mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-30 00:56:47 +01:00
commit
506efec858
5
.gitignore
vendored
5
.gitignore
vendored
@ -39,4 +39,7 @@
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*.jar
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*.jar
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# Atlassian Stuff
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# Atlassian Stuff
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/atlassian-ide-plugin.xml
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/atlassian-ide-plugin.xml
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src/.DS_Store
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src/main/.DS_Store
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<artifactId>mcMMO</artifactId>
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<version>1.3.11</version>
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<version>1.3.12</version>
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<name>mcMMO</name>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<issueManagement>
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<issueManagement>
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@ -16,6 +16,7 @@ public class RepairCommand extends SkillCommand {
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private boolean canSuperRepair;
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private boolean canSuperRepair;
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private boolean canMasterRepair;
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private boolean canMasterRepair;
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private boolean canArcaneForge;
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private boolean canArcaneForge;
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private boolean canSalvage;
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private boolean canRepairStone;
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private boolean canRepairStone;
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private boolean canRepairIron;
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private boolean canRepairIron;
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private boolean canRepairGold;
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private boolean canRepairGold;
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@ -24,6 +25,7 @@ public class RepairCommand extends SkillCommand {
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private boolean canRepairLeather;
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private boolean canRepairLeather;
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private boolean canRepairWood;
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private boolean canRepairWood;
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private int salvageLevel;
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private int diamondLevel;
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private int diamondLevel;
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private int goldLevel;
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private int goldLevel;
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private int ironLevel;
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private int ironLevel;
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@ -45,6 +47,8 @@ public class RepairCommand extends SkillCommand {
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goldLevel = (goldRepairable == null) ? 0 : goldRepairable.getMinimumLevel();
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goldLevel = (goldRepairable == null) ? 0 : goldRepairable.getMinimumLevel();
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ironLevel = (ironRepairable == null) ? 0 : ironRepairable.getMinimumLevel();
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ironLevel = (ironRepairable == null) ? 0 : ironRepairable.getMinimumLevel();
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stoneLevel = (stoneRepairable == null) ? 0 : stoneRepairable.getMinimumLevel();
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stoneLevel = (stoneRepairable == null) ? 0 : stoneRepairable.getMinimumLevel();
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salvageLevel = Config.getInstance().getSalvageUnlockLevel();
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repairMasteryBonus = percent.format(skillValue / 500);
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repairMasteryBonus = percent.format(skillValue / 500);
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@ -63,6 +67,7 @@ public class RepairCommand extends SkillCommand {
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canSuperRepair = permInstance.repairBonus(player);
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canSuperRepair = permInstance.repairBonus(player);
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canMasterRepair = permInstance.repairMastery(player);
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canMasterRepair = permInstance.repairMastery(player);
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canArcaneForge = permInstance.arcaneForging(player);
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canArcaneForge = permInstance.arcaneForging(player);
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canSalvage = permInstance.salvage(player);
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canRepairDiamond = permInstance.diamondRepair(player);
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canRepairDiamond = permInstance.diamondRepair(player);
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canRepairGold = permInstance.goldRepair(player);
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canRepairGold = permInstance.goldRepair(player);
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canRepairIron = permInstance.ironRepair(player);
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canRepairIron = permInstance.ironRepair(player);
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@ -74,7 +79,7 @@ public class RepairCommand extends SkillCommand {
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@Override
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@Override
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protected boolean effectsHeaderPermissions() {
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protected boolean effectsHeaderPermissions() {
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return canArcaneForge || canRepairDiamond || canRepairGold || canRepairIron || canMasterRepair || canRepairStone || canSuperRepair || canRepairString || canRepairWood || canRepairLeather;
