Refactoring code part 1 to prep for adding a bunch of unit tests

This commit is contained in:
nossr50
2021-04-08 10:39:07 -07:00
parent 0636f578dd
commit 5080d86e44
115 changed files with 993 additions and 970 deletions

View File

@@ -1,6 +1,5 @@
package com.gmail.nossr50.util.skills;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.datatypes.experience.XPGainReason;
import com.gmail.nossr50.datatypes.interactions.NotificationType;
@@ -536,7 +535,7 @@ public final class CombatUtils {
* @return true if the player has access to the limit break
*/
public static boolean canUseLimitBreak(@NotNull Player player, LivingEntity target, @NotNull SubSkillType subSkillType) {
if(target instanceof Player || AdvancedConfig.getInstance().canApplyLimitBreakPVE()) {
if(target instanceof Player || mcMMO.p.getAdvancedConfig().canApplyLimitBreakPVE()) {
return RankUtils.hasUnlockedSubskill(player, subSkillType)
&& Permissions.isSubSkillEnabled(player, subSkillType);
} else {