mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 19:24:44 +02:00
Use doubles in config.yml where appropriate. Change item IDs to item names
in light of upcoming Minecraft changes that will remove access to item IDs.
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.skills.mining;
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import org.bukkit.Material;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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@ -81,7 +83,7 @@ public class BlastMining {
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abstract protected int getDropMultiplier();
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}
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public static int detonatorID = Config.getInstance().getDetonatorItemID();
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public static Material detonator = Config.getInstance().getDetonatorItem();
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public final static int MAXIMUM_REMOTE_DETONATION_DISTANCE = 100;
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}
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@ -38,7 +38,7 @@ public class MiningManager extends SkillManager {
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public boolean canDetonate() {
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Player player = getPlayer();
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return canUseBlastMining() && player.isSneaking() && player.getItemInHand().getTypeId() == BlastMining.detonatorID && Permissions.remoteDetonation(player);
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return canUseBlastMining() && player.isSneaking() && player.getItemInHand().getType() == BlastMining.detonator && Permissions.remoteDetonation(player);
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}
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public boolean canUseBlastMining() {
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@ -19,9 +19,9 @@ public class Repair {
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public static int salvageUnlockLevel = AdvancedConfig.getInstance().getSalvageUnlockLevel();
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public static int salvageAnvilId = Config.getInstance().getSalvageAnvilId();
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public static int repairAnvilId = Config.getInstance().getRepairAnvilId();
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public static boolean anvilMessagesEnabled = Config.getInstance().getRepairAnvilMessagesEnabled();
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public static Material salvageAnvilMaterial = Config.getInstance().getSalvageAnvilMaterial();
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public static Material repairAnvilMaterial = Config.getInstance().getRepairAnvilMaterial();
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public static boolean anvilMessagesEnabled = Config.getInstance().getRepairAnvilMessagesEnabled();
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/**
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* Checks if the item is salvageable.
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@ -41,25 +41,25 @@ public class Repair {
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return false;
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}
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public static String getAnvilMessage(int blockId) {
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if (blockId == repairAnvilId) {
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public static String getAnvilMessage(Material type) {
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if (type == repairAnvilMaterial) {
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return LocaleLoader.getString("Repair.Listener.Anvil");
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}
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if (blockId == salvageAnvilId) {
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if (type == salvageAnvilMaterial) {
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return LocaleLoader.getString("Repair.Listener.Anvil2");
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}
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return "";
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}
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public static String[] getSpoutAnvilMessages(int blockId) {
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if (blockId == repairAnvilId) {
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public static String[] getSpoutAnvilMessages(Material type) {
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if (type == repairAnvilMaterial) {
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return new String[] {LocaleLoader.getString("Repair.AnvilPlaced.Spout1"), LocaleLoader.getString("Repair.AnvilPlaced.Spout2")};
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}
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if (blockId == salvageAnvilId) {
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return new String[] {"[mcMMO] Anvil Placed", "Right click to salvage!"};
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if (type == salvageAnvilMaterial) {
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return new String[] {"[mcMMO] Anvil Placed", "Right click to salvage!"}; //TODO: Localize
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}
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return new String[] {"", ""};
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@ -37,22 +37,22 @@ public class RepairManager extends SkillManager {
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*
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* @param anvilId The item ID of the anvil block
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*/
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public void placedAnvilCheck(int anvilId) {
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public void placedAnvilCheck(Material anvilType) {
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Player player = getPlayer();
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if (mcMMOPlayer.getPlacedAnvil(anvilId)) {
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if (mcMMOPlayer.getPlacedAnvil(anvilType)) {
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return;
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}
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if (mcMMO.isSpoutEnabled()) {
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SpoutUtils.sendRepairNotifications(player, anvilId);
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SpoutUtils.sendRepairNotifications(player, anvilType);
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}
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else {
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player.sendMessage(Repair.getAnvilMessage(anvilId));
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player.sendMessage(Repair.getAnvilMessage(anvilType));
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}
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player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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mcMMOPlayer.togglePlacedAnvil(anvilId);
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mcMMOPlayer.togglePlacedAnvil(anvilType);
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}
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public void handleRepair(ItemStack item) {
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@ -196,10 +196,10 @@ public class RepairManager extends SkillManager {
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*
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* @return true if the player has confirmed using an Anvil
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*/
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public boolean checkConfirmation(int anvilId, boolean actualize) {
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public boolean checkConfirmation(Material anvilType, boolean actualize) {
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Player player = getPlayer();
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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long lastUse = mcMMOPlayer.getLastAnvilUse(anvilId);
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long lastUse = mcMMOPlayer.getLastAnvilUse(anvilType);
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// Don't use SkillUtils.cooldownOver() here since that also accounts for the cooldown perks
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if ((((lastUse + 3) * Misc.TIME_CONVERSION_FACTOR) >= System.currentTimeMillis()) || !Config.getInstance().getRepairConfirmRequired()) {
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@ -210,12 +210,12 @@ public class RepairManager extends SkillManager {
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return false;
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}
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mcMMOPlayer.actualizeLastAnvilUse(anvilId);
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mcMMOPlayer.actualizeLastAnvilUse(anvilType);
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if (anvilId == Repair.repairAnvilId) {
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if (anvilType == Repair.repairAnvilMaterial) {
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player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Repair.Pretty.Name")));
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}
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else if (anvilId == Repair.salvageAnvilId) {
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else if (anvilType == Repair.salvageAnvilMaterial) {
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player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Salvage.Pretty.Name")));
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}
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