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return canArcaneForge || canSalvage || canRepairDiamond || canRepairGold || canRepairIron || canMasterRepair || canRepairStone || canSuperRepair || canRepairString || canRepairWood || canRepairLeather;
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}
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}
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@Override
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@Override
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@ -107,6 +112,10 @@ public class RepairCommand extends SkillCommand {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.6", new Object[] { diamondLevel }), LocaleLoader.getString("Repair.Effect.7") }));
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.6", new Object[] { diamondLevel }), LocaleLoader.getString("Repair.Effect.7") }));
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}
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}
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if (canSalvage && salvageLevel > 0) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.16", new Object[] { salvageLevel }), LocaleLoader.getString("Repair.Effect.17") }));
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}
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if (canArcaneForge) {
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if (canArcaneForge) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.8"), LocaleLoader.getString("Repair.Effect.9") }));
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.8"), LocaleLoader.getString("Repair.Effect.9") }));
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}
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}
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@ -270,6 +270,11 @@ public class Config extends ConfigLoader {
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/* Repair */
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/* Repair */
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public boolean getRepairAnvilMessagesEnabled() { return config.getBoolean("Skills.Repair.Anvil_Messages", true); }
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public boolean getRepairAnvilMessagesEnabled() { return config.getBoolean("Skills.Repair.Anvil_Messages", true); }
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public int getRepairAnvilId() { return config.getInt("Skills.Repair.Anvil_ID", 42); }
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public int getRepairAnvilId() { return config.getInt("Skills.Repair.Anvil_ID", 42); }
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public boolean getSalvageEnabled() { return config.getBoolean("Skills.Repair.Salvage_enabled", true); }
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public int getSalvageAnvilId() { return config.getInt("Skills.Repair.Salvage_Anvil_ID", 41); }
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public int getSalvageUnlockLevel() { return config.getInt("Skills.Repair.Salvage_UnlockLevel", 600); }
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public boolean getSalvageTools() { return config.getBoolean("Skills.Repair.Salvage_tools", true); }
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public boolean getSalvageArmor() { return config.getBoolean("Skills.Repair.Salvage_armor", true); }
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/* Taming */
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/* Taming */
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public int getTamingXPWolf() { return config.getInt("Experience.Taming.Animal_Taming.Wolf", 250); }
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public int getTamingXPWolf() { return config.getInt("Experience.Taming.Animal_Taming.Wolf", 250); }
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@ -31,6 +31,7 @@ public class PlayerProfile {
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private boolean loaded;
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private boolean loaded;
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private boolean placedAnvil;
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private boolean placedAnvil;
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private boolean placedSalvageAnvil;
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private boolean partyChatMode, adminChatMode;
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private boolean partyChatMode, adminChatMode;
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private boolean godMode;
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private boolean godMode;
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private boolean greenTerraMode, treeFellerMode, superBreakerMode, gigaDrillBreakerMode, serratedStrikesMode, skullSplitterMode, berserkMode;
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private boolean greenTerraMode, treeFellerMode, superBreakerMode, gigaDrillBreakerMode, serratedStrikesMode, skullSplitterMode, berserkMode;
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@ -491,7 +492,7 @@ public class PlayerProfile {
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}
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}
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/*
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/*
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* Anvil Placement
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* Repair Anvil Placement
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*/
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*/
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public void togglePlacedAnvil() {
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public void togglePlacedAnvil() {
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@ -501,6 +502,16 @@ public class PlayerProfile {
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public Boolean getPlacedAnvil() {
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public Boolean getPlacedAnvil() {
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return placedAnvil;
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return placedAnvil;
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}
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}
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/*
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* Salvage Anvil Placement
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*/
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public void togglePlacedSalvageAnvil() {
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placedSalvageAnvil = !placedSalvageAnvil;
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}
