Refactoring code part 1 to prep for adding a bunch of unit tests

This commit is contained in:
nossr50
2021-04-08 10:39:07 -07:00
parent 0636f578dd
commit 5080d86e44
115 changed files with 993 additions and 970 deletions

View File

@@ -1,12 +1,12 @@
package com.gmail.nossr50.skills.excavation;
import com.gmail.nossr50.api.ItemSpawnReason;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.experience.XPGainReason;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
@@ -98,6 +98,6 @@ public class ExcavationManager extends SkillManager {
excavationBlockCheck(blockState);
excavationBlockCheck(blockState);
SkillUtils.handleDurabilityChange(getPlayer().getInventory().getItemInMainHand(), Config.getInstance().getAbilityToolDamage());
SkillUtils.handleDurabilityChange(getPlayer().getInventory().getItemInMainHand(), mcMMO.p.getGeneralConfig().getAbilityToolDamage());
}
}