by * 10) */
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retroModeEnabled = Config.getInstance().getIsRetroMode();
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initExperienceNeededMaps();
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loadFormula();
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}
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/**
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* Initialize maps used for XP to next level
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*/
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private void initExperienceNeededMaps() {
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experienceNeededRetroLinear = new HashMap<>();
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experienceNeededRetroExponential = new HashMap<>();
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experienceNeededStandardLinear = new HashMap<>();
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experienceNeededStandardExponential = new HashMap<>();
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}
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/**
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* Get the formula type that was used before converting
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*
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@ -60,7 +73,7 @@ public class FormulaManager {
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int totalXP = 0;
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for (int level = 0; level < skillLevel; level++) {
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totalXP += getCachedXpToLevel(level, previousFormula);
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totalXP += getXPtoNextLevel(level, previousFormula);
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}
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totalXP += skillXPLevel;
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@ -83,7 +96,7 @@ public class FormulaManager {
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int maxLevel = Config.getInstance().getLevelCap(primarySkillType);
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while (experience > 0 && newLevel < maxLevel) {
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int experienceToNextLevel = getCachedXpToLevel(newLevel, formulaType);
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int experienceToNextLevel = getXPtoNextLevel(newLevel, formulaType);
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if (experience - experienceToNextLevel < 0) {
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remainder = experience;
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@ -106,42 +119,97 @@ public class FormulaManager {
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* @param formulaType The {@link FormulaType} used
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* @return amount of experience needed to reach next level
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*/
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public int getCachedXpToLevel(int level, FormulaType formulaType) {
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int experience;
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public int getXPtoNextLevel(int level, FormulaType formulaType) {
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/**
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* Retro mode XP requirements are the default requirements
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* Standard mode XP requirements are multiplied by a factor of 10
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*/
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int xpNeededMultiplier = retroModeEnabled ? 1 : 10;
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//TODO: When the heck is Unknown used?
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if (formulaType == FormulaType.UNKNOWN) {
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formulaType = FormulaType.LINEAR;
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}
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return processXPToNextLevel(level, formulaType);
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}
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/**
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* Gets the value of XP needed for the next level based on the level Scaling, the level, and the formula type
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* @param level target level
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* @param formulaType target formulaType
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*/
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private int processXPToNextLevel(int level, FormulaType formulaType) {
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if(mcMMO.isRetroModeEnabled())
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{
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return processXPRetroToNextLevel(level, formulaType);
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} else {
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return processStandardXPToNextLevel(level, formulaType);
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}
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}
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/**
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* Calculate the XP needed for the next level for the linear formula for Standard scaling (1-100)
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* @param level target level
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* @return raw xp needed to reach the next level
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*/
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private int processStandardXPToNextLevel(int level, FormulaType formulaType) {
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Map<Integer, Integer> experienceMapRef = formulaType == FormulaType.LINEAR ? experienceNeededStandardLinear : experienceNeededStandardExponential;
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if(!experienceMapRef.containsKey(level)) {
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int experienceSum = 0;
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int retroIndex = (level * 10) + 1;
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//Sum the range of levels in Retro that this Standard level would represent
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for(int x = retroIndex; x < (retroIndex + 10); x++) {
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//calculateXPNeeded doesn't cache results so we use that instead of invoking the Retro XP methods to avoid memory bloat
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experienceSum += calculateXPNeeded(x, formulaType);
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}
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experienceMapRef.put(level, experienceSum);
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}
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return experienceMapRef.get(level);
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}
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/**
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* Calculates the XP to next level for Retro Mode scaling
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* Results are cached to reduce needless operations
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* @param level target level
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* @param formulaType target formula type
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* @return raw xp needed to reach the next level based on formula type
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*/
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private int processXPRetroToNextLevel(int level, FormulaType formulaType) {
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Map<Integer, Integer> experienceMapRef = formulaType == FormulaType.LINEAR ? experienceNeededRetroLinear : experienceNeededRetroExponential;
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if (!experienceMapRef.containsKey(level)) {
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int experience = calculateXPNeeded(level, FormulaType.LINEAR);
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experienceMapRef.put(level, experience);
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}
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return experienceMapRef.get(level);
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}
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/**
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* Does the actual math to get the XP needed for a level in RetroMode scaling
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* Standard uses a sum of RetroMode XP needed levels for its own thing, so it uses this too
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* @param level target level
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* @param formulaType target formulatype
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* @return the raw XP needed for the next level based on formula type
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*/
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private int calculateXPNeeded(int level, FormulaType formulaType) {
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int base = ExperienceConfig.getInstance().getBase(formulaType);
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double multiplier = ExperienceConfig.getInstance().getMultiplier(formulaType);
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double exponent = ExperienceConfig.getInstance().getExponent(formulaType);
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switch (formulaType) {
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switch(formulaType) {
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case LINEAR:
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if (!experienceNeededLinear.containsKey(level)) {
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experience = (int) Math.floor( xpNeededMultiplier * (base + level * multiplier));
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experienceNeededLinear.put(level, experience);
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}
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return experienceNeededLinear.get(level);
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return (int) Math.floor(base + level * multiplier);
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case EXPONENTIAL:
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if (!experienceNeededExponential.containsKey(level)) {
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experience = (int) Math.floor( xpNeededMultiplier * (multiplier * Math.pow(level, exponent) + base));
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experienceNeededExponential.put(level, experience);
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}
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return experienceNeededExponential.get(level);
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double exponent = ExperienceConfig.getInstance().getExponent(formulaType);
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return (int) Math.floor(multiplier * Math.pow(level, exponent) + base);
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default:
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return 0;
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//TODO: Should never be called
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mcMMO.p.getLogger().severe("Invalid formula specified for calculation, defaulting to Linear");
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return calculateXPNeeded(level, FormulaType.LINEAR);
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}
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}
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