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Refactoring code part 1 to prep for adding a bunch of unit tests
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@@ -1,9 +1,7 @@
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package com.gmail.nossr50.runnables.skills;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.MobHealthbarUtils;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.google.common.base.Objects;
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import org.bukkit.entity.LivingEntity;
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@@ -28,7 +26,7 @@ public class RuptureTask extends BukkitRunnable {
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public RuptureTask(@NotNull McMMOPlayer ruptureSource, @NotNull LivingEntity targetEntity, double pureTickDamage, double explosionDamage) {
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this.ruptureSource = ruptureSource;
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this.targetEntity = targetEntity;
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this.expireTick = AdvancedConfig.getInstance().getRuptureDurationSeconds(targetEntity instanceof Player) * 20;
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this.expireTick = mcMMO.p.getAdvancedConfig().getRuptureDurationSeconds(targetEntity instanceof Player) * 20;
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this.ruptureTick = 0;
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this.damageTickTracker = 0;
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