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Refactoring code part 1 to prep for adding a bunch of unit tests
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@@ -1,6 +1,5 @@
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package com.gmail.nossr50.util.skills;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.experience.XPGainReason;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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@@ -536,7 +535,7 @@ public final class CombatUtils {
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* @return true if the player has access to the limit break
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*/
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public static boolean canUseLimitBreak(@NotNull Player player, LivingEntity target, @NotNull SubSkillType subSkillType) {
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if(target instanceof Player || AdvancedConfig.getInstance().canApplyLimitBreakPVE()) {
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if(target instanceof Player || mcMMO.p.getAdvancedConfig().canApplyLimitBreakPVE()) {
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return RankUtils.hasUnlockedSubskill(player, subSkillType)
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&& Permissions.isSubSkillEnabled(player, subSkillType);
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} else {
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