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public Boolean getPlacedSalvageAnvil() {
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return placedSalvageAnvil;
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}
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/*
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/*
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* HUD Stuff
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* HUD Stuff
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@ -34,6 +34,7 @@ import com.gmail.nossr50.skills.gathering.Herbalism;
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import com.gmail.nossr50.skills.gathering.Mining;
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import com.gmail.nossr50.skills.gathering.Mining;
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import com.gmail.nossr50.skills.gathering.WoodCutting;
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import com.gmail.nossr50.skills.gathering.WoodCutting;
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import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.skills.repair.Salvage;
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import com.gmail.nossr50.spout.SpoutSounds;
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import com.gmail.nossr50.spout.SpoutSounds;
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import com.gmail.nossr50.util.BlockChecks;
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import com.gmail.nossr50.util.BlockChecks;
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import com.gmail.nossr50.util.ItemChecks;
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import com.gmail.nossr50.util.ItemChecks;
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@ -154,6 +155,9 @@ public class BlockListener implements Listener {
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if (id == configInstance.getRepairAnvilId() && configInstance.getRepairAnvilMessagesEnabled()) {
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if (id == configInstance.getRepairAnvilId() && configInstance.getRepairAnvilMessagesEnabled()) {
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Repair.placedAnvilCheck(player, id);
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Repair.placedAnvilCheck(player, id);
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}
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}
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if (id == configInstance.getSalvageAnvilId() && configInstance.getRepairAnvilMessagesEnabled()) {
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Salvage.placedAnvilCheck(player, id);
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}
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}
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}
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/**
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/**
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@ -1,6 +1,7 @@
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package com.gmail.nossr50.listeners;
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package com.gmail.nossr50.listeners;
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import org.bukkit.ChatColor;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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@ -36,6 +37,7 @@ import com.gmail.nossr50.runnables.BleedTimer;
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import com.gmail.nossr50.skills.gathering.BlastMining;
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import com.gmail.nossr50.skills.gathering.BlastMining;
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import com.gmail.nossr50.skills.gathering.Fishing;
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import com.gmail.nossr50.skills.gathering.Fishing;
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import com.gmail.nossr50.skills.gathering.Herbalism;
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import com.gmail.nossr50.skills.gathering.Herbalism;
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import com.gmail.nossr50.skills.repair.Salvage;
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import com.gmail.nossr50.skills.taming.TamingManager;
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import com.gmail.nossr50.skills.taming.TamingManager;
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import com.gmail.nossr50.util.BlockChecks;
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import com.gmail.nossr50.util.BlockChecks;
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import com.gmail.nossr50.util.Item;
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import com.gmail.nossr50.util.Item;
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@ -322,6 +324,15 @@ public class PlayerListener implements Listener {
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player.updateInventory();
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player.updateInventory();
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}
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}
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}
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}
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/* SALVAGE CHECKS */
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if (Permissions.getInstance().salvage(player) && block.getTypeId() == Config.getInstance().getSalvageAnvilId()) {
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if (Salvage.isSalvageable(inHand)) {
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final Location location = block.getLocation();
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Salvage.handleSalvage(player, location, inHand);
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event.setCancelled(true);
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player.updateInventory();
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}
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}
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/* ACTIVATION CHECKS */
|
/* ACTIVATION CHECKS */
|
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if (Config.getInstance().getAbilitiesEnabled() && BlockChecks.abilityBlockCheck(block)) {
|
if (Config.getInstance().getAbilitiesEnabled() && BlockChecks.abilityBlockCheck(block)) {
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@ -145,6 +145,11 @@ public class mcMMO extends JavaPlugin {
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repairables.addAll(rManager.getLoadedRepairables());
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repairables.addAll(rManager.getLoadedRepairables());
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repairManager = RepairManagerFactory.getRepairManager(repairables.size());
