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synced 2025-06-30 12:44:45 +02:00
Fixed a bug which caused advanced.yml not to respect every MaxChance node
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@ -9,10 +9,13 @@ public class Unarmed {
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public static final int BONUS_DAMAGE_MAX_BONUS_MODIFIER = advancedConfig.getIronArmBonus();
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public static final int BONUS_DAMAGE_INCREASE_LEVEL = advancedConfig.getIronArmIncreaseLevel();
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public static final int DEFLECT_MAX_CHANCE = advancedConfig.getDisarmChanceMax() ;
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public static final int DEFLECT_MAX_BONUS_LEVEL = advancedConfig.getDisarmMaxBonusLevel();
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public static final int DISARM_MAX_CHANCE = advancedConfig.getDeflectChanceMax();
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public static final int DISARM_MAX_BONUS_LEVEL = advancedConfig.getDeflectMaxBonusLevel();
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public static final int IRON_GRIP_MAX_CHANCE = advancedConfig.getIronGripChanceMax();
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public static final int IRON_GRIP_MAX_BONUS_LEVEL = advancedConfig.getIronGripMaxBonusLevel();
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@ -3,7 +3,6 @@ package com.gmail.nossr50.skills.unarmed;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.util.Permissions;
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@ -43,15 +42,15 @@ public class UnarmedManager {
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if (eventHandler.isHoldingItem()) {
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eventHandler.calculateSkillModifier();
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int disarmChanceMax = AdvancedConfig.getInstance().getDisarmChanceMax();
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int disarmMaxLevel = AdvancedConfig.getInstance().getDisarmMaxBonusLevel();
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int randomChance = 100;
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if (player.hasPermission("mcmmo.perks.lucky.unarmed")) {
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randomChance = (int) (randomChance * 0.75);
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}
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final float chance = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillLevel);
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float chance = (float) (((double) Unarmed.DISARM_MAX_CHANCE / (double) Unarmed.DISARM_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Unarmed.DISARM_MAX_CHANCE) chance = Unarmed.DISARM_MAX_CHANCE;
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if (chance > Unarmed.getRandom().nextInt(randomChance)) {
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if (!hasIronGrip(defender)) {
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eventHandler.sendAbilityMessage();
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@ -80,15 +79,15 @@ public class UnarmedManager {
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DeflectEventHandler eventHandler = new DeflectEventHandler(this, event);
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int deflectChanceMax = AdvancedConfig.getInstance().getDeflectChanceMax();
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int deflectMaxLevel = AdvancedConfig.getInstance().getDeflectMaxBonusLevel();
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int randomChance = 100;
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if (player.hasPermission("mcmmo.perks.lucky.unarmed")) {
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randomChance = (int) (randomChance * 0.75);
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}
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final float chance = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillLevel);
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float chance = (float) (((double) Unarmed.DEFLECT_MAX_CHANCE / (double) Unarmed.DEFLECT_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Unarmed.DEFLECT_MAX_CHANCE) chance = Unarmed.DEFLECT_MAX_CHANCE;
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if (chance > Unarmed.getRandom().nextInt(randomChance)) {
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eventHandler.cancelEvent();
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eventHandler.sendAbilityMessage();
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@ -136,15 +135,15 @@ public class UnarmedManager {
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IronGripEventHandler eventHandler = new IronGripEventHandler(this, defender);
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int ironGripChanceMax = AdvancedConfig.getInstance().getIronGripChanceMax();
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int ironGripMaxLevel = AdvancedConfig.getInstance().getIronGripMaxBonusLevel();
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int randomChance = 100;
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if (defender.hasPermission("mcmmo.perks.lucky.unarmed")) {
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randomChance = (int) (randomChance * 0.75);
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}
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final float chance = (float) (((double) ironGripChanceMax / (double) ironGripMaxLevel) * skillLevel);
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float chance = (float) (((double) Unarmed.IRON_GRIP_MAX_CHANCE / (double) Unarmed.IRON_GRIP_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Unarmed.IRON_GRIP_MAX_CHANCE) chance = Unarmed.IRON_GRIP_MAX_CHANCE;
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if (chance > Unarmed.getRandom().nextInt(randomChance)) {
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eventHandler.sendAbilityMessages();
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return true;
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