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Standard level scaling now mirrors RetroMode in a true 1:10 parity
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Version 2.1.64
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(API) method to get XP in FormulaManager has been renamed to getXPtoNextLevel(...), this shouldn't break anything as plugins should be using our Experience API methods instead of this
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(API) Added method getLevel(Player player, PrimarySkillType primarySkillType) to ExperienceAPI.java
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Corrected how Standard mode (1-100 scaling) XP to next level was calculated, it is now a true 1:10 ratio with Retro (1-1000) scale, which is how it was intended to be to begin with
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NOTE: The net result of this change is it will take a bit longer to level with Standard, but it should not be a drastic change. You might not even notice it.
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Standard is meant to take the same amount of time to level from levels 1-100 as it takes Retro to do 1-1000, this change corrects from errors in the code that made Standard actually take less XP than Retro despite intending for it to be a cosmetic difference in progression.
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Version 2.1.63
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Fixed Armor Impact not scaling by skill rank
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Significantly Buffed the amount of durability damage incurred by a successful Armor Impact
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