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repairManager = RepairManagerFactory.getRepairManager(repairables.size());
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repairManager.registerRepairables(repairables);
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repairManager.registerRepairables(repairables);
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//Check if Repair Anvil and Salvage Anvil have different itemID's
|
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if (configInstance.getSalvageAnvilId() == configInstance.getRepairAnvilId()){
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System.out.println("[WARNING!] Can't use the same itemID for Repair/Salvage Anvils!" );
|
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}
|
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if (!configInstance.getUseMySQL()) {
|
if (!configInstance.getUseMySQL()) {
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Users.loadUsers();
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Users.loadUsers();
|
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|
115
src/main/java/com/gmail/nossr50/skills/repair/Salvage.java
Normal file
115
src/main/java/com/gmail/nossr50/skills/repair/Salvage.java
Normal file
@ -0,0 +1,115 @@
|
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|
package com.gmail.nossr50.skills.repair;
|
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|
|
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|
import org.bukkit.Location;
|
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|
import org.bukkit.Material;
|
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|
import org.bukkit.World;
|
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|
import org.bukkit.entity.Player;
|
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|
import org.bukkit.inventory.ItemStack;
|
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|
import org.getspout.spoutapi.SpoutManager;
|
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|
import org.getspout.spoutapi.player.SpoutPlayer;
|
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|
|
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|
import com.gmail.nossr50.mcMMO;
|
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|
import com.gmail.nossr50.config.Config;
|
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|
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||||
|
import com.gmail.nossr50.datatypes.SkillType;
|
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|
import com.gmail.nossr50.locale.LocaleLoader;
|
||||||
|
import com.gmail.nossr50.util.ItemChecks;
|
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|
import com.gmail.nossr50.util.Permissions;
|
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|
import com.gmail.nossr50.util.Users;
|
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|
|
||||||
|
public class Salvage {
|
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|
|
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|
private static Config configInstance = Config.getInstance();
|
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|
private static Permissions permInstance = Permissions.getInstance();
|
||||||
|
|
||||||
|
public static void handleSalvage(final Player player, final Location location, final ItemStack inHand) {
|
||||||
|
if (!permInstance.salvage(player) || !configInstance.getSalvageEnabled()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
final PlayerProfile profile = Users.getProfile(player);
|
||||||
|
final int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
|
||||||
|
final int unlockLevel = configInstance.getSalvageUnlockLevel();
|
||||||
|
|
||||||
|
if (skillLevel >= unlockLevel) {
|
||||||
|
final World world = player.getWorld();
|
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|
final float currentdura = inHand.getDurability();
|
||||||
|
|
||||||
|
if (currentdura == 0) {
|
||||||
|
final int salvagedAmount = getSalvagedAmount(inHand);
|
||||||
|
final int itemID = getSalvagedItemID(inHand);
|
||||||
|
|
||||||
|
player.setItemInHand(new ItemStack(0));
|
||||||
|
location.setY(location.getY() + 1);
|
||||||
|
world.dropItem(location, new ItemStack(itemID, salvagedAmount));
|
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|
player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
|
||||||
|
} else {
|
||||||
|
player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles notifications for placing an anvil.
|
||||||
|
*
|
||||||
|
* @param player The player placing the anvil
|
||||||
|
* @param anvilID The item ID of the anvil block
|
||||||
|
*/
|
||||||
|
public static void placedAnvilCheck(final Player player, final int anvilID) {
|
||||||
|
final PlayerProfile profile = Users.getProfile(player);
|
||||||
|
|
||||||
|
if (!profile.getPlacedSalvageAnvil()) {
|
||||||
|
if (mcMMO.spoutEnabled) {
|
||||||
|
final SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
|
||||||
|
|
||||||
|
if (spoutPlayer.isSpoutCraftEnabled()) {
|
||||||
|
spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to salvage!", Material.getMaterial(anvilID));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil2"));
|
||||||
|
}
|
||||||
|
|
||||||
|
profile.togglePlacedSalvageAnvil();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getSalvagedItemID(final ItemStack inHand) {
|
||||||
|
int salvagedItem = 0;
|
||||||
|
if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) { salvagedItem = 264; }
|
||||||
|
else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) { salvagedItem = 266; }
|
||||||
|
else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)){ salvagedItem = 265; }
|
||||||
|
else if (ItemChecks.isStoneTool(inHand)){ salvagedItem = 4; }
|
||||||
|
else if (ItemChecks.isWoodTool(inHand)){ salvagedItem = 5; }
|
||||||
|
else if ( ItemChecks.isLeatherArmor(inHand)){ salvagedItem = 334; }
|
||||||
|
return salvagedItem;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getSalvagedAmount(final ItemStack inHand) {
|
||||||
|
int salvagedAmount = 0;
|
||||||
|
if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) { salvagedAmount = 3; }
|
||||||
|
else if (ItemChecks.isShovel(inHand)) { salvagedAmount = 1; }
|
||||||
|
else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) { salvagedAmount = 2; }
|
||||||
|
else if (ItemChecks.isHelmet(inHand)) { salvagedAmount = 5; }
|
||||||
|
else if (ItemChecks.isChestplate(inHand)) { salvagedAmount = 8; }
|
||||||
|
else if (ItemChecks.isPants(inHand)) { salvagedAmount = 7; }
|
||||||
|
else if (ItemChecks.isBoots(inHand)) { salvagedAmount = 4; }
|
||||||
|
return salvagedAmount;
|
||||||
|
}
|
||||||
|
/**
|
||||||
|
* Checks if the item is salvageable.
