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@ -85,6 +85,7 @@ public final class Motd {
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*/
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*/
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public static void displayXpPerks(Player player) {
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public static void displayXpPerks(Player player) {
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for (PrimarySkillType skill : PrimarySkillType.values()) {
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for (PrimarySkillType skill : PrimarySkillType.values()) {
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//TODO: Wow this is horrifying...
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if (PerksUtils.handleXpPerks(player, 1, skill) > 1) {
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if (PerksUtils.handleXpPerks(player, 1, skill) > 1) {
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player.sendMessage(PERK_PREFIX + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.XP.Name"), LocaleLoader.getString("Perks.XP.Desc")));
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player.sendMessage(PERK_PREFIX + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.XP.Name"), LocaleLoader.getString("Perks.XP.Desc")));
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return;
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return;
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@ -50,7 +50,7 @@ public final class PerksUtils {
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double originalXP = xp;
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double originalXP = xp;
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if (Permissions.customXpBoost(player, skill)) {
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if (Permissions.customXpBoost(player, skill)) {
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if(UserManager.getPlayer(player).isDebugMode()) {
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if(UserManager.getPlayer(player) != null && UserManager.getPlayer(player).isDebugMode()) {
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player.sendMessage(ChatColor.GOLD + "[DEBUG] " + ChatColor.DARK_GRAY + "XP Perk Multiplier IS CUSTOM! ");
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player.sendMessage(ChatColor.GOLD + "[DEBUG] " + ChatColor.DARK_GRAY + "XP Perk Multiplier IS CUSTOM! ");
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}
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}
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@ -77,7 +77,7 @@ public final class PerksUtils {
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float modifiedXP = (float) (xp * modifier);
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float modifiedXP = (float) (xp * modifier);
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if(UserManager.getPlayer(player).isDebugMode()) {
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if(UserManager.getPlayer(player) != null && UserManager.getPlayer(player).isDebugMode()) {
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player.sendMessage(ChatColor.GOLD + "[DEBUG] " + ChatColor.RESET + "XP Perk Multiplier - " + ChatColor.GREEN + modifier);
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player.sendMessage(ChatColor.GOLD + "[DEBUG] " + ChatColor.RESET + "XP Perk Multiplier - " + ChatColor.GREEN + modifier);
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player.sendMessage(ChatColor.GOLD + "[DEBUG] " + ChatColor.RESET + "Original XP before perk boosts " + ChatColor.DARK_GRAY + originalXP);
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player.sendMessage(ChatColor.GOLD + "[DEBUG] " + ChatColor.RESET + "Original XP before perk boosts " + ChatColor.DARK_GRAY + originalXP);
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player.sendMessage(ChatColor.GOLD + "[DEBUG] " + ChatColor.RESET + "XP AFTER PERKS " + ChatColor.RED + modifiedXP);
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player.sendMessage(ChatColor.GOLD + "[DEBUG] " + ChatColor.RESET + "XP AFTER PERKS " + ChatColor.RED + modifiedXP);
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