|
||||||
|
*
|
||||||
|
* @param is Item to check
|
||||||
|
* @return true if the item is salvageable, false otherwise
|
||||||
|
*/
|
||||||
|
public static boolean isSalvageable(final ItemStack is) {
|
||||||
|
if (configInstance.getSalvageTools() && ItemChecks.isTool(is)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
if (configInstance.getSalvageArmor() && ItemChecks.isArmor(is)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
@ -105,7 +105,7 @@ public class BlockChecks {
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
if (block.getTypeId() == Config.getInstance().getRepairAnvilId()) {
|
if (block.getTypeId() == Config.getInstance().getRepairAnvilId() || block.getTypeId() == Config.getInstance().getSalvageAnvilId()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -212,6 +212,11 @@ public class Permissions {
|
|||||||
return player.hasPermission("mcmmo.ability.repair.stringrepair");
|
return player.hasPermission("mcmmo.ability.repair.stringrepair");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public boolean salvage(Player player) {
|
||||||
|
return player.hasPermission("mcmmo.ability.repair.salvage");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* MCMMO.ABILITY.UNARMED.*
|
* MCMMO.ABILITY.UNARMED.*
|
||||||
*/
|
*/
|
||||||
|
@ -172,6 +172,11 @@ Skills:
|
|||||||
Level_Cap: 0
|
Level_Cap: 0
|
||||||
Anvil_Messages: true
|
Anvil_Messages: true
|
||||||
Anvil_ID: 42
|
Anvil_ID: 42
|
||||||
|
Salvage_enabled: true
|
||||||
|
Salvage_Anvil_ID: 41
|
||||||
|
Salvage_UnlockLevel: 600
|
||||||
|
Salvage_tools: true
|
||||||
|
Salvage_armor: true
|
||||||
Swords:
|
Swords:
|
||||||
Enabled_For_PVP: true
|
Enabled_For_PVP: true
|
||||||
Enabled_For_PVE: true
|
Enabled_For_PVE: true
|
||||||
|
@ -208,9 +208,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
|||||||
Repair.Effect.7=Repair Diamond Tools & Armor
|
Repair.Effect.7=Repair Diamond Tools & Armor
|
||||||
Repair.Effect.8=Arcane Forging
|
Repair.Effect.8=Arcane Forging
|
||||||
Repair.Effect.9=Repair magic items
|
Repair.Effect.9=Repair magic items
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=Repair:
|
Repair.Listener=Repair:
|
||||||
Repair.SkillName=REPAIR
|
Repair.SkillName=REPAIR
|
||||||
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
Repair.Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
Repair.Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||||
@ -218,6 +222,8 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
|||||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
@ -531,4 +537,4 @@ Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activat
|
|||||||
Perks.cooldowns.name=Fast Recovery
|
Perks.cooldowns.name=Fast Recovery
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||||
|
@ -369,6 +369,7 @@ permissions:
|
|||||||
mcmmo.ability.repair.repairbonus: true
|
mcmmo.ability.repair.repairbonus: true
|
||||||
mcmmo.ability.repair.repairmastery: true
|
mcmmo.ability.repair.repairmastery: true
|
||||||
mcmmo.ability.repair.arcaneforging: true
|
mcmmo.ability.repair.arcaneforging: true
|
||||||
|
mcmmo.ability.repair.salvage: true
|
||||||
mcmmo.ability.repair.woodrepair: true
|
mcmmo.ability.repair.woodrepair: true
|
||||||
mcmmo.ability.repair.stonerepair: true
|
mcmmo.ability.repair.stonerepair: true
|
||||||
mcmmo.ability.repair.leatherrepair: true
|
mcmmo.ability.repair.leatherrepair: true
|
||||||
@ -386,6 +387,8 @@ permissions:
|
|||||||
description: Allows access to Repair Mastery
|
description: Allows access to Repair Mastery
|
||||||
mcmmo.ability.repair.arcaneforging:
|
mcmmo.ability.repair.arcaneforging:
|
||||||
description: Allows access to the Arcane Forging ability
|
description: Allows access to the Arcane Forging ability
|
||||||
|
mcmmo.ability.repair.salvage:
|
||||||
|
description: Allows access to the Salvage ability
|
||||||
mcmmo.ability.repair.woodrepair:
|
mcmmo.ability.repair.woodrepair:
|
||||||
description: Allows ability to repair Wood tools
|
description: Allows ability to repair Wood tools
|
||||||
mcmmo.ability.repair.stonerepair:
|
mcmmo.ability.repair.stonerepair:
|
||||||
|
Loading…
Reference in New Issue
Block a user